Sunday, February 25, 2018

Famous Funnies #65 - pt. 1

Spunky gets an unusual layout to his page here. The mine is guarded by bats and a skeleton. As fake undead, the skeleton has a chance of scaring people. There's an awful lot of gold strewn around the mine, which means easy XP for anyone who gets past being scared by the skeleton.

Also, having a goat and a turtle for Supporting Cast is pretty novel.

There's some unusual pricing information here, for rare scenarios where Heroes would have their babies photographed. More likely would be Heroes being paid to parachute somewhere (probably somewhere dangerous, which could lead into a scenario...).


Hidden in this page of Goofy Gags is the price for a cobbler to stretch your shoes. And to think I kept buying new shoes for my son all those years when he was growing up.



There's two features I like from this page of Roy Powers. One thing I like -- and an old trick many game referees has mastered, is to make sure the player characters don't get to see the monster they're facing right away. Hearing it, or catching shadowy glimpses of it, allows the player to imagine something there that might be much worse than the encounter will actually wind up being.

And then, "Witch's Acre" is just a great name for a hideout area.


Although we never see the alchemist (other creators might have given us a nice flashback scene here), and most likely the alchemist will turn out to not be real since (since this is a realistic strip), the rumor of the alchemist is a great story and sounds like it could be part of a really fun scenario.


Here's more atmosphere-building from Roy Powers. Old ruins are always fun for characters to explore. Mysterious noises are always good for luring characters in certain directions. And darkness can be a handy tool for making encounters more challenging. But I really have to take issue with how the eagle scouts see the spooky man in the shadows and just let him go. My players would be talking to him, trying to grab or tackle him, or -- heck -- some players would just shoot first and ask questions later!


I haven't included Skyroads in a long time, but I'm including this one because ordinary hoodlums with cool codenames like Scorpion is such a rarity. Plus, the definition of "service ceiling" could be handy in an aviator-themed scenario.



This page illustrates the importance of facing during aerial combat, but more importantly I think, the sidebar gives us a figure for the blast radius of a bomb. If planes need to stay more than 50' from the ground to avoid bomb blasts, then bombs must have a 50' blast radius.



From Hairbreadth Harry we learn that pirate maps are worth $10,000. Also, villains sometimes carry up to $10,000 in cash on their persons.

Harry is accosted by a hired thug. Thugs have been a statted mobster type since Day 1 of Hideouts & Hoodlums, though I don't think I ever gave them a chance to be armed with sub-machine guns, as this one appears to be.

(Scans courtesy of Digital Comic Museum.)



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