Showing posts with label Bull's-Eye Bill. Show all posts
Showing posts with label Bull's-Eye Bill. Show all posts

Saturday, September 4, 2021

Target Comics #3 - pt. 2

The first page of this story (which I didn't share last time) reveals that Bull's-Eye Bill is "of the Target Range - Arizona." Here we get a reference to Florence, which seems like our first big clue as to where in Arizona we are...though, on second thought, just mentioning the jail there doesn't necessarily mean we're near it. There's also the slight chance he means Florence, Colorado or Florence, Texas, but Florence, Arizona is definitely the largest and most important of the three Florences.

Oh look, the "good guy gets his hat shot off" trope!


The outlaws fail their morale saves. Losing half their numbers triggers a morale save, as does being threatened with guns by a fighter.





We're going to jump ahead to the next story, Lucky Byrd, Flying Cadet. The glossary of cadet slang could be useful for an aviation-themed campaign, but I think it's more remarkable that the author felt that camouflage was a term young readers would not be familiar with. Of course, everyone knows camouflage today, but could that be because we had to endure the disastrous fashion sense of the 1980s and the rise of camouflage pants?

Here, Byrd makes a skill check and is able to recognize the type of motor he's hearing. Granted, that's of limited usefulness, unless it also tells him what kind of plane he's hearing.

"Kerwhooomm" is a strange noise for a plane to make.

A nice twist with the cowboy is that he comes in all belligerent, like there's going to be a fight, but then turns out to be quite reasonable. This could be the result of good role-playing from Byrd's player, or a random encounter reaction roll.

I think I know what this "Randolph" is Byrd mentions -- Randolph Air Force Base in Universal City, Texas. Which, you know, has a nice generic comic book city sound to it, like Metropolis. Uvalde is a small city in Texas, so that works out too.  

This is a Harry Campbell story; Harry either lived out west or was very well-informed about life out west, as I've noticed before reading his Dean Denton stories.




 
I'm not sure if powerful magnets would be the most efficient method of opening a hangar door or not; I'm in the future, 81 years later, and my garage door still doesn't open that way. But I give Harry credit for always trying to ground his stories in science.

I'm normally perfectly comfortable with accents being spelled out, but it's bothering me a little this time because that accent seems like it would sound French to me. I'm curious why Harry thought the French would be sabotaging the American airplane industry...?


Lucky Byrd is right! First, the guard falls for the feigning sickness routine (save vs. plot to make that happen). Second, he wins that fight while still on the ground (granted, he appears to get a surprise attack followed by winning initiative on the first normal turn of combat). Third, shooting the door controls just happens to make it go down, when it could have just as easily not moved at all. As an Editor, if I didn't already have a random table for those controls, I'd try to come up with at least four results for shooting the controls (door goes down, controls explode, another door opens, nothing happens) and roll randomly on it.


That scientific explanation for the invisible plane is pretty sound; invisibility is explained much the same way in modern science fiction. Kudos, Harry!
 





And before we go we'll just peak in on the next T-Men story. Although called "Return of the Octopus," this is first time we've seen him and this is the first villain (of many) to be called Octopus (or some variation on that).

(Scans are courtesy of Comic Book Plus.)


Monday, August 30, 2021

Target Comics #3 - pt. 1

Welcome back to Target Comics! As you can see, Manowar, the White Streak, is in Chicago, planning to clean up the meat packing industry. Chicago's big three meat packers were Philip Armour, Gustavus Swift, and Nelson Morris -- which one does Leighton represent, I wonder?

We also see Manowar activating his X-Ray Vision power.

As crazy as I think Manowar is for ignoring the fact that he's literally witnessed Leighton committing murder and going after more evidence from the inspector, I just saw this same thing happen in an episode of Superman & Lois last night, where Superman could stop Morgan Edge's scheme any time he wants by simply abducting Morgan and locking him away in a cave somewhere. But this is a trope of the genre, and so Manowar has to save vs. plot to go after Leighton directly. 

There is no game mechanic involved in a grappling match that would be a fumble, or other explanation for causing the car crash. This could be Editor's fiat. This could also be prompted by the player, who suggests, "You know, with all this tussling around in the car, does that make us crash?" And the Editor says, "Gee, I don't know, and either gives Manowar a save vs. plot, or perhaps a save vs. science for the driver to determine if his player was right or not.
Wha? No, I am not creating a new power called Create Ladder Out of Electrons. This is flavor text for the Levitate power, and I'm sticking to that story!

I've seen the need for a Messaging power before, as we see in panel 4. 

Manowar's earlier X-Ray Vision power is still active, even though this would seem to be a lot of turns later. 

Slipping on a greasy floor may seem silly by modern superhero standards, but it is just the sort of embarrassing thing that can happen in any RPG scenario where random dice rolls determine results.

A player would need to be a really good sport to put up with that headblow from a burning falling timber. 

It's a nice twist that Leighton shows no interest in monologing, or even putting Manowar in a deathtrap and then leaving the room. 

Unlike magic-users, superheroes don't need their hands free to activate their powers (normally; this could make a good weakness for alien superheroes) and here he uses Wreck at Range on that gun. 

Explaining how he electrocutes the door with an already established power is trickier. I'm thinking we might need a new power like Shocking Touch, that a hero can do hand-to-hand like Shocking Grasp or project it onto a nearby conductive surface. 1-6 points of damage +1 per level at a max range of 10' per level?

At first it seems like, to me, that Manowar is using Hold Person, but this is a more dangerous version of that where you can move, but take damage for doing so. But would that be a higher level or lower level version of Hold Person? On one hand it has an extra effect, but on the other hand you can simply choose to take the damage and escape the other effect. Aw, I'm going to split the difference and leave Minefield as a 2nd level power (and maybe set the damage at 2-8 points?). 

This is the second time in the same story Manowar is knocked out cold by a head blow. What terrible luck!


 

Hmm...I wanted to explain away that electricity ladder as flavor text for a power we already have, like Levitate. And it does look like levitation, until he goes sideways over the street. It doesn't look like Fly, but that is the only power that really fits, unless we accept this as a new power. Something like Create Normal Item? There is an AD&D spell like that, Minor Creation, but it's a surprisingly high-level one, 4th level. Even if we nudge it down to 3rd level, that's pretty high for Manowar, though a lot of our characters need to be explained with brevet ranks. 

One could argue that, if superheroes in their third issues can do these things, that maybe every superhero should be able to do these things, but it is important that some superheroes can't be able to do these things -- the "if everyone is special, then no one is" argument from The Incredibles.

 

We're going to jump into Bill Everett's Bull's-Eye Bill in progress. This page jumped out at me because of the "Bottles don't mean nothing" comment, and not just because it's a grammatically poor double negative. What it could mean, game mechanics-wise, is that the bottle hit, but didn't "hit" to the point where it did damage, or it could mean that it only did 1 point of damage, and Bill has so many hit points that he can confidently not worry about it. 

I also think it's interesting that Bill isn't the one who wins the quick draw contest, but the sheriff, who just conveniently appears in that moment. It's like the Editor saw where the dice were falling, was afraid Bill was going to get killed in this turn, and intervened on his behalf.

Here Bill, by virtue of being a played character, and possibly because of his level title, is able to tell the sheriff what to do. The sheriff, for his part, is perfectly fine with locking the bad guys up, not for disorderly conduct or anything like that, but for being strangers. In the Mythic West, it's important to know someone!

That "trip" into the ravine just reeks of plot convenience. I would normally never require a saving throw to stay on a trail unless it was extremely narrow.



Huh? Okay, it wasn't a plot convenience at all; the fall was just to fill panels. I seem to recall a recent Amazing Man story by Everett had a similar thing where a giant ball of ice was blocking his way for no other reason than to slow the pace of the story down. Of course, in a RPG, random setbacks occur all the time, but you're not as used to seeing them in stories, especially ones with such tight page counts as golden age stories. 

I can't decide if that is a caricature depiction of a black man or as realistic as Bill could draw him; his art can be quite stylized sometimes, and I want to give him the benefit of a doubt. Also, I'm quite familiar with the "girl pretends to be kidnapped to get the western hero's attention" story because I had re-published an old Centaur story very similar to this in Funny Picture Stories. Order your copy today!

(Scans courtesy of Comic Book Plus.)










Thursday, December 31, 2020

Target Comics #2 - pt. 2

Today we're still looking at Bulls-Eye Bill as he says some not-nice things about half-Hispanic people. We're going to grit our teeth and push past that and get to the solution of the code Bill found last time. Did you guess this? It seems like Dee is only taking some wild guesses, so it'll be interesting to see if she guessed right or not. Interestingly, Dee gives me every impression of being a supporting cast member, so when Bill's player couldn't solve the code, he handed it to a character controlled by the Editor, asking for a handout. Of course, the Editor doesn't have to then give them accurate information!


A lot of what would make a Wild West campaign different from a normal Hideouts & Hoodlums campaign is all in the flavor text. Every time the hero hits, you should shout "Bull's eye!" Every time an attack misses by 1, it should hit someone's hat. 

I think I've written about lassoing and pulling off a horse before. I can actually think of a couple of different mechanics for this. The simplest would be making a normal attack and applying the push/pull rules to it, subtracting footage from point of damage (I would say at least 50% less damage would get you a save vs. science to resist being yanked out of the saddle). The other is a bit more complex, involving a grappling attack for the lasso, as if in melee, with a successful hold pulling the rider out of the saddle, while if the target wins the grappling match, then he stays in the saddle, and maybe even pulls the lassoer off his feet, depending on by how high he won the grappling contest.

That glossary of cadet slang could really come in handy for an aviator-themed campaign!



When reading non-adventure strips, like the sports genre features, I often find it difficult to figure out how I would make an interesting scenario out of them in a game. The aviation genre is tricky in the same way; what do you have characters do while not flying in combat? One thing is to have non-violent contests, like this "capture the parachute" game. The mechanics seem simple: individual initiative rolls, and then everyone rolls to attack in order; first ones to "hit" a parachute gets one. Another way to handle this, which would be a first for H&H, would be to have contestants bid on which AC they're willing to try to hit, and have those ones go first. Hmm...I sense an alternate initiative system coming up for H&H...

It's not clear if Ramon thinks it's okay to force himself on Loris because he's an entitled movie star or if the author, Campbell, thinks this is culturally acceptable to Hispanics. We've seen lots of evidence of racism from Campbell before, but I'm going to give him the benefit of a doubt on this one.
I'm a little concerned when I see scenes like this and think...man, security is lax at airports back then! If my players just wait and time things so that they can run up to an aviator just before he gets in his plane, they can overpower him and take off in his stead! Some possible complications: the aviator is leveled -- a 2nd-3rd level aviator will probably knock out a 1st-level hero and make him think twice about stealing planes again; a 2 in 6 chance of some obstacle being moved in front of the plane as it taxis before takeoff; pursuit planes taking off behind him and trying to force him to land (skill check to avoid having to land if the forcing pilot makes a successful attack roll?).  
 
"Pan" is slang for face; I've known this one before, but it's worth a reminder, since we don't use it that way much today.

It's pretty disturbing that Lucky and Loris are both convinced that no one will believe her about being abducted for sex (which certainly seems implied to me), perhaps more so because even today people often don't believe the female accuser.

It is encouraging that Lucky faces consequences for stealing a plane. Consequences are virtually unheard of in golden age stories.



Well, consequences until this evidence proving Loris' story turns up. It's actually a nice story touch, as the damsel in distress dropping something is usually just a clue for the hero, but here it proves the hero is innocent.

I can't imagine what real life actor, if any, Ramon is modeled after, but Robert Baylor is surely Robert Taylor, one of MGM's main leading men in the 1930s.

And if you're thinking Loris sounds like a made-up name, it actually was a thing in the mid-1930s. According to SSA's baby names page, it peeked in popularity in 1935 as the 863rd most popular girl's name. Certainly not common, but not made-up either.
In the "there's nothing new under the sun" department, T-Men anticipates the end of The Naked Gun (or at least the part where Ludwig escapes from Lt. Drebin, but then gets hit by a car) by 48 years. It's funny in the movie; here it's a terrible ending to a cliffhanger. 

Despite the fact that Agent Turner wasn't responsible for stopping the bad guy, he's rewarded with a new mission immediately (or maybe I'm just assuming immediately; we don't know when "later" is)!


At least it's an easy mission. "Don't look for clues or try to solve anything, Turner. We want you to find a plane, so check all the planes."

My first thought on reading this page was that 45,000 tons seemed either awfully specific or awfully random, if it didn't match real battleship weights. It turns out, that weight is historically relevant and makes this strip extremely timely. The U.S. and the U.K. had a naval treaty with an "escalator clause" that limited them to building 45,000 ton-ships to maintain their neutrality. Iowa-class battleships were being built in 1940 at that exact weight in order to satisfy the letter, if not the spirit, of that treaty. 

More exciting, there actually was a U.S.S. Hawaii, but built in 1945, 5 years later, and while it was not built in Brooklyn, it was built nearby, in Camden, New Jersey!

(Scans courtesy of Comic Book Plus.)














Wednesday, December 23, 2020

Target Comics #2 - pt. 1

We return to Carl Burgos' third android hero. I don't have much to say here, since this is largely recap from the first issue, but...Dr. Simms, the world is at peace? In 1940? How long has it been since you looked at a newspaper?



Carl Burgos seems to be on the side of isolationists here (spoilers: that's definitely not the direction the U.S. wound up going in). 

So far, we don't know what this chromelac can do, unless it can make blinding flashes. Maybe an alloy made with magnesium?






Here's the page where we first learn chromelac is an alloy. We also get a demonstration of how you made phone calls in 1940.

It's worth noting that Manowar has to climb the fence; he does not have the leaping power prepared and it's not his built-in android power. The white streaks from his eyes suggest Wreck at Range is his built-in power. However, a speeding bullet is an awful specific, hard-to-hit target to wreck.  It's tricky because wrecking doesn't specifically call for attack rolls normally, to some extent wrecking is an area-effecting ability, but the Editor can require them at his discretion. A stingy Editor could assign an Armor Class of 0 or lower to a speeding bullet.  

It's rare for us to learn that mobsters are using automatics, not that it does them any good. It seems that only one of them gets a chance to hit before Manowar gets to go, which defies how initiative normally works in H&H, with each side rolling against each other. Now, it won't break H&H if you, as Editor, decide to switch to individual initiative rolls, but it does slow combat down unnecessarily.  Of course, just because they're present doesn't mean mobsters need to attack.  They might have been overconfident enough to just have one attack first.

"High tension electrons," huh? Well, that's sort of a thing. He must mean high tension electron voltage, but tension is, as far as I can tell, what helps power your television or your electron microscopic; it's the voltage that can harm you. Here, Manowar is using the Blast power -- perhaps our first encounter with it in a comic book! -- to harm, although an alternate explanation is that he's using Wreck at Range to disarm (his goal is clearly to disarm, but both attack methods have a chance of disarming).
I'm not sure what the science is, if any, behind the electrons having to strike the steel bar first before hitting the water. Apparently being stunned by electricity makes you mispronounce words. 

Manowar is sort of correct, that electrocution typically means grave injury or death, but I think, technically, even being stunned should count as electrocution.

I don't plan on making "toughie" a mobstertype. Toughie sounds enough like thug that I would just use that one.

Note that, again, Manowar has to climb because he can't leap (I point it out because it's so unusual for a superhero circa 1940).

Ha, I would have been right to use thug stats for the toughie!

The narrator calls those guys guards in panel 4; I wonder if that makes them rented cops, as opposed to on-duty officers. There shouldn't be any difference in statting them; they would still be beat cops. 

There is no game mechanic that causes heart attacks; that must have been a freebie from the Editor because the game session needed to wrap up. 

I'm going to have a Message power in the Heroes Handbook, if I ever get that done.

Wait - we still don't know what chromelac is! Is it a magnesium alloy? If it is, why do you want to make bridges and houses out of it? Maybe you should have thought this through before killing Tomsen for just wanting to make a profit off of it, Manowar...
We're going to jump right into the middle of Bulls-Eye Bill and the good stuff. Everett does not write your typical hero stories, so here's the bad guy kicking the good guys' butts. The question I pose here is, should kicking with boots with spurs on them do more damage than kicking with boots alone? Except in deliberately rare situations (trophy weapons), all weapons do the same range of damage in H&H. Again, it's a deliberate choice to go with abstraction over accuracy. 

Now, an option for the Editor that isn't really spelled out in the rulebooks is that, in a situation like this, where the bad guy really kicks butt due to lucky die rolls, the Editor could make his weapon a trophy weapon with a higher damage die, even if the weapon had not been intended to be a trophy weapon, nor did higher damage during the battle. The fact that there's a fun anecdote tied to the item enhances its importance in the campaign.

Let's overlook the racist Chinese caricature for a moment. Can you guess the code? That's the kind of clue that can keep your players guessing for sessions...I love it!






*sigh* Now we have a racist "half-breed" caricature. Relax, I'm not going to create a half-breed mobstertype with fantastic leaping abilities. Rather, I think this is a good example of an enemy mysteryman using a stunt! He's probably higher than 1st level too, since he takes a bullet and is still ready for more fighting!



(Scans courtesy of Comic Book Plus.)

   




Wednesday, November 28, 2018

Target Comics #1 - pt. 1

Here we are, starting out on a new comic book series again. This uncredited artwork is obviously Bill Everett, who we've already seen at Centaur and Timely.

Wenton, Arizona isn't a real place -- but Wenden, Arizona is.
Cowboys in comic books are really acrobatic. I mean, jumping up, grabbing the rafters, swinging yourself up -- while wearing spurred boots and heavy chaps, no less -- and then kicking the door open in mid-swing to boot? That's one, possibly two stunts right there.

If I don't introduce a Cowboy class in 2nd edition Hideouts & Hoodlums -- and I'm leaning towards not -- it will be because most cowboys are Mysterymen.

Further, that's an interesting tidbit at the end about what you can tell from how a cowboy leaves his reins.
I can't help it; I am so amused by the over-the-top misogyny of this first panel. I also can't decide if he's that hard to please, or if she's admitting to herself that her coffee just isn't that good.

As bad as that is, the racist dialog in the second tier is even worse and only excusable because it's coming out of a bad guy's mouth.

Lastly -- the real reason I shared this page -- is the interesting effect of being hit in the face by a hot coffeepot. Not only does it seem to do significant damage (perhaps treating it as a regular club and not an improvised weapon), but the heat seems to do residual damage on the following turn.
Bill studied his cowboy tropes for this story; here we see Vault into Saddle, which I believe was one of my original stunts for the Cowboy class (back when stunts worked more like powers and spells).

Bill's idea of "point-blank" range looks a little long to me, as I'd guess that's...at least 80' between them?

Shooting at someone behind you, when you can't turn to face them, should probably be at some sort of penalty, and maybe as much as -2.

And we have precedent here for grappling attacks from on horseback.
Along with Bill Everett is that other Timely Comics stalwart, Carl Burgos, here offering us his third android superhero, Manowar. This page covers his origin, with the big difference being that, while the Human Torch came from the present and Iron Skull is from the future, Manowar comes to us from the past.



His electric eyes (that sounds like a song title...) can wreck things, and it looks like he could wreck through a brick wall, which is the Cars category. That means Manowar has to be at least 2nd level (an android great man), with 1 brevet rank since he's just started gaining XP.

Manowar, at least at this point, doesn't seem to have any defensive-buffing powers engaged, so the machine gun is just missing him.
Here's what appears to be a clear example of a single, normal strength head blow downing a superhuman (and an android to boot; does he have an off switch on the back of his head, maybe?). Or is it? Perhaps the machine gun was "hitting" him, abstractly, reducing his hit points until this moment when he finally went down to 0.

"Bolita" is obviously Bolivia.



(Scans courtesy of Comic Book Plus.)