Showing posts with label Shark Egan. Show all posts
Showing posts with label Shark Egan. Show all posts

Tuesday, October 6, 2020

Popular Comics #49 - pt. 3

UGHH...the new Blogger is so terrible, I hate to even work with it. We'll see if I can plow through and at least finish this issue.

Captain Tornado finally earns some points -- despite how Jane is dressed, he keeps his eyes facing nice and high -- and then promptly tosses them away with senseless violence. "Giant eyes! I can't even see what it is, if it's dangerous or not, or what it's intentions are -- but I'm a'gonna shoot it anyway!"  
That's a pretty dynamic first panel for a strip this otherwise...well, I still don't know what to make of this strip. Let's try to work it out together, shall we? 

Pro: Moon Mountain Manor sounds like a great name for an adventure module.

Pro: Although the Village of Rose Hollow seems to be fictional, there is a Rose Hollow Valley in Baxter County, Arkansas that is near the Ozarks.

Con: A minor quibble, but newspapers don't print their headlines in color.

Pro? Con?: The story turns conventions on their head by having the unattractive scientist in the lonely laboratory overlooking the village be the hero instead of the villain.

Con: The laughably named Mancho Phyroe. Mancho makes me think our hero is Spanish, but what to make of Phyroe...?

Using field glasses to read cablegrams at a distance is a sound tactic.

"Yugrarvia" surely refers to the then-Kingdom of Yugoslavia.
This page brings up a good point about the importance of thinking about where your hideouts are getting their electricity. If from the local power grid, it is too easy for the Heroes to turn that power off, but if the hideout has its own dynamo, you must place it somewhere. 

I am wondering what is supposed to be so "horrifying" about that laboratory. It looks more "intriguing" than anything.

"Soft-shoe prowl" is a cool term.
This is a rare occurrence of a Hero using a chimney to navigate vertically through a hideout, but it is a good idea to be prepared for this in-game.

I'm amused by, not only how the death ray says "death ray" on it, but that he's advertising it took nine tries to perfect it. 

There are no unexplored frequency bands in the vicinity of the X-ray; those are ultraviolet rays and gamma rays.

1,000 miles is a crazy long range for trophy weapons, but not that unusual in the comics. Consider carefully its effect on game balance, since players can get their hands on these. 
Wing-walking was a stunt for Aviators in 1st edition Hideouts & Hoodlums.

Gas tanks exploding is a fairly critical complication for aerial combat.
Shark is smart to rescue his opponents, as it does give him people to question for information.

In 1940, the "medical magic of the hypodermic" likely refers to morphine.

Here is a rare occasion of Asians speaking an actual foreign language instead of broken English.
The Syndicate sounds like a criminal organization, but here seems to be refer to a national alliance (the Axis, perhaps?). It does not seem to be a coincidence that the bad guys here seem to be Japanese.

Being able to throw destroyers against the Heroes does make it a seriously high-level challenge.
 
(Scans courtesy of Comic Book Plus.)

Thursday, April 4, 2019

Popular Comics #48 - pt. 1

We come back around to Dell as it celebrates the fourth anniversary of its very first title. With no sign of its original licensed comic strip features, like Moon Mullins, Dick Tracy, or Little Orphan Annie, we begin instead with the now-completely forgotten Captain Tornado. Although Tornado, Professor Bordani, and Jane are all stranded on an alien world, they might as well be just shrunken to insect size on Earth, because this whole feature is just an excuse to teach kids about bugs. Well, "teach" might be too strong a word for a feature that shows spiders as having only two eyes.
Normally people don't shoot into crowded melees in comic books, but Prof. Bordani does take time to aim first, which (at least in 1st ed. Hideouts & Hoodlums) always got you a +1 bonus to hit.
Everyone seems fine with the Professor's math, and not curious at all how the entire planet is not a barren desert, with three suns beating down on it, all at those sizes in the sky. In fact, I'm pretty sure they should be taking heat damage every turn.
Look out, Jane! In its belly, you will find a new definition of pain and suffering as you are slowly digested over a thousand years! Oh wait, it's only a giant ant lion. I might have to include giant ant lions in the Mobster Manual now (if I ever get it done!), probably as a 4-5 HD giant animal mobstertype. It is tough, taking a bullet or two from Tornado, and then still being able to chow down on a giant bug on the following page (not shown here).
Finally giving us something besides insects, our auteur here introduces an alien bug man. Professor hypothesizes that the man has a broken wing, failing to consider that his weight might just be too much for that type of wings to support (vestigial wings, perhaps?). As a nocturnal race, unaccustomed to daylight, they would likely be -2 to hit in broad daylight.
Here we get evidence that our "wingman" (for want of a better name) comes from a civilization with at least 20th century elevator technology.
I don't have much to say about Shark Egan this month, but this page seems like a great example of grappling working the way I imagined it in the 2nd ed. H&H rules, with the attack and counterattack taking place in the same turn.
Shark seems to have no idea what Buddhists believe in and is just wildly guessing. It's okay to say you don't know, Shark!
Finally, Martan the Marvel Man is still flying around Earth, talking smack about Earthlings, which I guess is only fair as we keep shooting at him and the ...invisible armor on his ship? I can't help but wonder what the point of making armor invisible is. Does Martan mean that the armor is blended seamlessly into the structure of the ship (he's now bragging about his aesthetic superiority?)? Does he mean that his ship is surrounded by an invisible forcefield? Regardless, I'm guessing his ship has a very low Armor Class and those bullets are just going to bounce off it on the next page...

(Scans courtesy of Comic Book Plus.)

Sunday, September 16, 2018

Popular Comics #47 - pt. 1

Thinking this was their answer to Superman, Martan the Marvel Man is now the lead feature in Popular Comics.  Here we find them still joyriding around Earth before their first big scenario, and we see their ship has a cruising speed of 12,000 MPH, or Mach 15.

There is interesting moral philosophizing going on here, reminiscent of a future Silver Surfer.
Given how powerful Martan and Vana's tech is, let's not kid ourselves -- this protective forcefield is probably as powerful as the Wall of Force 5th level spell.

There is something here at the beginning about Martan's commands making the soldiers stop, and this is because non-Hero characters can recognize the level of a Hero and respect that authority.

Or maybe they're just surprised at how well Martan wears a skirt.
How a superhero wrecks things has always been flavor text for the player to decide. In this case, instead of wrecking with his bare hands, Martan can shoot a ray that melts things into the ground.
That Martan can melt/wreck tanks means that he functions as at least a 4th level superhero, and probably several levels higher because of how easily he wrecks the tank.

Also it's worth noting that the soldiers are obviously drawn to be Japanese, meaning the unnamed war Martan is stopping is the Japanese invasion of China.


This is from Shark Egan. I had to look this up, as I didn't think acetylene torches would work underwater, but sure enough they do!




This is Captain Tornado, still dealing with giant ants. There are at least a dozen giant ants here.




There are at least 21 giant white ants here, but there's no reason yet to assign white ants different game mechanics from red ants, or even different Alignments.

Jane has every reason to be smarting after that landslide. Wearing shorts, I can't imagine how she's not bruised all over her legs. But that's realism; in comic book terms, sliding does no damage like falling does.

The giant ants are shown to be intelligent. At this point, there is no reason not to stat them as ant men.




This is Between Two Fires, and it's an unusual scenario because the boys are actively resisting getting involved in the combat going on around them. They are able to for almost three whole pages, when the Editor has to chuck a grenade at them and leave them no alternative but to act. In that way the scenario is already a failure, if their goal was really to avoid fighting for the whole session.

(Scans courtesy of Digital Comic Museum.)

Saturday, January 13, 2018

Popular Comics #46 - pt. 3

We return to Shark Egan. This is far from the first or the last time we'll see a Hero in a diving suit and, while it doesn't inspire me to race out and craft a pearl-diving scenario, I'm struck by the interesting detail that you can hear the compressors from other divers, making it difficult to gain surprise under these conditions. Maybe everyone's chance for surprise would drop to 1 in 6?

Also, having a mix of lined and line-less diving suits in an underwater combat certainly gives one side a strong advantage over the other.

Okay, old guy....It's hard to take potassium seriously as a rare and valuable element, considering I can go to the pharmacy and pick up potassium pills super-cheap. Was potassium somehow rarer in the past? So far, I can't find any sources that back up why this geezer is so excited to find potassium (unless he just forgot his pills at home...).


The moss in the waterfall, resembling a hangman's noose, is a really nice story touch, and example of outdoor dressing.

The other thing here I would want to address is that Tommy and his pal have climbed 1,000'. How many skill checks would that take (I think it's safe to say, from the 2nd edition skill rules, that this would be basic skill checks, since they have the advantage of climbing with equipment)? The rules are, I think rightly, silent on how far one can climb per check, because there are just too many variables to take into account, like the steepness of the slope, the roughness of the mountainside (does it have good handholds?), whether they have to navigate around overhangs, etc. And then there is personal bias; I personally consider mountain climbing to be really dangerous, so I would think requiring a skill check every 10-60' is not unreasonable.

Then there is the issue of how far to have them fall if they failed. The mountain is not one sheer drop to the bottom; they are likely to land on the mountainside further down below them. If they fell from 500', let's say, I would probably roll percentile dice 5 times, giving a range of 5-500' they fell (which, yes, would likely leave them unconscious unless they were super-lucky).

We haven't seen a goat on this blog in ages! This is a mountain goat, though, which I would probably stat with 1+1 Hit Dice.



"So what? If we miss Jupiter we just sail on past it forever until we die? Is it too late to get off this ship?"

Actually, Jane keeps her skepticism about Tornado's INT score to herself and we're treated to some sketchy science about re-entry (though they did get right that you would need parachutes to break your fall).

I wonder how this mistook another planet for Jupiter. Were they not checking their trajectory en route?

The 1930s was right around the time when scientists started to figure out that Jupiter was not going to look like this.

"By Jupiter! It's Jupiter!" is a great line.

The alien insect looks like a giant wasp with a disturbingly cat-like face. Very rare for Golden Age comics, the insect survives a gunshot and needs more attacks. I would probably have to assign this at least 2 Hit Dice. Giant wasps were statted in 1st edition (Book II, Mobsters and Trophies), but I only gave them 1+1 HD then.

Giant ants have been passed over in H&H so far, though the alien Bandar (statted in an early Trophy Case issue) were certainly ant-like. This page shows us 6' long ants -- which probably have 4 Hit Dice -- and come here in a group of at least 12.

(Scans courtesy of Digital Comic Museum.)






Friday, January 12, 2018

Popular Comics #46 - pt. 2

We return to the Hurricane Kids just in time for a surprising (for them) discovery. Cavemen, on a time-lost island with dinosaurs? I'd be more surprised by how they apparently have access to really good razors or waxing.


I'm amused by that "The high priest, no doubt" from the narrator, based on no evidence other than his white beard.

I do have plans on adding a high priest mobster type in the upcoming Mobster Manual. I'll have to amend the caveman entry to say that there is a chance of a high priest being among them.



This is curious to me...I can't think of any car chase scenes I've ever seen where innocent bystanders decide to chase a driver down. If I ever revisit my chase rules, maybe I'll have to add something about a chance per turn of new participants entering the chase.


A rare use of shotguns by robbers (may need to update their entry to reflect a chance of being armed with them).

These guys are just robbing out of hostility! And always committing their crimes at noon, in the same city? They're just begging to get caught. Makes it easy for the Heroes, though!


This is The Mystery of Mr. Wong Featuring Boris Karloff. The Detective class I debuted in The Trophy Case is still the last un-playtested Hero class, but that doesn't mean I can't make some use of it for non-Heroes, and will probably include details from it in a detective write-up in the Mobster Manual. And maybe it should include a chance to recognize poisons on sight?

Or should this be a skill available to Heroes? If so, it would definitely be an expert skill.

$100 may not seem like much to today's players, but then players seldom need much encouragement to get their Heroes into fights.

More interesting is the idea of a villain taking a dive initially against the Heroes, so he can come back and publicly thrash them later.

Lastly, I don't think we should equate boxing rounds with combat turns. At a guess, I'd say a boxing round should be 5-7 combat turns in length.

This is Masked Pilot. There's a mystery as to why the Black Phantom thinks he's fighting in a war, but what really interests me here are the signs at the gas station -- "6 gallons for $1" and "credit cards honored," showing how experimental credit cards still were in 1939.



The Black Phantom fights with the strength of 10 men and...sounds suspiciously like a superhero buffed with the Get Tough power. Could this be one of the earliest true supervillains in comics?




This is from Shark Egan. In 2nd edition, I gave just example values for treasure items, like gemstones and pearls and left it to the Editor to assign numbers. Had I given a range for determining random values, I would have needed to use a very generous exploding die mechanic (like 1-4 x $10, with every roll of 2-4 triggering another roll) to let pearl values get all the way up to $500,000.

(Scans courtesy of Digital Comic Museum.)










Monday, September 19, 2016

Popular Comics #42 - pt. 1

People have died from falling off horses in real life, but you don't expect to see that in a comic book and you don't expect that in most RPGs, where falling damage is assigned to specific distance thresholds (like 10' = 1-6 damage). Here, then, is an unusual example for two reasons -- a rare example of taking falling damage for falling less than 10', and a rare complication from an injury. Granted, this is a minor character and not a Hero, but I might still compile these injuries into a table that will be rolled on for non-Heroes.


Speaking of unusual -- here is a rare example of someone attempting to recruit a non-Hero character to, if not his supporting cast, at least to his cause, and failing; probably because of a failed initial encounter reaction roll.



The mobster type "cowardly hoodlum" comes from Bruce Wayne's famous remark "criminals are a cowardly and superstitious lot." I had wanted there to be both cowardly hoodlums and superstitious hoodlums from the start, but I was stymied by how to make the superstitious hoodlum a unique set of stats. And I'm still not satisfied with how I did it.

Which brings us around, finally, to this page of Shark Egan. These are sailors, or sailor-hoodlums, but they are definitely superstitious. And I see now that the difference between a cowardly hoodlum and a superstitious hoodlum is that the superstitious hoodlum actually has good morale, until you spook him.

And then there's also a shark!

As of now, I have no plans to include any game mechanic about being blinded by your own blood to Hideouts & Hoodlums. Notice how the kid seems almost excited about it. Forget Batman -- I'd be scared to meet The Hurricane Kids in a dark alley!

And this vine climbing is a good example of why H&H has to move to a separate skill system instead of folding it into the saving throw mechanic. The kid isn't reactively avoiding anything, he's actively climbing. And I definitely wouldn't just hand wave the mechanics here, since there's a good chance of him falling and taking serious damage.

Now this is great example of concealing the entrance to a hideout. The only way in is to climb straight down a sheer vertical cliff face about 20' (with the risk of a drop much further) to a pterodactyl nest, with a crevice concealed behind it. Also note the small size of the tunnel -- not all hideouts need to be built on a 10' scale.

Mini-hideout map!



This is complicatedly named Mr. Wong, Detective, Featuring Boris Karloff. Sorry for the mystery spoilers, but the idea of glass balls filled with poison gas shattered by a remote siren seems like a good idea for a trap to me.


Funny! The page is called Hold Everything.




Really? An hour to extricate someone from a tree? That's six exploration turns. Either the Editor was making The Masked Pilot's player keep rolling skill checks and the player was really unlucky, or it's harder to extricate a person from a tree than I would have thought.

And what's this with The Masked Pilot's credentials? Is this the prototype for Dr. Who's psychic paper? Maybe credentials should be a trophy item that serves as a "gets the police to do whatever you want" card.

(Scans courtesy of Digital Comic Museum)