Wednesday, December 23, 2020

Target Comics #2 - pt. 1

We return to Carl Burgos' third android hero. I don't have much to say here, since this is largely recap from the first issue, but...Dr. Simms, the world is at peace? In 1940? How long has it been since you looked at a newspaper?



Carl Burgos seems to be on the side of isolationists here (spoilers: that's definitely not the direction the U.S. wound up going in). 

So far, we don't know what this chromelac can do, unless it can make blinding flashes. Maybe an alloy made with magnesium?






Here's the page where we first learn chromelac is an alloy. We also get a demonstration of how you made phone calls in 1940.

It's worth noting that Manowar has to climb the fence; he does not have the leaping power prepared and it's not his built-in android power. The white streaks from his eyes suggest Wreck at Range is his built-in power. However, a speeding bullet is an awful specific, hard-to-hit target to wreck.  It's tricky because wrecking doesn't specifically call for attack rolls normally, to some extent wrecking is an area-effecting ability, but the Editor can require them at his discretion. A stingy Editor could assign an Armor Class of 0 or lower to a speeding bullet.  

It's rare for us to learn that mobsters are using automatics, not that it does them any good. It seems that only one of them gets a chance to hit before Manowar gets to go, which defies how initiative normally works in H&H, with each side rolling against each other. Now, it won't break H&H if you, as Editor, decide to switch to individual initiative rolls, but it does slow combat down unnecessarily.  Of course, just because they're present doesn't mean mobsters need to attack.  They might have been overconfident enough to just have one attack first.

"High tension electrons," huh? Well, that's sort of a thing. He must mean high tension electron voltage, but tension is, as far as I can tell, what helps power your television or your electron microscopic; it's the voltage that can harm you. Here, Manowar is using the Blast power -- perhaps our first encounter with it in a comic book! -- to harm, although an alternate explanation is that he's using Wreck at Range to disarm (his goal is clearly to disarm, but both attack methods have a chance of disarming).
I'm not sure what the science is, if any, behind the electrons having to strike the steel bar first before hitting the water. Apparently being stunned by electricity makes you mispronounce words. 

Manowar is sort of correct, that electrocution typically means grave injury or death, but I think, technically, even being stunned should count as electrocution.

I don't plan on making "toughie" a mobstertype. Toughie sounds enough like thug that I would just use that one.

Note that, again, Manowar has to climb because he can't leap (I point it out because it's so unusual for a superhero circa 1940).

Ha, I would have been right to use thug stats for the toughie!

The narrator calls those guys guards in panel 4; I wonder if that makes them rented cops, as opposed to on-duty officers. There shouldn't be any difference in statting them; they would still be beat cops. 

There is no game mechanic that causes heart attacks; that must have been a freebie from the Editor because the game session needed to wrap up. 

I'm going to have a Message power in the Heroes Handbook, if I ever get that done.

Wait - we still don't know what chromelac is! Is it a magnesium alloy? If it is, why do you want to make bridges and houses out of it? Maybe you should have thought this through before killing Tomsen for just wanting to make a profit off of it, Manowar...
We're going to jump right into the middle of Bulls-Eye Bill and the good stuff. Everett does not write your typical hero stories, so here's the bad guy kicking the good guys' butts. The question I pose here is, should kicking with boots with spurs on them do more damage than kicking with boots alone? Except in deliberately rare situations (trophy weapons), all weapons do the same range of damage in H&H. Again, it's a deliberate choice to go with abstraction over accuracy. 

Now, an option for the Editor that isn't really spelled out in the rulebooks is that, in a situation like this, where the bad guy really kicks butt due to lucky die rolls, the Editor could make his weapon a trophy weapon with a higher damage die, even if the weapon had not been intended to be a trophy weapon, nor did higher damage during the battle. The fact that there's a fun anecdote tied to the item enhances its importance in the campaign.

Let's overlook the racist Chinese caricature for a moment. Can you guess the code? That's the kind of clue that can keep your players guessing for sessions...I love it!






*sigh* Now we have a racist "half-breed" caricature. Relax, I'm not going to create a half-breed mobstertype with fantastic leaping abilities. Rather, I think this is a good example of an enemy mysteryman using a stunt! He's probably higher than 1st level too, since he takes a bullet and is still ready for more fighting!



(Scans courtesy of Comic Book Plus.)

   




2 comments:

  1. And...I'm here for the Read-Along! And I won't go running ahead this time! Let's get to it!
    1) The cover to this issue is GREAT. Just needed to point that out. :)
    2) That is one heck of an exposition box on the first page of the "White Streak." This seems to be a trend in the issue in general, even among different writers. Perhaps it's an editorial mandate? Either way, I had to read that thing a few times and I'm not sure it didn't do me a bit of permanent damage before I was done with it.
    3) Yes, Burgos does seem to be an isolationist, trumping up "anti-war" sentiments as an excuse to avoid opposing the Nazis, etc. And he knows darned well what Manowar is going to "do about" the Chromelac situation...
    4) Page 5, second to last panel: Manowar DABS thru the window!
    5) Yeah, and we end with the "hero" more or less causing a man's death and feeling not even one low-tension electron of remorse about it, because the dead man was going to make some money in a way that the "hero" disagreed with. JUSTICE!
    6) Bull's Eye Bill - his spotlight portrait on the first page...that is one sinister looking cowboy...
    7) Okay, there are two more badly lettered and totally crowded exposition boxes in just these first few pages, and DANG: I had a stroke when I was 42 (7 years ago, I was fine then, I'm fine now), and I gotta say - I felt like I was having one again as I tried to make sense of those things.
    8) Speaking of making sense of things: On page 2, Steve wears the yellow shirt, Bill wears the blue. Then, after Bill's super-heroic outburst of violent rage, it's suddenly Steve wearing the blue shirt and Bill in the yellow. Is "Steve" always the "bad" one, and they just agree to swap identities when one or the other gets out of hand? Is this the law of the West?
    8) "Great Gila Monsters!" - We all need to go around saying that now.
    Until Next time, pardners!

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  2. 9) Usually follows 8)
    Dang it, Steve!

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