Giant clams I'm a little less sure about. Is it a mobster, because it's alive, or is it a trap, because it's stationary and reacts to being stepped on, not unlike a bear trap?
A witch never leaves footprints, because it's a trait all witches have, or because it's a spell? Do witches need a mobster entry, or a Pass without Trace spell?
"Magic Moccasins" look a lot like a magic item, but it's probably the spell Locate Object we're seeing here.
Hideouts & Hoodlums does include three kinds of antique armor already. Here we see Roman segmented armor, which could fill a gap in the Armor Class scheme at AC 6.
One of the antique armors is platemail, but this isn't platemail -- this is full plate armor. Full plate would be AC 2.
Chloroform is a common story device and acts as a sort of poison -- save vs. poison or fall asleep.
(Scans courtesy of Digital Comic Museum)
No comments:
Post a Comment