Thursday, December 31, 2020

Target Comics #2 - pt. 2

Today we're still looking at Bulls-Eye Bill as he says some not-nice things about half-Hispanic people. We're going to grit our teeth and push past that and get to the solution of the code Bill found last time. Did you guess this? It seems like Dee is only taking some wild guesses, so it'll be interesting to see if she guessed right or not. Interestingly, Dee gives me every impression of being a supporting cast member, so when Bill's player couldn't solve the code, he handed it to a character controlled by the Editor, asking for a handout. Of course, the Editor doesn't have to then give them accurate information!


A lot of what would make a Wild West campaign different from a normal Hideouts & Hoodlums campaign is all in the flavor text. Every time the hero hits, you should shout "Bull's eye!" Every time an attack misses by 1, it should hit someone's hat. 

I think I've written about lassoing and pulling off a horse before. I can actually think of a couple of different mechanics for this. The simplest would be making a normal attack and applying the push/pull rules to it, subtracting footage from point of damage (I would say at least 50% less damage would get you a save vs. science to resist being yanked out of the saddle). The other is a bit more complex, involving a grappling attack for the lasso, as if in melee, with a successful hold pulling the rider out of the saddle, while if the target wins the grappling match, then he stays in the saddle, and maybe even pulls the lassoer off his feet, depending on by how high he won the grappling contest.

That glossary of cadet slang could really come in handy for an aviator-themed campaign!



When reading non-adventure strips, like the sports genre features, I often find it difficult to figure out how I would make an interesting scenario out of them in a game. The aviation genre is tricky in the same way; what do you have characters do while not flying in combat? One thing is to have non-violent contests, like this "capture the parachute" game. The mechanics seem simple: individual initiative rolls, and then everyone rolls to attack in order; first ones to "hit" a parachute gets one. Another way to handle this, which would be a first for H&H, would be to have contestants bid on which AC they're willing to try to hit, and have those ones go first. Hmm...I sense an alternate initiative system coming up for H&H...

It's not clear if Ramon thinks it's okay to force himself on Loris because he's an entitled movie star or if the author, Campbell, thinks this is culturally acceptable to Hispanics. We've seen lots of evidence of racism from Campbell before, but I'm going to give him the benefit of a doubt on this one.
I'm a little concerned when I see scenes like this and think...man, security is lax at airports back then! If my players just wait and time things so that they can run up to an aviator just before he gets in his plane, they can overpower him and take off in his stead! Some possible complications: the aviator is leveled -- a 2nd-3rd level aviator will probably knock out a 1st-level hero and make him think twice about stealing planes again; a 2 in 6 chance of some obstacle being moved in front of the plane as it taxis before takeoff; pursuit planes taking off behind him and trying to force him to land (skill check to avoid having to land if the forcing pilot makes a successful attack roll?).  
 
"Pan" is slang for face; I've known this one before, but it's worth a reminder, since we don't use it that way much today.

It's pretty disturbing that Lucky and Loris are both convinced that no one will believe her about being abducted for sex (which certainly seems implied to me), perhaps more so because even today people often don't believe the female accuser.

It is encouraging that Lucky faces consequences for stealing a plane. Consequences are virtually unheard of in golden age stories.



Well, consequences until this evidence proving Loris' story turns up. It's actually a nice story touch, as the damsel in distress dropping something is usually just a clue for the hero, but here it proves the hero is innocent.

I can't imagine what real life actor, if any, Ramon is modeled after, but Robert Baylor is surely Robert Taylor, one of MGM's main leading men in the 1930s.

And if you're thinking Loris sounds like a made-up name, it actually was a thing in the mid-1930s. According to SSA's baby names page, it peeked in popularity in 1935 as the 863rd most popular girl's name. Certainly not common, but not made-up either.
In the "there's nothing new under the sun" department, T-Men anticipates the end of The Naked Gun (or at least the part where Ludwig escapes from Lt. Drebin, but then gets hit by a car) by 48 years. It's funny in the movie; here it's a terrible ending to a cliffhanger. 

Despite the fact that Agent Turner wasn't responsible for stopping the bad guy, he's rewarded with a new mission immediately (or maybe I'm just assuming immediately; we don't know when "later" is)!


At least it's an easy mission. "Don't look for clues or try to solve anything, Turner. We want you to find a plane, so check all the planes."

My first thought on reading this page was that 45,000 tons seemed either awfully specific or awfully random, if it didn't match real battleship weights. It turns out, that weight is historically relevant and makes this strip extremely timely. The U.S. and the U.K. had a naval treaty with an "escalator clause" that limited them to building 45,000 ton-ships to maintain their neutrality. Iowa-class battleships were being built in 1940 at that exact weight in order to satisfy the letter, if not the spirit, of that treaty. 

More exciting, there actually was a U.S.S. Hawaii, but built in 1945, 5 years later, and while it was not built in Brooklyn, it was built nearby, in Camden, New Jersey!

(Scans courtesy of Comic Book Plus.)














4 comments:

  1. Holy falling behind! Guess I better giddyup!
    For this Read-Along, I give you:
    1) "Hullo" is a thing that I grew up thinking Chris Claremont made up as a (weird) way of getting Storm's accent across in the X-Men books. I mean, almost every other character had some nonsense like that going on, eh?
    2) That is some block o' text hovering over Dee's head! Good thing those guys' hats are there to catch it if it falls! Hey...giant blocks of text...this is getting more Claremontian all the time!
    3) I'm but sorry "Bill and Dick thunder up over the hill," lettered all in caps, just makes me think that one of the character's names is "Dick Thunder." And now, in my head canon: it is.
    4) Trent is just NOT a very scary name for a bad guy. But Dick Thunder looks so sad at the end there that I can't help but hope they catch Trent the Terrible in the next issue!
    5) The title page of the Lucky Byrd story makes me think that HE is the "Movie Menace!"
    6) The way he goes after Ramon, even justifiably so, maybe he IS the Movie Menace!
    7) "Pardon my backwash!" is more something you say now after borrowing someone else's drink...
    8) I actually liked the setup and payoff with the parachute bit. If it wasn't for the racism and sexism, I'd have fully enjoyed this one!
    9) The "Higrass Twins" humor feature is bad...even for one of the so-called "humor" strips of this time. I guess the drawings aren't bad.
    10) T-Men! By E.F. Webster, Former Inspector, US Treasury Department! I guess the inspector saw battleships completely exploding every day at his old job, so he knows what's what.
    11) To be fair, Turner DID herd the bad guy up that particular manhole on purpose, as he could hear the sounds of heavy traffic up above! At least, that's what's in the report, sir.
    12) Nicola is a pretty poetic guy for someone who can just be ordered at once to go fly a plane and bomb a construction site. I almost hope he DOES get out the henchman game....
    Okay...off to look at all the other new posts!

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    1. Watch for the next adventure of Dick Thunder, as he teams up with Dick Storm and Spurt Hammond!

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    2. Yes, it's no coincidence I skipped using any material from the Higrass Twins feature.

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  2. This has been a heck of an issue so far! I need to check out the next part but quick!

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