This is the end of Between Two Fires. Last time I was talking about how hard a scenario would be if the goal was not to get in a fight in a war zone, but here we see the secret is to carry a white flag around with you.
It also helps when the Editor throws you a bone and lets you come across an unguarded motorcyle and sidecar.
Here's a new look for The Masked Pilot, and I'm liking the black domino mask more than the white handkerchief that his nose is clearly visible through.
Here's a map! It looks like a pretty believable map of an airplane factory to me, though it would be nice to see it closer.
The Masked Pilot lands his plane on the road, but you'll note how he lands at an angle to the road, drastically shortening his runway. That's an expert-level skill check -- or a burned stunt -- for sure.
It's somewhat remarkable that we're only up to January 1940, and rayguns that can stop planes from working are already a worn-out cliche.
I'm more interested in Tom, so generic a sidekick that he doesn't even seem to have a last name, but seems to be really good in a fight. Or is he? Although it appears that he's kicking that guy right into the gunman so the gun will go off in his back, the more rules-focused explanation for this is that the gunman tried shooting into a melee, which gave him a chance of hitting a random target.
This is a sound use of tactics, baiting the bad guys out into the open. And, sounder yet, The Masked Pilot uses their own weapons on them. What usually doesn't happen -- and I suspect we'll see the same this time -- is the raygun ever turning up again in future installments. Maybe it had a set number of charges and (conveniently) runs out after this adventure.
This is from Gangbusters, and it's interesting evidence that grappling damage maybe cannot cause unconsciousness, but only stuns. I had not thought of this before, but I can't actually think of examples of grappling causing long-term unconsciousness in comics I've read, and if I continue to not see examples of this, this aspect of the grappling rules might need to be changed.
The more difficult issue is, do we need game mechanics to determine when and how cars can push each other off their trajectories? We sort of already do -- the 2nd edition Basic book includes lots of examples of ramming damage for various vehicles -- and if we apply the same rule for pushing to vehicular combat -- that points of damage can be transferred 1:1 into feet moved -- then a car can push another car pretty far off its path.
This page is troubling, in that the cliche about cover is that any old object between you and a shooter can stop a bullet. I mean, if even walls serve no protection from bullets, then you might as well throw Armor Class out the window when firearms are in play. I am not prepared to make guns even more attractive to my players, so I'm going to be ignoring the evidence on this page.
Also, this story supposedly takes place in Cleveland, Ohio. You'd think Superman would show up! ;)
It's interesting to see someone shot in the hand and be told that took "all the fight out of him." Essentially, Carlson had so few hit points that one hit took him out of the fight and it didn't matter where the shot hit him to do that.
Herky sure hasn't graced this blog in a long time! The toddler with the strength of Hercules tries to wreck through a brick wall and hurts himself trying. I have actually long toyed with the notion of having failed wrecking things attempts hurt the person trying them and, while it remains not an official rule, I have used this in my personal games on occasion when a Hero keeps trying and gets four or more failures in a row.
(Scans courtesy of Digital Comic Museum.)
An exploration of the Golden Age of Comics, through the lens of Hideouts & Hoodlums, the comic book roleplaying game.
Showing posts with label Between Two Fires. Show all posts
Showing posts with label Between Two Fires. Show all posts
Thursday, September 20, 2018
Popular Comics #47 - pt. 2
Labels:
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Sunday, September 16, 2018
Popular Comics #47 - pt. 1
Thinking this was their answer to Superman, Martan the Marvel Man is now the lead feature in Popular Comics. Here we find them still joyriding around Earth before their first big scenario, and we see their ship has a cruising speed of 12,000 MPH, or Mach 15.
There is interesting moral philosophizing going on here, reminiscent of a future Silver Surfer.
Given how powerful Martan and Vana's tech is, let's not kid ourselves -- this protective forcefield is probably as powerful as the Wall of Force 5th level spell.
There is something here at the beginning about Martan's commands making the soldiers stop, and this is because non-Hero characters can recognize the level of a Hero and respect that authority.
Or maybe they're just surprised at how well Martan wears a skirt.
How a superhero wrecks things has always been flavor text for the player to decide. In this case, instead of wrecking with his bare hands, Martan can shoot a ray that melts things into the ground.
That Martan can melt/wreck tanks means that he functions as at least a 4th level superhero, and probably several levels higher because of how easily he wrecks the tank.
Also it's worth noting that the soldiers are obviously drawn to be Japanese, meaning the unnamed war Martan is stopping is the Japanese invasion of China.
This is from Shark Egan. I had to look this up, as I didn't think acetylene torches would work underwater, but sure enough they do!
This is Captain Tornado, still dealing with giant ants. There are at least a dozen giant ants here.
There are at least 21 giant white ants here, but there's no reason yet to assign white ants different game mechanics from red ants, or even different Alignments.
Jane has every reason to be smarting after that landslide. Wearing shorts, I can't imagine how she's not bruised all over her legs. But that's realism; in comic book terms, sliding does no damage like falling does.
The giant ants are shown to be intelligent. At this point, there is no reason not to stat them as ant men.
This is Between Two Fires, and it's an unusual scenario because the boys are actively resisting getting involved in the combat going on around them. They are able to for almost three whole pages, when the Editor has to chuck a grenade at them and leave them no alternative but to act. In that way the scenario is already a failure, if their goal was really to avoid fighting for the whole session.
(Scans courtesy of Digital Comic Museum.)
There is interesting moral philosophizing going on here, reminiscent of a future Silver Surfer.
Given how powerful Martan and Vana's tech is, let's not kid ourselves -- this protective forcefield is probably as powerful as the Wall of Force 5th level spell.
There is something here at the beginning about Martan's commands making the soldiers stop, and this is because non-Hero characters can recognize the level of a Hero and respect that authority.
Or maybe they're just surprised at how well Martan wears a skirt.
How a superhero wrecks things has always been flavor text for the player to decide. In this case, instead of wrecking with his bare hands, Martan can shoot a ray that melts things into the ground.
That Martan can melt/wreck tanks means that he functions as at least a 4th level superhero, and probably several levels higher because of how easily he wrecks the tank.
Also it's worth noting that the soldiers are obviously drawn to be Japanese, meaning the unnamed war Martan is stopping is the Japanese invasion of China.
This is from Shark Egan. I had to look this up, as I didn't think acetylene torches would work underwater, but sure enough they do!
This is Captain Tornado, still dealing with giant ants. There are at least a dozen giant ants here.
There are at least 21 giant white ants here, but there's no reason yet to assign white ants different game mechanics from red ants, or even different Alignments.
Jane has every reason to be smarting after that landslide. Wearing shorts, I can't imagine how she's not bruised all over her legs. But that's realism; in comic book terms, sliding does no damage like falling does.
The giant ants are shown to be intelligent. At this point, there is no reason not to stat them as ant men.
This is Between Two Fires, and it's an unusual scenario because the boys are actively resisting getting involved in the combat going on around them. They are able to for almost three whole pages, when the Editor has to chuck a grenade at them and leave them no alternative but to act. In that way the scenario is already a failure, if their goal was really to avoid fighting for the whole session.
(Scans courtesy of Digital Comic Museum.)
Labels:
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levels,
Martan the Marvel Man,
mobsters,
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sliding,
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