Friday, November 2, 2018

Adventure Comics #46 - pt. 3

In Anchors Aweigh, Lt. Commander Kerry and Lt. Murphy are on vacation in California when they encounter spies who are armed with rifles and hand grenades (that's pretty dangerous to use against a party of two!). The spies have taken over a cottage because the land is useful for them to reach via seaplane. There are five spies, and they already have a radio room set up in the cottage's basement. Seemingly unknown to them, the shack behind the cottage is the lab for a chemist making another one of those super-explosives, and Kerry uses the explosives to blow up the spies. The one interesting wrinkle in the story is that the chemist initially appears to be a bum just pretending to be smart.  The explosive solution winds up being worth $500,000 to the chemist (good news, since Kerry blew up his house!).

Lastly, Cotton Carver has a new quest in his hollow world adventures -- the pirate chiefs (who are good guys?) ask Cotton to lead them to the mythical land of Sere, which is rich in radium. Cotton thinks this sounds like a great idea, despite the fact the people of Sere seem to be the rightful owners of the radium (Chaotic?), and that the Princess of Barlunda wants to marry him. Or does she? She doesn't put up much of a fight when he leaves ("You need excitement, Cotton.").

Barlunda has advanced airships that travel through unknown means (jets?). He also has a personal flier that looks like a surfboard on wheels (really not sure how that one flies). The flier is tough; Cotton can crash it through a wall without it getting a scratch. It can carry two people in a pinch, so long as one lays on top of the other.

The people of Sere (Sereians?) have advanced tech too; they can control the weather with electrical control staves; a priestess decimates Cotton's ship and his pirate allies by whipping up a tornado. Staff of Weather Control duplicates the mad science machine found in the trophies section of Hideouts & Hoodlums, only is much more portable.

Luckily, the priestess has another quest for Cotton, and when that turns out to be incredibly easy, he gets back to Barlunda and finds that the princess has been kidnapped. Really, if the Editor just put more effort into these scenarios, they would last longer and he wouldn't have to come up with so many of them.

(Read at fullcomic.pro)

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