Now, currently, there is no distinction in Hideouts & Hoodlums between grappling holds; you have the same chance to achieve and to escape a one-arm hold as you do a two-arm hold. I'm thinking of changing that in 2nd edition.
It's an awful easy trap to escape, though, to leave the door unlocked and unguarded.
And lastly, should ranchers be statted for the mobster section? Hmm...
(Scans courtesy of Digital Comic Museum)