This is the end of Between Two Fires. Last time I was talking about how hard a scenario would be if the goal was not to get in a fight in a war zone, but here we see the secret is to carry a white flag around with you.
It also helps when the Editor throws you a bone and lets you come across an unguarded motorcyle and sidecar.
Here's a new look for The Masked Pilot, and I'm liking the black domino mask more than the white handkerchief that his nose is clearly visible through.
Here's a map! It looks like a pretty believable map of an airplane factory to me, though it would be nice to see it closer.
The Masked Pilot lands his plane on the road, but you'll note how he lands at an angle to the road, drastically shortening his runway. That's an expert-level skill check -- or a burned stunt -- for sure.
It's somewhat remarkable that we're only up to January 1940, and rayguns that can stop planes from working are already a worn-out cliche.
I'm more interested in Tom, so generic a sidekick that he doesn't even seem to have a last name, but seems to be really good in a fight. Or is he? Although it appears that he's kicking that guy right into the gunman so the gun will go off in his back, the more rules-focused explanation for this is that the gunman tried shooting into a melee, which gave him a chance of hitting a random target.
This is a sound use of tactics, baiting the bad guys out into the open. And, sounder yet, The Masked Pilot uses their own weapons on them. What usually doesn't happen -- and I suspect we'll see the same this time -- is the raygun ever turning up again in future installments. Maybe it had a set number of charges and (conveniently) runs out after this adventure.
This is from Gangbusters, and it's interesting evidence that grappling damage maybe cannot cause unconsciousness, but only stuns. I had not thought of this before, but I can't actually think of examples of grappling causing long-term unconsciousness in comics I've read, and if I continue to not see examples of this, this aspect of the grappling rules might need to be changed.
The more difficult issue is, do we need game mechanics to determine when and how cars can push each other off their trajectories? We sort of already do -- the 2nd edition Basic book includes lots of examples of ramming damage for various vehicles -- and if we apply the same rule for pushing to vehicular combat -- that points of damage can be transferred 1:1 into feet moved -- then a car can push another car pretty far off its path.
This page is troubling, in that the cliche about cover is that any old object between you and a shooter can stop a bullet. I mean, if even walls serve no protection from bullets, then you might as well throw Armor Class out the window when firearms are in play. I am not prepared to make guns even more attractive to my players, so I'm going to be ignoring the evidence on this page.
Also, this story supposedly takes place in Cleveland, Ohio. You'd think Superman would show up! ;)
It's interesting to see someone shot in the hand and be told that took "all the fight out of him." Essentially, Carlson had so few hit points that one hit took him out of the fight and it didn't matter where the shot hit him to do that.
Herky sure hasn't graced this blog in a long time! The toddler with the strength of Hercules tries to wreck through a brick wall and hurts himself trying. I have actually long toyed with the notion of having failed wrecking things attempts hurt the person trying them and, while it remains not an official rule, I have used this in my personal games on occasion when a Hero keeps trying and gets four or more failures in a row.
(Scans courtesy of Digital Comic Museum.)
An exploration of the Golden Age of Comics, through the lens of Hideouts & Hoodlums, the comic book roleplaying game.
Showing posts with label Herky. Show all posts
Showing posts with label Herky. Show all posts
Thursday, September 20, 2018
Popular Comics #47 - pt. 2
Labels:
Armor Class,
Between Two Fires,
charges,
cliches,
firearms,
Gangbusters,
grappling,
Herky,
map,
Masked Pilot,
missing attacks,
pushing,
scenarios,
skills,
stunning,
tactics,
trophy placement,
vehicular combat,
wrecking
Thursday, August 27, 2015
Funnies #16
We finally have reached 1938! And we'll start with the Alley Oop feature from Dell's The Funnies. I'm still not sure about showing Alley Oop pages here, so I'll just mention that Alley Oop has to deal with that old trope of crossing a pond full of crocodiles here while hunting for a flightless bird. Crocodiles would be statted the same as alligators, which can be found in Book II: Mobsters & Trophies (and, in fact, the alligator entry supports this).
Goat joke #12!
According to Dan Dunn, at least, a used car in good working order could be had for just $10 in the late '30s.
Bronc Peeler brings us the first instance of "being tied to the ground over an anthill as a deathtrap" in comics, as well as possibly the first instance of male nudity in comics. As far as deathtraps go, this one's pretty mild, since Mexico isn't known for having overly aggressive ants...
Here, Don Dixon tries to make a case for weapon proficiencies, or a rule that limits Fighters to only knowing a limited set of weapons. Or maybe Don is just pretending he doesn't know how to use a bow, because he wants that high Strength modifier for melee combat...
Hideouts & Hoodlums, of course, does not use proficiencies or weapon skills, though some classes are restricted in what weapons they can use.
I can scarcely pass up an opportunity to share a page of my personal pre-Superman favorite, Captain Easy. Here, we're left to interpret how effectively mobsters can feign death. Was Easy really fooled when he checked the man's pulse, or was picking the man up and threatening to throw him out the window just an elaborate way of calling him out? I'm half-tempted to give cowardly hoodlums the ability to feign death...
Here, Easy sees through a disguise, demonstrating that disguise should either have a percent chance of success or a saving throw to see through (auto successes should only occur by magic).
Mutt & Jeff (or at least Mutt, in this case) demonstrates that ability scores like Strength don't rise in H&H no matter what training you do.
...Unless they do. There is an optional rule in H&H that allows for ability score advancement. It has proven to be popular in past campaigns, though it really only seems to apply to Superheroes in the actual comic books...
Renting horses, for 60 cents an hour.
(Scans courtesy of Digital Comic Museum)
Goat joke #12!
According to Dan Dunn, at least, a used car in good working order could be had for just $10 in the late '30s.
Bronc Peeler brings us the first instance of "being tied to the ground over an anthill as a deathtrap" in comics, as well as possibly the first instance of male nudity in comics. As far as deathtraps go, this one's pretty mild, since Mexico isn't known for having overly aggressive ants...
Here, Don Dixon tries to make a case for weapon proficiencies, or a rule that limits Fighters to only knowing a limited set of weapons. Or maybe Don is just pretending he doesn't know how to use a bow, because he wants that high Strength modifier for melee combat...
Hideouts & Hoodlums, of course, does not use proficiencies or weapon skills, though some classes are restricted in what weapons they can use.
I can scarcely pass up an opportunity to share a page of my personal pre-Superman favorite, Captain Easy. Here, we're left to interpret how effectively mobsters can feign death. Was Easy really fooled when he checked the man's pulse, or was picking the man up and threatening to throw him out the window just an elaborate way of calling him out? I'm half-tempted to give cowardly hoodlums the ability to feign death...
Here, Easy sees through a disguise, demonstrating that disguise should either have a percent chance of success or a saving throw to see through (auto successes should only occur by magic).
Mutt & Jeff (or at least Mutt, in this case) demonstrates that ability scores like Strength don't rise in H&H no matter what training you do.
...Unless they do. There is an optional rule in H&H that allows for ability score advancement. It has proven to be popular in past campaigns, though it really only seems to apply to Superheroes in the actual comic books...
Renting horses, for 60 cents an hour.
(Scans courtesy of Digital Comic Museum)
Tuesday, February 10, 2015
Famous Funnies #21
Now, bear in mind that Captain Easy is in water only 58' deep (revealed on a previous page), but there seems to be an awful lot of deep ocean critters around this lost city!
Jewfish are also known as Atlantic goliath groupers, can weigh in at up to 790 lbs., and should warrant 4 Hit Dice in Hideouts & Hoodlums stats. H&H is oddly missing giant fish, so something like this should be in the next edition.
Sharks are already statted for H&H, as has already been mentioned.
Swordfish can get even bigger than jewfish (Wikipedia tells me they reach a maximum of 1,430 lbs.). I would give them 8 HD. In fact, swordfish are more likely to be in the next edition than goliath groupers.
Giant squids were statted in Supplement II: All-American.
The Alley Oop dinosaur of the day was actually -- appropriate to this post-- a giant prehistoric fish once known as dinichthys, but Wikipedia now tells me is more properly known as dunkleosteus.
Boots and her friends demonstrate the smart tactic of using soft cover so they can take it with them. One of her admirers also demonstrates wearing blackface as a disguise. It is up to each Editor to decide if this should be allowed to work, or rejected out of hand.
Herky, a bizarre little strip about a super-strong baby, is not likely to see a lot of exposure here. I thought it worth mentioning, though, that kangaroos are about to be statted in the next big H&H project. The trope of kangaroos as fierce boxers warrants their inclusion in the game.
Dan Dunn's experience here with the villain Eviloff demonstrates the double-edged sword that is planes as trophies. Just an ordinary plane is an extremely useful trophy, allowing the ability to fly without the benefit of a 3rd level Magic-User spell, and faster than a Flying Carpet to boot. Load a plane up with machine guns and bombs and you have a challenge for even high-level Heroes -- and a nightmare in campaign balance if low-level Heroes should acquire it. The Trophy Case no. 8 has a whole article about this.
(Scans courtesy of Digital Comic Museum at http://www.digitalcomicmuseum.org/index.php?dlid=24146)
Jewfish are also known as Atlantic goliath groupers, can weigh in at up to 790 lbs., and should warrant 4 Hit Dice in Hideouts & Hoodlums stats. H&H is oddly missing giant fish, so something like this should be in the next edition.
Sharks are already statted for H&H, as has already been mentioned.
Swordfish can get even bigger than jewfish (Wikipedia tells me they reach a maximum of 1,430 lbs.). I would give them 8 HD. In fact, swordfish are more likely to be in the next edition than goliath groupers.
Giant squids were statted in Supplement II: All-American.
The Alley Oop dinosaur of the day was actually -- appropriate to this post-- a giant prehistoric fish once known as dinichthys, but Wikipedia now tells me is more properly known as dunkleosteus.
Boots and her friends demonstrate the smart tactic of using soft cover so they can take it with them. One of her admirers also demonstrates wearing blackface as a disguise. It is up to each Editor to decide if this should be allowed to work, or rejected out of hand.
Herky, a bizarre little strip about a super-strong baby, is not likely to see a lot of exposure here. I thought it worth mentioning, though, that kangaroos are about to be statted in the next big H&H project. The trope of kangaroos as fierce boxers warrants their inclusion in the game.
Dan Dunn's experience here with the villain Eviloff demonstrates the double-edged sword that is planes as trophies. Just an ordinary plane is an extremely useful trophy, allowing the ability to fly without the benefit of a 3rd level Magic-User spell, and faster than a Flying Carpet to boot. Load a plane up with machine guns and bombs and you have a challenge for even high-level Heroes -- and a nightmare in campaign balance if low-level Heroes should acquire it. The Trophy Case no. 8 has a whole article about this.
(Scans courtesy of Digital Comic Museum at http://www.digitalcomicmuseum.org/index.php?dlid=24146)
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