Showing posts with label Captain Tornado. Show all posts
Showing posts with label Captain Tornado. Show all posts

Tuesday, October 6, 2020

Popular Comics #49 - pt. 3

UGHH...the new Blogger is so terrible, I hate to even work with it. We'll see if I can plow through and at least finish this issue.

Captain Tornado finally earns some points -- despite how Jane is dressed, he keeps his eyes facing nice and high -- and then promptly tosses them away with senseless violence. "Giant eyes! I can't even see what it is, if it's dangerous or not, or what it's intentions are -- but I'm a'gonna shoot it anyway!"  
That's a pretty dynamic first panel for a strip this otherwise...well, I still don't know what to make of this strip. Let's try to work it out together, shall we? 

Pro: Moon Mountain Manor sounds like a great name for an adventure module.

Pro: Although the Village of Rose Hollow seems to be fictional, there is a Rose Hollow Valley in Baxter County, Arkansas that is near the Ozarks.

Con: A minor quibble, but newspapers don't print their headlines in color.

Pro? Con?: The story turns conventions on their head by having the unattractive scientist in the lonely laboratory overlooking the village be the hero instead of the villain.

Con: The laughably named Mancho Phyroe. Mancho makes me think our hero is Spanish, but what to make of Phyroe...?

Using field glasses to read cablegrams at a distance is a sound tactic.

"Yugrarvia" surely refers to the then-Kingdom of Yugoslavia.
This page brings up a good point about the importance of thinking about where your hideouts are getting their electricity. If from the local power grid, it is too easy for the Heroes to turn that power off, but if the hideout has its own dynamo, you must place it somewhere. 

I am wondering what is supposed to be so "horrifying" about that laboratory. It looks more "intriguing" than anything.

"Soft-shoe prowl" is a cool term.
This is a rare occurrence of a Hero using a chimney to navigate vertically through a hideout, but it is a good idea to be prepared for this in-game.

I'm amused by, not only how the death ray says "death ray" on it, but that he's advertising it took nine tries to perfect it. 

There are no unexplored frequency bands in the vicinity of the X-ray; those are ultraviolet rays and gamma rays.

1,000 miles is a crazy long range for trophy weapons, but not that unusual in the comics. Consider carefully its effect on game balance, since players can get their hands on these. 
Wing-walking was a stunt for Aviators in 1st edition Hideouts & Hoodlums.

Gas tanks exploding is a fairly critical complication for aerial combat.
Shark is smart to rescue his opponents, as it does give him people to question for information.

In 1940, the "medical magic of the hypodermic" likely refers to morphine.

Here is a rare occasion of Asians speaking an actual foreign language instead of broken English.
The Syndicate sounds like a criminal organization, but here seems to be refer to a national alliance (the Axis, perhaps?). It does not seem to be a coincidence that the bad guys here seem to be Japanese.

Being able to throw destroyers against the Heroes does make it a seriously high-level challenge.
 
(Scans courtesy of Comic Book Plus.)

Thursday, September 10, 2020

Popular Comics #49 - pt. 2

I believe I had given the Power Dive stunt a bonus to hit when I made the Aviator class, but I've since learned in playing Dawn Patrol that power dives are for gaining speed, as done here. I don't presently have a rule to cover this, other than how a piloting skill check allows you to go a little faster than normal.
Once again, we're given a teasing clue that the Masked Pilot is either someone very famous or very influential, or both. Or he's carrying Doctor Who's psychic papers.
Penguin Pete, which is really a better adventure strip than it has any business being, reminds us that a "miss" in combat doesn't necessarily mean you missed your target, it's just that you caused no damage. Although I could have arrows do less damage to alligators...?
Don't forget that mobsters can wreck things, just like any non-superhero Heroes, with just two dice instead of three. That should be enough to smash a rowboat...though I could give them a +1 bonus when wrecking with their tails, or just mention that alligators can wreck things behind them with their tails.
We're going to spend the rest of this blog post spending more time looking at Captain Tornado than it probably deserves, but maybe we'll learn something about creating fictional civilizations.

Rule #1: Dress the natives exotically. Don't be afraid to make your Heroes confront a male guide wearing a thong-backed banana hammock.

Rule #2:  Rather than try to imagine new technologies, you can recreate modern conveniences through different means and still make a society look advanced. Here is a mechanical elevator. Also note the locals live in a place that resembles the courtyard of a fancy hotel.
Phosphorescence is a real thing, of course, but some unknown process must amplify it so it operates as sunlight. Of course, it's also possible that all the grass in this cave is astroturf, and the trees are fake sculptures, just to give them the feel of being aboveground. 
That the door "mysteriously opens" feels somewhat laughable today when every store has automatic sliding doors, but while the concept of automatic sliding doors is very old, the way to make this work electronically was not invented until 1954 -- so this is actually "futuristic" tech in 1940!

Note the trope of how visitors always get to visit rulers directly, instead of being made to interact with some underling who reports back to the ruler (which seems like it would keep the ruler much safer).  
Holy cow, this page is pretty terrible. "I'm free, white, and 18 and he can't boss me"? Really Jane? 

And while that's pretty overtly racist, that's nothing to how terrible this alien caste system is, with its two slave castes who either get their tongues cut out or aren't allowed to ever see light. 
If I didn't already hate this evil alien race enough, now we find out that they rip the wings off of giant butterflies and wear them. I guess we also find out from this that these aliens are hollow-boned, allowing them to fly.

The concept of species degenerating to the point where they no longer understand their ancestors' technology can be traced at least as far back as H.G. Well's Morlocks.

And we learn from this page that water pressure, instead of electricity, is how they work their technology. I wonder if water pressure could run a plane...?

(Scans courtesy of Comic Book Plus.)

Thursday, April 4, 2019

Popular Comics #48 - pt. 1

We come back around to Dell as it celebrates the fourth anniversary of its very first title. With no sign of its original licensed comic strip features, like Moon Mullins, Dick Tracy, or Little Orphan Annie, we begin instead with the now-completely forgotten Captain Tornado. Although Tornado, Professor Bordani, and Jane are all stranded on an alien world, they might as well be just shrunken to insect size on Earth, because this whole feature is just an excuse to teach kids about bugs. Well, "teach" might be too strong a word for a feature that shows spiders as having only two eyes.
Normally people don't shoot into crowded melees in comic books, but Prof. Bordani does take time to aim first, which (at least in 1st ed. Hideouts & Hoodlums) always got you a +1 bonus to hit.
Everyone seems fine with the Professor's math, and not curious at all how the entire planet is not a barren desert, with three suns beating down on it, all at those sizes in the sky. In fact, I'm pretty sure they should be taking heat damage every turn.
Look out, Jane! In its belly, you will find a new definition of pain and suffering as you are slowly digested over a thousand years! Oh wait, it's only a giant ant lion. I might have to include giant ant lions in the Mobster Manual now (if I ever get it done!), probably as a 4-5 HD giant animal mobstertype. It is tough, taking a bullet or two from Tornado, and then still being able to chow down on a giant bug on the following page (not shown here).
Finally giving us something besides insects, our auteur here introduces an alien bug man. Professor hypothesizes that the man has a broken wing, failing to consider that his weight might just be too much for that type of wings to support (vestigial wings, perhaps?). As a nocturnal race, unaccustomed to daylight, they would likely be -2 to hit in broad daylight.
Here we get evidence that our "wingman" (for want of a better name) comes from a civilization with at least 20th century elevator technology.
I don't have much to say about Shark Egan this month, but this page seems like a great example of grappling working the way I imagined it in the 2nd ed. H&H rules, with the attack and counterattack taking place in the same turn.
Shark seems to have no idea what Buddhists believe in and is just wildly guessing. It's okay to say you don't know, Shark!
Finally, Martan the Marvel Man is still flying around Earth, talking smack about Earthlings, which I guess is only fair as we keep shooting at him and the ...invisible armor on his ship? I can't help but wonder what the point of making armor invisible is. Does Martan mean that the armor is blended seamlessly into the structure of the ship (he's now bragging about his aesthetic superiority?)? Does he mean that his ship is surrounded by an invisible forcefield? Regardless, I'm guessing his ship has a very low Armor Class and those bullets are just going to bounce off it on the next page...

(Scans courtesy of Comic Book Plus.)

Sunday, September 16, 2018

Popular Comics #47 - pt. 1

Thinking this was their answer to Superman, Martan the Marvel Man is now the lead feature in Popular Comics.  Here we find them still joyriding around Earth before their first big scenario, and we see their ship has a cruising speed of 12,000 MPH, or Mach 15.

There is interesting moral philosophizing going on here, reminiscent of a future Silver Surfer.
Given how powerful Martan and Vana's tech is, let's not kid ourselves -- this protective forcefield is probably as powerful as the Wall of Force 5th level spell.

There is something here at the beginning about Martan's commands making the soldiers stop, and this is because non-Hero characters can recognize the level of a Hero and respect that authority.

Or maybe they're just surprised at how well Martan wears a skirt.
How a superhero wrecks things has always been flavor text for the player to decide. In this case, instead of wrecking with his bare hands, Martan can shoot a ray that melts things into the ground.
That Martan can melt/wreck tanks means that he functions as at least a 4th level superhero, and probably several levels higher because of how easily he wrecks the tank.

Also it's worth noting that the soldiers are obviously drawn to be Japanese, meaning the unnamed war Martan is stopping is the Japanese invasion of China.


This is from Shark Egan. I had to look this up, as I didn't think acetylene torches would work underwater, but sure enough they do!




This is Captain Tornado, still dealing with giant ants. There are at least a dozen giant ants here.




There are at least 21 giant white ants here, but there's no reason yet to assign white ants different game mechanics from red ants, or even different Alignments.

Jane has every reason to be smarting after that landslide. Wearing shorts, I can't imagine how she's not bruised all over her legs. But that's realism; in comic book terms, sliding does no damage like falling does.

The giant ants are shown to be intelligent. At this point, there is no reason not to stat them as ant men.




This is Between Two Fires, and it's an unusual scenario because the boys are actively resisting getting involved in the combat going on around them. They are able to for almost three whole pages, when the Editor has to chuck a grenade at them and leave them no alternative but to act. In that way the scenario is already a failure, if their goal was really to avoid fighting for the whole session.

(Scans courtesy of Digital Comic Museum.)

Saturday, January 13, 2018

Popular Comics #46 - pt. 3

We return to Shark Egan. This is far from the first or the last time we'll see a Hero in a diving suit and, while it doesn't inspire me to race out and craft a pearl-diving scenario, I'm struck by the interesting detail that you can hear the compressors from other divers, making it difficult to gain surprise under these conditions. Maybe everyone's chance for surprise would drop to 1 in 6?

Also, having a mix of lined and line-less diving suits in an underwater combat certainly gives one side a strong advantage over the other.

Okay, old guy....It's hard to take potassium seriously as a rare and valuable element, considering I can go to the pharmacy and pick up potassium pills super-cheap. Was potassium somehow rarer in the past? So far, I can't find any sources that back up why this geezer is so excited to find potassium (unless he just forgot his pills at home...).


The moss in the waterfall, resembling a hangman's noose, is a really nice story touch, and example of outdoor dressing.

The other thing here I would want to address is that Tommy and his pal have climbed 1,000'. How many skill checks would that take (I think it's safe to say, from the 2nd edition skill rules, that this would be basic skill checks, since they have the advantage of climbing with equipment)? The rules are, I think rightly, silent on how far one can climb per check, because there are just too many variables to take into account, like the steepness of the slope, the roughness of the mountainside (does it have good handholds?), whether they have to navigate around overhangs, etc. And then there is personal bias; I personally consider mountain climbing to be really dangerous, so I would think requiring a skill check every 10-60' is not unreasonable.

Then there is the issue of how far to have them fall if they failed. The mountain is not one sheer drop to the bottom; they are likely to land on the mountainside further down below them. If they fell from 500', let's say, I would probably roll percentile dice 5 times, giving a range of 5-500' they fell (which, yes, would likely leave them unconscious unless they were super-lucky).

We haven't seen a goat on this blog in ages! This is a mountain goat, though, which I would probably stat with 1+1 Hit Dice.



"So what? If we miss Jupiter we just sail on past it forever until we die? Is it too late to get off this ship?"

Actually, Jane keeps her skepticism about Tornado's INT score to herself and we're treated to some sketchy science about re-entry (though they did get right that you would need parachutes to break your fall).

I wonder how this mistook another planet for Jupiter. Were they not checking their trajectory en route?

The 1930s was right around the time when scientists started to figure out that Jupiter was not going to look like this.

"By Jupiter! It's Jupiter!" is a great line.

The alien insect looks like a giant wasp with a disturbingly cat-like face. Very rare for Golden Age comics, the insect survives a gunshot and needs more attacks. I would probably have to assign this at least 2 Hit Dice. Giant wasps were statted in 1st edition (Book II, Mobsters and Trophies), but I only gave them 1+1 HD then.

Giant ants have been passed over in H&H so far, though the alien Bandar (statted in an early Trophy Case issue) were certainly ant-like. This page shows us 6' long ants -- which probably have 4 Hit Dice -- and come here in a group of at least 12.

(Scans courtesy of Digital Comic Museum.)