Sunday, December 20, 2015
The Funnies #23
One way would be to compare to hit rolls, with the higher roll having the advantage. Another would be to compare saving throws, with the worst save vs. science winding up on bottom. Or, since both combatants hit their target numbers, and are normally not penalized for not going x number higher than the target number, simply roll a d6, with evens being Jack on top and odds being Rufe on top. You only have to go so far into using dice rolls for fairness; a lot of the time, dice rolls actually represent the chaotic randomness of combat that the Hero can't control.
(Scans courtesy of Digital Comic Museum)