Friday, November 16, 2018

War Comics #1 - pt. 3

The artist on Danny Dash was Erwin Hess; I've never seen that name before, but I'm impressed by his atmospheric work here. And that castle would feel right at home in a D&D game!
Burnt or torn maps are great because you can leave just as much information on them as you want your players to have. In this case, the map is so partial that it could be a map or it could be some sort of runes. Keep your players guessing for hours!
Interesting twist! After establishing a lot of realism, the story veers into Don Dixon territory with a secret race of gray men attacking. Like with Don Dixon, I don't intend to stat hidden races separately if they don't do anything special.
Here we have a scientist who gets to start off with a trophy item...or do we? Because I could also stat Peace Raider as a superhero, and voracetite is just flavor text for his wrecking ability.

Or is Peace Raider a mysteryman? He seems awful sure of his knowledge of wind velocities and currents, considering that he only has a 2 in 6 chance at best according to the skill system in Hideouts & Hoodlums, but could have (a limited number of) automatic successes as a mysteryman.

Remember, if you do have small trophy items that you need to keep concealed, shaving cream bottles are good hiding places -- and prison guards will just let you have them!


If you have Lawful Alignment, you can still bust out of jail, so long as you leave a note explaining why for your jailers.

This adventure could have ended on this page if Peace Raider had landed on those spikes. Rather than just hand-wave this, I would want the player to save vs. science to avoid hitting the top of the wall. Swinging into the spikes would do at least 1-4 points of damage.

The wall must not be very tall, as that does not look like a jumping pose that would end in a safe landing. Maybe his pals have a trampoline in front of them beneath the panel?

It also seems a bit suspicious that his pals just happen to be standing outside that wall of the prison at the exact moment he escapes. That's more than a wandering encounter; that was a freebie from the Editor.
So, Peace Raider has all the resources of Doc Savage now. You'd think he could have afforded good lawyers before this all started!

Stories like this are why I had to include the exploding die mechanic in H&H, just for starting money. You're probably never going to generate a character who starts as rich as this, but at least now it's possible.

Like the filler on planes in my pt. 1 post, this filler page has some interesting and potentially useful sub info.


(Scans courtesy of Comic Book Plus.)

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