Monday, August 10, 2015
Detective Comics #9
Well, if this was a Hideouts & Hoodlums scenario, there are a few possible explanations. One, if the Editor wants to control the scenario, he could just tell Speed's player that one of the three hobos looks suspicious. If the Editor wants to let the player control the scenario, then Speed's player decided one of the three was suspicious-looking and the Editor just went along with it. There's also the possibility that all three of them were suspicious, and each served as a different plot hook. Leaving it to chance, the Editor rolled 1 die, with a 2 in 6 chance of Speed noticing the suspicious-ness of each hobo, and he only got lucky once.
I'm not going to show it this time, but I'm going to tell you about the Slam Bradley pages from this issue. One page shows Slam scaling down the side of a skyscraper at a dizzying height. Originally, climbing as a special skill was assigned to the Mysteryman class, but Slam is definitely a Fighter, not a Mysteryman -- strengthening the argument for making stunts available to other classes in the next edition.
Also, Shorty is caught in decent, if not overly original trap. A pressure plate in the floor in front of an obviously-placed safe causes a cage to be dropped over that spot from above (though how the cage was concealed in the ceiling isn't clear). The cage can also more of a delaying, or inconveniencing trap, since it can simply be tilted up/lifted off.
(Scans courtesy of Comic Book Archives)