And then we get a living skeleton. What completely random wandering encounter charts!
We also get a huge snake -- which must mean it has half as much Hit Dice as a giant snake (given the large/huge/giant classification scheme).
But the greatest idea is a cursed watering hole where anyone who drinks it has to save vs. spells or be turned into a living skeleton! Actually, I felt a big gypped by the next page, where it is revealed the water only makes the non-skeletal parts of the body invisible temporarily.
The lesson here is that, when your trap is too good for the Heroes, you can always place some dumb guard nearby who can be easily tricked into freeing the Heroes.
Bulls have, weirdly, never been statted for H&H. I would probably make them 4 HD, but with 8-sided Hit Dice?
It's also handy to have a dog companion so they can run back and get help if something happens to your Hero.
I like the thought of this as a trap, even though it was not intentionally placed in this installment of Cap'n Cloud. The Heroes have to get across a body of water coated in oil, and have a limited time to do it before burning driftwood floats down into the oil and sets the room ablaze.
(Scans courtesy of Comic Book Plus)