Saturday, September 19, 2015
Detective Comics #12
I thought Hideouts & Hoodlums needed fatigue rules for realism, and to keep combats from going on too long, but I didn't want to overdue it so there's only some minor penalties after too many consecutive turns. Past that, I did nothing with exhaustion, or setting a maximum number of turns you can fight. It looks like I made a good call.
The Slam Bradley story has an interesting twist -- there's a waterfall and no one falls down it! The trope, of course, is that waterfalls never hurt anyone in stories, but it should. There's also an interesting chase scene, with running across floating logs. I should think that's a lot tougher to do than it looks in the scene, maybe requiring a save vs. science at a -2 penalty?
(Scans courtesy of Comic Book Archives)