Made it to February 1940! Man...it's taken me a long time to get through these last few months.
Sorry, got distracted. Now, back to the contents!
Yes, he can deliver a disarming attack even in unarmed combat.
Here we see a spear, cutlass, and a whip brought into combat, and the whip shown as the most effective. It also seems to function as a missile weapon, attacking before the "natives" can reach melee range.
It's interesting how Heroes have no trouble picking up and using weapons, but they rarely keep them. I wonder if that needs to be a rule, or an optional rule, that a Hero has to save vs. plot to keep any item that doesn't fit the theme of his hero identity.
The attacker fails a morale save and surrenders. Other than having to follow-through on his surrender, he is under no compulsion to do anything else, like not be a racist scumbag any time in the future.
At least they got animals right, as jaguars and constrictor snakes can both be found in South America (and have both been statted for Hideouts & Hoodlums already). It would certainly make sense to put them on a wandering encounter chart for South American jungles.
I had to look this up, but head hunters are/were a thing in South America, and in fact this probably narrows down where the story takes place to Ecuador.
The Extend Missile Range power can allow Shock to throw an arrow with the force of a bow. We could, in theory, say that anyone could throw an arrow as an improvised weapon, which only do half-damage (1-3).
Again, the fauna is accurate, as electric eels can be found in South America.
I have race-based limitations in 2nd edition, but not class-based ones, so it's hard to explain what's happening here in H&H terms. Maybe it's simply Editor's fiat. Maybe we should really treat this as a power-draining eel and stat it!
Super-Tough Skin has the knife-breaking thing baked in because it's already becoming a superhero cliche, but sword-breaking is something else that I can't really explain with the rules yet. Maybe the Editor is treating this as an extension of the knife rule, with a 50/50 chance of it applying to swords too (being, essentially, long knives). Maybe this is just an example of wrecking things, but should Shock still be allowed to wreck while tied up? Perhaps the Editor can allow some leeway here, based on the flavor text the player uses to explain how his wrecking things power works.
It's weird, though, how Shock's hand sparks as he's holding the rope. Is he trying to electrify Bombi while he's climbing...?
(Scans courtesy of Digital Comic Museum.)