People have died from falling off horses in real life, but you don't expect to see that in a comic book and you don't expect that in most RPGs, where falling damage is assigned to specific distance thresholds (like 10' = 1-6 damage). Here, then, is an unusual example for two reasons -- a rare example of taking falling damage for falling less than 10', and a rare complication from an injury. Granted, this is a minor character and not a Hero, but I might still compile these injuries into a table that will be rolled on for non-Heroes.
Speaking of unusual -- here is a rare example of someone attempting to recruit a non-Hero character to, if not his supporting cast, at least to his cause, and failing; probably because of a failed initial encounter reaction roll.
The mobster type "cowardly hoodlum" comes from Bruce Wayne's famous remark "criminals are a cowardly and superstitious lot." I had wanted there to be both cowardly hoodlums and superstitious hoodlums from the start, but I was stymied by how to make the superstitious hoodlum a unique set of stats. And I'm still not satisfied with how I did it.
Which brings us around, finally, to this page of Shark Egan. These are sailors, or sailor-hoodlums, but they are definitely superstitious. And I see now that the difference between a cowardly hoodlum and a superstitious hoodlum is that the superstitious hoodlum actually has good morale, until you spook him.
And then there's also a shark!
As of now, I have no plans to include any game mechanic about being blinded by your own blood to Hideouts & Hoodlums. Notice how the kid seems almost excited about it. Forget Batman -- I'd be scared to meet The Hurricane Kids in a dark alley!
And this vine climbing is a good example of why H&H has to move to a separate skill system instead of folding it into the saving throw mechanic. The kid isn't reactively avoiding anything, he's actively climbing. And I definitely wouldn't just hand wave the mechanics here, since there's a good chance of him falling and taking serious damage.
Now this is great example of concealing the entrance to a hideout. The only way in is to climb straight down a sheer vertical cliff face about 20' (with the risk of a drop much further) to a pterodactyl nest, with a crevice concealed behind it. Also note the small size of the tunnel -- not all hideouts need to be built on a 10' scale.
Mini-hideout map!
This is complicatedly named Mr. Wong, Detective, Featuring Boris Karloff. Sorry for the mystery spoilers, but the idea of glass balls filled with poison gas shattered by a remote siren seems like a good idea for a trap to me.
Funny! The page is called Hold Everything.
Really? An hour to extricate someone from a tree? That's six exploration turns. Either the Editor was making The Masked Pilot's player keep rolling skill checks and the player was really unlucky, or it's harder to extricate a person from a tree than I would have thought.
And what's this with The Masked Pilot's credentials? Is this the prototype for Dr. Who's psychic paper? Maybe credentials should be a trophy item that serves as a "gets the police to do whatever you want" card.
(Scans courtesy of Digital Comic Museum)
An exploration of the Golden Age of Comics, through the lens of Hideouts & Hoodlums, the comic book roleplaying game.
Showing posts with label Hold Everything. Show all posts
Showing posts with label Hold Everything. Show all posts
Monday, September 19, 2016
Friday, November 20, 2015
The Funnies #22
Alley Oop uses pteranodons a lot. They are called pterodactyls in the strip, but the scale is off (pterodactyls were too small). Pteranodons are one of the few dinosaurs that can be domesticated and ridden in Alley Oop. Dropping rocks while flying overhead is also shown to be an effective tactic. Helmets are shown to protect wearers from attacks directly overhead, though (act as shields from overhead attacks?).
This is from Four Aces and the lesson here is that pilots flying mail planes were, apparently, authorized to carry a gun.
Goat joke #15!
Oz is a place you could send Heroes to in Hideouts & Hoodlums. Maybe they need to recover some of this Magic Powder of Life? It's hard to define, in game mechanics terms, what this powder does. Besides functioning as a Raise Dead spell, it also grants sentience and intelligence. This stuff would be worth a ton of experience points!
Should a pumpkinhead be a mobster type? Maybe statted the same as a bugbear?
This is a, so far, faithful adaptation of The Marvelous Land of Oz, second book in the Oz series.
Mombi has a potion that will turn Tip into a marble statue. I should have a mobster type for witches, maybe with a random table of crazy potions or powders they might be carrying.
From a gag page called, appropriately enough, Hold Everything.
(Scans courtesy of Digital Comic Museum)
This is from Four Aces and the lesson here is that pilots flying mail planes were, apparently, authorized to carry a gun.
Goat joke #15!
Oz is a place you could send Heroes to in Hideouts & Hoodlums. Maybe they need to recover some of this Magic Powder of Life? It's hard to define, in game mechanics terms, what this powder does. Besides functioning as a Raise Dead spell, it also grants sentience and intelligence. This stuff would be worth a ton of experience points!
Should a pumpkinhead be a mobster type? Maybe statted the same as a bugbear?
This is a, so far, faithful adaptation of The Marvelous Land of Oz, second book in the Oz series.
Mombi has a potion that will turn Tip into a marble statue. I should have a mobster type for witches, maybe with a random table of crazy potions or powders they might be carrying.
From a gag page called, appropriately enough, Hold Everything.
(Scans courtesy of Digital Comic Museum)
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