I'm not sure what that is Brad Hardy and his buddy are running away from, but the narrator calls it a "land monster" and it looks an awful lot like a dragon. Maybe dragons don't like water? Kind of makes sense.
Here, Brad stumbles across a hidden land, underwater, surrounded by a coral reef that somehow makes the air breathable down here. This is a perfect idea for getting low-level Heroes into an exotic environment and keeping them safe there (although maybe not safe from deadly fish...).
Jack Woods' player might cry foul here, as a cave-in smacks of railroading the players ("railroading" being a technique where the Editor eliminates all other options from the players to move them in the direction he wants the story to go).
The concealed trap door entrance to a hidden hideout is a nice touch, though.
One could easily spend $3.65 on a taxi ride across town in 1937.
(Scans courtesy of Comic Book Plus)
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