It's taken me almost half a year now, but we're finally one year before the debut of Superman now.
First rule of being a secret operative: don't tell people you're a secret operative, Dan!
Here's how you do it, Dan. G-Man Jim here will show you how to wear a secret camera in your jacket. And looking for clues on people's clothing (2 in 6 chance to find one, for humans).
I suppose I could say I shared this page for a playing tip, to always remember that the Editor can have people overhear your players plotting whenever they do it in public. But, really, I'm just sharing this page because he's Captain Easy, so it's awesome.
This is an interesting escape, for what Easy doesn't need to pull it off. He doesn't need a climb skill; since he reaches the rooftop off-panel, we could easily assume he used a ladder. He doesn't wreck things or bend bars to open the window -- he hands her a saw and makes her do it!
I include Tailspin Tommy here because of that great closing shot of the Sargasso Sea. What a hideout crawl that would be, moving from ship to ship, separated both by centuries and only a few feet...
This page is a handy companion to the article on famous jewels I wrote for The Trophy Case no. 9.
This page of Og Son of Fire is fascinating. First we see the cavemen fighting a snow leopard (leopards were last discussed here). We see a caveman skinning a giant sloth (both cavemen and giant sloths were statted in Book II: Mobsters and Trophies) -- and the last encounter looks an awful lot like my gibbon men! As I mentioned back here, the gibbon men were a cheat, intended to fill a niche in the game without any evidence of their existence, but it's nice to finally see them on the page!
Don Dixon is in a humdinger of a deathtrap -- he and all his friends are tied to a huge stone that will swung down into an active volcano. Other than waiting for the volcano to erupt and make your superstitious executioners afraid, how would you escape?
(Scans courtesy of Digital Comic Museum)
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