Monday, August 31, 2020

Feature Comics #30 - pt. 2

We're looking at the second half of this issue of Feature Comics today, and are still in this month's Dollman feature. If you can't guess, Dollman has snuck aboard a German submarine since we last saw him. If you ignore the dynamic layouts and just concentrate on what Dollman is doing on this page, you'll realize there's nothing here he couldn't have done at full-size, backing my contention that a shrinking power is nothing but flavor text.

Now, he did, on the previous page, conceal himself in a crate too small for a normal-sized person to hide in...but the Editor could easily have changed the scale of the crates to fit the Hero.
I know where this is! the highest suspension bridge in the world was the Royal Gorge Bridge in Colorado from 1929 until 2001.

I am really impressed by the wrinkle in this story, that Rance leaves the time bomb intact to give the story a time limit. It's not really clear why. What would make this work so much better is if the time bomb wasn't safe to defuse, so the only way to do so is to find the man who left the bomb in the time they have available and trick him into defusing i for them. Which is almost exactly how this story goes, except for the necessity factor.
This is more of what I like from this story - not only finding out who the villain was, but finding out his backstory, looking for things to exploit so they can trick him instead of beating him up. It's all so ingenuously done that I would probably wind up giving Cameron a penalty to his save vs. plot to see through the disguise (the distance and bad lighting probably help too, so, -3?).
Here's an example of expert level sleight of hand from a non-adventure character. But I was more interested in sharing this page for the unusual word "bohunks." I don't know if you all knew this already, but bohunks is actually a racial slur, referring to an immigrant from central or southeastern Europe, especially a laborer.
We haven't looked at educational filler in a while. Things like this are very useful because, when I'm deciding how high or how far a Hero should be able to leap without some kind of buffing (either by skill or power or spell), I will look to world records, but of course world records keep going up over time. It's hard to believe that the pole vault record was "only" 14' back in 1940; now it stands at 20'!
We're jumping from there into Charlie Chan, where the artist does a great job of getting Warner Oland's likeness with all the shading. Here, Charlie lands on the nature of the bad guys' scheme from two clues. I've spoken about this before on the blog, how difficult it can be sometimes to distinguish the Editor misspeaking from deliberately leaving a clue in dialogue. The better clue, for a RPG, is having Chan realize the binoculars are expensive. I'm not even sure if one should need a skill check to determine that; I would think it would be obvious if a pair of binoculars was fancy enough to be expensive.
This page tells me pigeon blood rubies are worth twice what diamonds are worth. I wish it also told me what diamonds were worth in 1940, as that would be a good cipher for figuring out what all other gemstones were worth. Interestingly, I can find this information online, but only going back to 1960.

You don't hear about "pigeon blood" rubies often, probably because it is as violent as it sounds. Pigeon Blood Ruby meaning is primarily associated with its color that matches exactly with the blood drawn from a freshly killed pigeon.
I'm currently running a campaign where one of the Heroes is working to become a professional boxer, so I found this installment of Slim and Tubby particularly interesting. At first glance it seems that Slim needs a license and bond to become a boxer, but that's not true; he needs a license and a surety bond to work as a boxing promoter, something that's still true today (Slim is looking to become a promoter to promote his own boxing career).

We also see robbers armed with sub-machine guns here (well, sort of -- they never leave the car, but we're told they are that well-armed).

(Scans courtesy of Digital Comic Museum.)

Wednesday, August 26, 2020

Feature Comics #30 - pt. 1

It's been a long time since we last checked in with Quality Comics' flagship title. Here, the Clock (sans mask) investigates how a car was tricked into careening off the road, and anticipates the movie Goldfinger by 24 years.

That the Clock wakes up after 30 minutes suggests that he was simply stunned and recovers 1-6 turns later, but the Editor has decided to make those 10-minute exploration turns (which the Editor can do, at his discretion).
Monogrammed cigarettes must have been a novelty item of decades past.

That's also quiet an expose in the newspaper, that the dead man was a FBI man with secret industrial mobilization plans on him. I bet the FBI was wanting to keep that a secret. Industrial mobilization was, of course, a real thing, and had been ongoing since Sept. 1939 in the U.S.
I've seen this in games before, paying kids to run messages for you. In a pre-modern age it can be more reliable than technology for communication, though it could put the kids in danger.

Panel 3 is a good example of how easy it is for Heroes to scale walls, even in dress shoes and tuxedos, while carrying canes in one hand.
This is Lena Pry and we haven't looked in on this comic strip in a dog's age. I include this bit because of the discussion of relief checks, which was another real thing. The Agricultural Adjustment Act (AAA) was a United States federal law of the New Deal era designed to boost agricultural prices by reducing surpluses. The government bought livestock for slaughter and paid farmers subsidies not to plant on part of their land.
The Great Bear Lake is a real lake. It is the largest lake entirely in Canada, the fourth-largest in North America, and the eighth-largest in the world. Moose Creek is also real, running through Ontario.

There really is a Nugget City in the Yukon, but it's a RV park and, I suspect, doesn't date back as far as 1940. It's possible that "Nugget City" is a euphemism for the Town of Dawson, which was at the center of the Klondike Gold Rush.
This is Spin Shaw and Spin is in an unusual gaming situation that I've only seen once before in a Star Wars session; Spin is "grounded" by a captain who doesn't want him involved in the scenario, so part of the scenario becomes finding a way to get into the rest of the scenario. Here, Spin's player wisely finds a use for his plane that nothing else can do, forcing the captain's hand to let him take off. No dice rolls should be needed to judge a situation like this, and the player should certainly be rewarded for ingenuity.
Unlike Reynolds of the Mounted, which was surprisingly easy to place in the real world, San Luray seems to be entirely fictional. There actually is an archipelago called the Barren Islands -- but it's in Alaska, and it's very unlikely that this adventure takes place there. "Barren Islands" was surely meant to sound evocative, but also generic enough that they could be anywhere.
The cliche of the hollow statue that can be made to appear to be talking to its worshipers is as old as racism in adventure fiction. I include this example, though, because of the added details, like the density of the foliage concealing the entrance (find as secret door?), the fact that the entrance is a "queer opening" because it's much smaller than a normal door, and the shots of the interior show that the body has just one hollow column leading up to a small floored room in the head.
Eisner makes a point of showing us that Dollman is a good fighter at full-size to explain how he is still so capable at tiny size. Why I share this particular page, though, is for the use of "tomahawk" to describe a sap/blackjack. This may be purely a joke, as I can find no evidence that tomahawk was ever a slang term for a sap or blackjack.

(Scans courtesy of Digital Comic Museum.)

Friday, August 21, 2020

Wonderworld Comics #11 - pt. 4

This will be our last visit with this particular issue, and we'll kick it off with about page of "Spark" Stevens.

Although this looks like a tough fight, the gobs should be approaching 4th level by now, these spies are likely 1 or 2 HD, and the guy with the gun has as good a chance of hitting his allies as the gobs by firing into a melee.

And what does "gob" mean here? According to the Old Farmer's Almanac, "There are two theories on this one. This term first showed up in regard to sailors around 1909 and may have come from the word gobble. Reportedly, some people thought that sailors gobbled their food. The term also may come from the word gob, which means to spit, something sailors also reportedly do often."

As for "photostat files," The Photostat machine, or Photostat, was an early projection photocopier invented in 1907.
I was really expecting a better trap when that spy reaches out for the secret pedal than -- a bed coming down and smacking them in the head. Now, while I can't imagine this doing more than 1-6 points of damage (in fact, I would probably treat it as an improvised weapon that does 1-3 damage), it's possible that our gobs were just so low on hp after that fistfight that this was enough to knock them both out. Or, as a surprise attack, maybe this is considered a head blow, which comes with a chance of knockout in 2nd edition Hideouts & Hoodlums.
This is the first death-by-normal-sized-spiders deathtrap I've ever seen in a comic book -- and I have to say, it looks plenty unsettling and would surely spook a lot of players! Of course, one ordinary spider isn't going to have enough venom to cause much harm to anyone, but this is a thousand of them, so I would treat a spider swarm as a mobster with a collective Hit Die total and a save or die situation if the swarm starts all biting you at once.
Fire is probably the surest way to get rid of them; I also would have allowed the players to throw rocks at them or even pee on them to drive them off.

As the Editor, never forget about how fire causes smoke, and be liberal with assigning smoke inhalation damage if an encounter seems to be going too easy.
You're in for an unusually educational installment of K-51: Spies at War. It is, in fact, a little prescient -- the Nazis didn't manage to sink their third ship with U-boats until May 28, 1940. The world was shocked that Germany had managed to make new U-boats in secret after WWI, but they didn't have very many, not until capturing the French and Norwegian naval fleets. Now, what else this news ticker fails to get right is the number killed. 22 is purely wishful thinking; the actual death toll from the first two sank ships was over 1,200 deaths (they didn't bother going after small boats!).

Q-boats were real. Q-ships, also known as Q-boats, decoy vessels, special service ships, or mystery ships, were heavily armed merchant ships with concealed weaponry, designed to lure submarines into making surface attacks. The British and the Germans used them in WWI, and then the U.S. started using them too in WWII.
Panic parties were a real thing, just as described here. I'm guessing depth bombs, or depth charges, really work like that too, though I've never actually seen a picture of one being launched before.

This is yet another example of a random complication from vehicular damage, this time the electrical systems shorting out.
The weirdest thing about this story is that K-51 does nothing at all the entire story, except swim away at the end so the captain doesn't get in serious trouble. Nice of him, yes, but he gets zero experience points for this "session."

(Scans courtesy of Comic Book Plus.)

Thursday, August 20, 2020

Wonderworld Comics #11 - pt. 3

We're still here with Patty O'Day and her rival suitors, the aristocratic Mike and the common man, Ham. Ham was climbing out of the well (we saw him get dumped down the well last time) when he pulls this stone loose. Now, we can treat this as a secret door, but it's sort of a build-your-own secret door.

Mike is a very confident climber. Had he begun from standing on top of Ham's shoulders, I would have given him a +1 modifier to his skill roll.
I just googled some pics of French cars of this time period and while, yes, they did tend to have long bodies, and I did see some two-seaters that looked like three men abreast would have to be really comfortable with overlapping thighs...but I still don't think any cars of the era were that narrow.

More evidence of damage done to cars in a chase should trigger a random chance of complication, rather than assigning hit points to vehicles.











Complicating matters about the nationality of these villains, Egroe isn't a French name, but a Dutch word (I believe it means "grand"). Dutch separatists fighting in France?

It's interesting that the bad guys "miraculously" survive, suggesting that car wrecks should usually be lethal in the game. I've got plenty of conflicting evidence on that, but maybe only Heroes should have such an easy time escaping car wrecks.


We're going to leave that story and jump into the following Dr. Fung story. Here, in Persia, Fung and Dan are shown this well by an old friend. It seems like a trap, since there is no visible explanation for how the ground around the well gives way so easily, but apparently it is just coincidental instability.
That is one of the craziest monster designs I've ever seen. I'm not even sure what to call them -- unicycle ghouls? The captions only call them things like "weird creatures" and "strange beings." How do you even rationalize a species evolving to have a built-in wheel?

Complaints aside, I like the idea of pneumatic tubes transporting Heroes quickly between levels of a hideout.

And, of course, we end this page with the cliche of monsters adopting a hot human woman as their queen.
For no reason whatsoever, one of the unicycle ghouls is a gigantic unicycle ghoul, about 20' tall. If unicycle ghouls have 1 HD (I would be skeptical about giving them more, since they should be knocked over easily), then this fella must have at least 12 HD. Rather than being presented as their leader, this thing is just one of them, so it's refreshing to know this race doesn't go in for hierarchical societies, except for elevating human women.

It's hard to imagine the young lady has never thought to scream at the monsters to take advantage of their sensitivity to sound. And then, perhaps she has, but enough of them made their saves that they could always stop her.
We're going to jump ahead again, this time into Munson Paddock's Tex Maxon, the Phantom Rider. The stop, drop, and roll campaign would not start until the 1970s, but that doesn't mean people didn't know that's what to do when you catch on fire in the 1940s.

It's interesting how guns only make lots of smoke when the story benefits from it. I'm not sure if guns every actually made that much smoke, or if this comes from old cowboy movies exaggerating the smoke clouds.

While dropping out of a tree on your opponent looks impressive, I would assign no more than a +1 to hit modifier for it, making it questionable if it was worth all the effort of clambering to get into position for it.







Surprisingly, this "Spark" Stevens of the Navy story may be our very first set in Guam. By October 1941, all U.S. dependents and civilians on Guam would be evacuated, but here at the beginning of 1940, Guam would have a burgeoning population of 22,000.

There's little that need be said about the "damsel in distress" plot hook, except that it's so. darn. easy.

(Scans courtesy of Comic Book Plus.)



Sunday, August 16, 2020

Wonderworld Comics #11 - pt. 2

We're still looking at this month's Yarko the Great feature and those wacky Indian Mysterymen are up to their hijinks again. That panel 3 is really weird - if you plan on killing him in his sleep, why would you straddle him on his bed first?

The art in panel 4 reminds me so much of Vince Colletta.

It's not clear from this story if Yarko is just passing through, staying at this hotel temporarily, or if he normally lives in this hotel, which used to be more of a thing. Given the size of that balcony, it's a very nice suite he's staying in.


Initially I found panel 1 confusing. Is Yarko jumping into the pot? No, that's the mysteryman cultist he kicked off of him on the last page. Yarko has already teleported off the bed, as revealed in panel 2. I would be tempted to say he was using the simpler spell, Poof!, but there's no cloud of smoke accompanying the spell.

Panel 3 is either showing Telekinesis or Protection from Missiles.

The caption in panel 5 refers to the cultist as a Hindu, the man's words in panel 4 make him sound like a Muslim. More importantly, the earlier pages that show them having secret meetings on a mountaintop reveal him to be a cultist (a statted mobstertype in 2nd edition Hideouts & Hoodlums). Perhaps the nature of this cult is that they mix Hindu and Islamic beliefs.


The final spell cast is revealed by Yarko's words "That will hold you" -- it's a Hold Person spell!

A cursed jewel that makes anyone looking at it save or die is pretty serious stuff. Since Yarko openly wears his twin jewel all the time means they do not share this ability.

Kohat is a real city in modern-day Pakistan.The "Order of Aribah" is completely fictional.

The significance of being the seventh son of a seventh son stretches into antiquity, across multiple cultures.

Yarko is using the spell Project Image, which apparently has a super long range.
As goofy as it always looks, Iger's Shorty Shortcake is at heart a solid adventure story, and perhaps the first one ever set in Guatemala. I don't think there's any particular reason why this story would need to take place in Guatemala, though I suspect Iger simply thought it sounds funny.

Here we have a mad scientist who doesn't look that much more comical than some other mad scientists, and his water magnet is not that much goofier than a lot of comic book science.
Birds are a tricky thing to stat accurately because, even if you make them bigger, a hollow-boned animal still doesn't have much mass to assign hit dice to. However, if you go up to 40 x normal size, you can get a carrier pigeon that weighs (unless my math is way off) 1,300 lbs. That bird is 7+2 Hit Dice, and has a wingspan of 80'!
If the world's heaviest worm, the Megascolides australis, was subjected to 40 x growth, it would weigh 700 lbs. and have 4 Hit Dice. However, at some point we need to max out the Hit Die gain from enlargement, or a 100 lb. Shorty would grow to 80 tons and have 266 20-sided Hit Dice!
It seems odd that Shorty assumes the water shrunk him, not that the lightning changed him (as often happens in comics!), or that the duration just coincidentally ended.

A glider seems like a nice trophy reward. Good for getting Heroes from plot location to plot location, but can't do much else to spoil scenarios (unless outdoors, and Shorty simply rains dropped items down on mobsters).  
Loraine spies have to be from the Alsace-Lorraine territory that, at this time in 1940, was still part of France! The politics of these revolutionaries isn't clear, but it seems they would be a political group wanting either independence or want to be annexed by Germany, which would be a very bad call, but -- hindsight is 20/20, right?

Cab drivers are a good source for plot hooks. Even international ones, apparently!
"Pan-chromatic film" sounds fancy, but "a panchromatic emulsion produces a realistic reproduction of a scene as it appears to the human eye, although with no colors." Almost all modern photographic film (since 1906) is panchromatic. All this is from Wikipedia, of course.

It's a discouraging start to your scenario when your best fighter gets beat up and dropped down a well in your very first encounter.

(Scans courtesy of Comic Book Plus.)

Wednesday, August 12, 2020

Wonderworld Comics #11 - pt. 1

Ah, the early Fox Comics were gorgeous! This installment of The Flame was written by Eisner and drawn by Fine, which is about as good as it gets here in (cover date) March 1940.

It scarcely requires explaining that "Kalnar" is Germany and "Rodend" is Hitler, especially not when you see "Rodend" on the last page below.

"Dorna" is a little trickier. It seems most likely Poland, given this time in the War, but the capital of "Dorna" is not yet captured in this story, while Warsaw was taken four months earlier than this was published.


For those mathematically impaired, The Flame was born in 1915. Ichang, or Yichang, is a prefecture-level city located in western Hubei province, China. It is the second largest city in the province after the capital, Wuhan.



This is surprisingly credible; the Yangzte ("Yangtse" here) is responsible for 70-75% of China's floodsflooding nearly every monsoon season.

Just like Siegel and Superman, Eisner borrows from the story of Moses here.
This seems to be Tibet, though the geography is a bit off. The Yangtze River begins in Tibet, so the flood waters would have had to somehow sweep the basket upstream.

It's interesting to wonder if the "grand high lama" is the dalai lama, or a fictional lama that supersedes the dalai and panchen lamas.

It's also worth noting that this nested origin story is being told to us by a character in the main story, who may well be an unreliable narrator.
We're given no clue how messages are sent to the Flame. Radio? Telegram? Write a note and burn it with fire?

"Quick, let's ignore the anti-aircraft guns around us (I see three) and bring him down with our small fire guns! I'm feeling like a challenge today!"
I was really surprised by how much this page reminds me of Walt Simonson's art. The layout is great, if awfully background-less, but the perspective in that final panel makes up for any imagined deficiencies.
Continuity glitch: the Flame is clearly leaping from his plane in the third panel of the previous page, but is back in his plane in panel 2 of this page, and then back on the ground by panel 4. It seems that Lou Fine had intended the plane to be immune to the fire gun and demolish the gun, but Will Eisner wanted the Flame to be responsible for destroying it and gives him credit in the caption.

Despite having only destroyed one gun and beaten up about seven soldiers, the entire army surrenders at that point. Personally, I would have made separate morale saves for each squad, three saves per platoon. But I understand this was a scenario with a short time limit.

Let's also talk about the effectiveness of a giant flame gun. I get that, thematically, it fits the title, but there's no way it could shoot fire as far as it could shoot a shell. I fail to see how this
weapon would be very effective.

I don't have much to say about this page except -- see? Hitler. Great "punch to the face" panel there, well before the famous Captain America cover of punching Hitler.















For this installment of Yarko the Great, "Anthony Brooks", aka Will Eisner, starts us off in faraway India, but how accurate is that geography? The Kabul River does empty into the Indus River near the city of Attock, in what is now Pakistan, but would have then been India. Far from isolated frontier, Attock would have been, I think, a metropolis of about 400,000 people at this time. It's typical racism of the times, though, to make other cultures look more primitive than they were.
All I have to say about this page is that the men from India must be statted as mysterymen (burning stunts), superheroes (using the Wall Climbing power), or magic-users (using the Spider Climb spell) to be able to scale a sheer wall like that.

(Spoiler: they're mysterymen; on a page I won't be showing, they use a mysteryman's weapon, a garotte.)

And that this is an awful long build-up to Yarko showing up in the story...

(Scans courtesy of Comic Book Plus.)