I'm not sure if powerful magnets would be the most efficient method of opening a hangar door or not; I'm in the future, 81 years later, and my garage door still doesn't open that way. But I give Harry credit for always trying to ground his stories in science.
An exploration of the Golden Age of Comics, through the lens of Hideouts & Hoodlums, the comic book roleplaying game.
Saturday, September 4, 2021
Target Comics #3 - pt. 2
I'm not sure if powerful magnets would be the most efficient method of opening a hangar door or not; I'm in the future, 81 years later, and my garage door still doesn't open that way. But I give Harry credit for always trying to ground his stories in science.
Monday, August 30, 2021
Target Comics #3 - pt. 1
We also see Manowar activating his X-Ray Vision power.
As crazy as I think Manowar is for ignoring the fact that he's literally witnessed Leighton committing murder and going after more evidence from the inspector, I just saw this same thing happen in an episode of Superman & Lois last night, where Superman could stop Morgan Edge's scheme any time he wants by simply abducting Morgan and locking him away in a cave somewhere. But this is a trope of the genre, and so Manowar has to save vs. plot to go after Leighton directly.Wha? No, I am not creating a new power called Create Ladder Out of Electrons. This is flavor text for the Levitate power, and I'm sticking to that story!
A player would need to be a really good sport to put up with that headblow from a burning falling timber.
It's a nice twist that Leighton shows no interest in monologing, or even putting Manowar in a deathtrap and then leaving the room.
Unlike magic-users, superheroes don't need their hands free to activate their powers (normally; this could make a good weakness for alien superheroes) and here he uses Wreck at Range on that gun.
Explaining how he electrocutes the door with an already established power is trickier. I'm thinking we might need a new power like Shocking Touch, that a hero can do hand-to-hand like Shocking Grasp or project it onto a nearby conductive surface. 1-6 points of damage +1 per level at a max range of 10' per level?
Hmm...I wanted to explain away that electricity ladder as flavor text for a power we already have, like Levitate. And it does look like levitation, until he goes sideways over the street. It doesn't look like Fly, but that is the only power that really fits, unless we accept this as a new power. Something like Create Normal Item? There is an AD&D spell like that, Minor Creation, but it's a surprisingly high-level one, 4th level. Even if we nudge it down to 3rd level, that's pretty high for Manowar, though a lot of our characters need to be explained with brevet ranks.
One could argue that, if superheroes in their third issues can do these things, that maybe every superhero should be able to do these things, but it is important that some superheroes can't be able to do these things -- the "if everyone is special, then no one is" argument from The Incredibles.
We're going to jump into Bill Everett's Bull's-Eye Bill in progress. This page jumped out at me because of the "Bottles don't mean nothing" comment, and not just because it's a grammatically poor double negative. What it could mean, game mechanics-wise, is that the bottle hit, but didn't "hit" to the point where it did damage, or it could mean that it only did 1 point of damage, and Bill has so many hit points that he can confidently not worry about it.
I also think it's interesting that Bill isn't the one who wins the quick draw contest, but the sheriff, who just conveniently appears in that moment. It's like the Editor saw where the dice were falling, was afraid Bill was going to get killed in this turn, and intervened on his behalf.
Here Bill, by virtue of being a played character, and possibly because of his level title, is able to tell the sheriff what to do. The sheriff, for his part, is perfectly fine with locking the bad guys up, not for disorderly conduct or anything like that, but for being strangers. In the Mythic West, it's important to know someone!Thursday, December 31, 2020
Target Comics #2 - pt. 2
Today we're still looking at Bulls-Eye Bill as he says some not-nice things about half-Hispanic people. We're going to grit our teeth and push past that and get to the solution of the code Bill found last time. Did you guess this? It seems like Dee is only taking some wild guesses, so it'll be interesting to see if she guessed right or not. Interestingly, Dee gives me every impression of being a supporting cast member, so when Bill's player couldn't solve the code, he handed it to a character controlled by the Editor, asking for a handout. Of course, the Editor doesn't have to then give them accurate information!
Wednesday, December 23, 2020
Target Comics #2 - pt. 1
Wednesday, November 28, 2018
Target Comics #1 - pt. 1
Wenton, Arizona isn't a real place -- but Wenden, Arizona is.
Cowboys in comic books are really acrobatic. I mean, jumping up, grabbing the rafters, swinging yourself up -- while wearing spurred boots and heavy chaps, no less -- and then kicking the door open in mid-swing to boot? That's one, possibly two stunts right there.
If I don't introduce a Cowboy class in 2nd edition Hideouts & Hoodlums -- and I'm leaning towards not -- it will be because most cowboys are Mysterymen.
Further, that's an interesting tidbit at the end about what you can tell from how a cowboy leaves his reins.
I can't help it; I am so amused by the over-the-top misogyny of this first panel. I also can't decide if he's that hard to please, or if she's admitting to herself that her coffee just isn't that good.
As bad as that is, the racist dialog in the second tier is even worse and only excusable because it's coming out of a bad guy's mouth.
Lastly -- the real reason I shared this page -- is the interesting effect of being hit in the face by a hot coffeepot. Not only does it seem to do significant damage (perhaps treating it as a regular club and not an improvised weapon), but the heat seems to do residual damage on the following turn.
Bill studied his cowboy tropes for this story; here we see Vault into Saddle, which I believe was one of my original stunts for the Cowboy class (back when stunts worked more like powers and spells).
Bill's idea of "point-blank" range looks a little long to me, as I'd guess that's...at least 80' between them?
Shooting at someone behind you, when you can't turn to face them, should probably be at some sort of penalty, and maybe as much as -2.
And we have precedent here for grappling attacks from on horseback.
Along with Bill Everett is that other Timely Comics stalwart, Carl Burgos, here offering us his third android superhero, Manowar. This page covers his origin, with the big difference being that, while the Human Torch came from the present and Iron Skull is from the future, Manowar comes to us from the past.
His electric eyes (that sounds like a song title...) can wreck things, and it looks like he could wreck through a brick wall, which is the Cars category. That means Manowar has to be at least 2nd level (an android great man), with 1 brevet rank since he's just started gaining XP.
Manowar, at least at this point, doesn't seem to have any defensive-buffing powers engaged, so the machine gun is just missing him.
Here's what appears to be a clear example of a single, normal strength head blow downing a superhuman (and an android to boot; does he have an off switch on the back of his head, maybe?). Or is it? Perhaps the machine gun was "hitting" him, abstractly, reducing his hit points until this moment when he finally went down to 0.
"Bolita" is obviously Bolivia.
(Scans courtesy of Comic Book Plus.)









































