Tuesday, December 5, 2017
Wonderworld Comics #8 - pt. 4
The chase scene is also ended conveniently fast. My new chase mechanics in 2nd edition slow it down somewhat, though they still play fast (I've had cause to use them twice now in my current campaign). Nothing in my rules allows for shooting a tire to make it skid off the road, though -- unless you treat the bullet as a halting obstacle (which is a bit of a stress).
(Scans courtesy of Digital Comic Museum.)