Tuesday, December 14, 2021

Zip Comics #3 - pt. 5

More Captain Valor today, with Mort Meskin showing off his skill with crowd scenes, though hampered by some really racist depictions and sometimes sketchy details. I bring this to your attention, though, for panel 1, so we can talk about the two ways to set up a fight scene. Version 1 is that it occurs in "real time," with the crew arriving onto the deck in waves as they can reach it. Version 2 is that you set the scene with all the fighters already in the scene and then start the clock again. 


And we're jumping out of Captain Valor already into the next story, Mr. Satan. Holy cow, this scene is gory. There's actual blood everywhere! These bad guys are brutal...but the point of sharing here is the second to last panel, where Mr. Satan runs out, grabs the girl, and escapes unseen. But unseen by how many? We only see that one guy, but there must be a lot of other killers around. Is it fair to say this can be explained away as a surprise turn, a moving silently skill check, or maybe both to reflect the difficulty of no one happening to see him?  
 

The panels seem to be in the wrong order here...Mr. Satan should probably try to get that woman to safety first, instead of leaving her alone in a tunnel and going out to look for clues. 

What else can we gather from this page? Superhero costumes, despite appearing to have no pockets, must have room for matches or a lighter on them somewhere, or Mr. S would never have got that giant fire lit so fast. 

Also, we learn that rocks used as improvised weapons don't have to be very big.
That seems, at first, to be a clever twist about the sheriff, and having them both wind up on the tracks makes it seem extra surprising when the big reveal happens, but...why did it happen? Is he showing off his confidence in his men, that they would not betray him by tying him up for real? Is the deception part of trying to get Mr. Satan to reveal when the payrolls are "going to ride," and if so, why not try to trick him into telling while still on the tracks? Or he could have revealed himself as leader sooner, never been tied down, and still used the threat of the train to coerce Mr S into giving up the info? But on the other hand, if the robbers don't know when the payroll is coming, why are they so sure a train is coming soon? 

And if Mr. Satan knew the national guard was coming, why go back early to scout with the sheriff without them?

If it wasn't already obvious, Mr. Satan would be statted as a mysteryman. His "spectacular leap" and snatching Doris out of the car and jumping out in time both qualify as mysteryman stunts.


Now we're going to jump into the next story with Zambini the Miracle Man, and this is a prime example of everything wrong with the magician genre: if your magic-user is so powerful that Satan himself has to plot against him while he's on vacation so his guard is down -- then your magic-user is too powerful.

As if to illustrate this, Satan causes a tidal wave to threaten Zambini's ship and, instead of simply calming the waters, Zambini freezes "the oceans." Way to alter Earth's climate there, Zam! 

More interesting are these devil men...let's see if I need to stat them! Hmm...I guess not -- they get mass polymorphed into penguins on the very next page before they can do anything!

Mass Polymorph is, of course, going to be a Hideouts & Hoodlums spell. I think I've determined before it would have to be a ninth level spell, even though it gets cast an awful lot in comic books.

Sure, Zambini could have just cast Resist Fire on himself instead of conjuring asbestos...although, perhaps he did cast Resist Fire and this is how it manifested? Previously, we've seen Zatara cast a healing spell that made a first aid kit appear. The conceit here is that magic takes whatever form is most familiar to the caster. 

Really, Zambini? You're traveling into Dante's Inferno and your only concern is how long the trip is taking you?

And is he really trapped in a net, or just relaxing on a hammock?  
 
Whoa, whoa, whoa - take a close look at that Cage of Flesh. The bars are made up of human forearms, each grasping the next one in the row. That is crazy grizzly -- but also just the thing to impress veteran D&D players, accustomed to dungeons full of grizzly things. That it seems to contain an anti-magic field is just icing on the cake.



Who's the fool, Satan? You just told them to push the flammable cage into fire. 

The "docile" rabbits tracks with how polymorph works (or at least the spells of 4th level and above; H&H has lower level polymorph spells this won't apply to), as there should be a chance of losing your mind/personality to the new form. Otherwise, these would be satanic rabbits!

I'm not going to show you the rest of this crazy story, but here's two spoilers: one, Zambini meets a dinosaur down there, either brought down there in prehistoric times as a pet, or the story is suggesting that's where dinosaurs all went when they died?

Lastly, Satan is killed, which is a pretty crazy ending for just your third issue. 

(Scans courtesy of Comic Book Plus.)


Tuesday, December 7, 2021

Zip Comics #3 - pt. 4

Just in case I've never made this clear, I don't just include stories I like on this blog. War Eagles makes me a little sleepy...but I include pages that interest me, illustrate how well my game Hideouts & Hoodlums emulates these comics, points out ways it could do so better, or just things I need to rant about after reading. 

This page is the second of those, and it illustrates that administering first aid only required intent and physical contact; you do not need a first aid kit (they do help, though!).


Hoo hum, the ol' "Guards, come quick!" trick worked again like a charm and...ooo, what's this? One of them doesn't make it out? Now, this woke me up and made me take notice. We so seldom see failure in the comic books, but of course it's quite easy to hit a fleeing opponent, particularly with a high rate of fire. And missing your hear noise roll? Sure, that can happen in game. 

Of course, Kermit is only supporting cast. Would they have turned around and gone back for a player character?


 

It looks like the boys are escaping in a Fokker, or maybe a Heinkel, but it has to be a two-seater and that canopy looks odd for either plane. The pursuit planes look like Stukkas, and it's amusing to think of a Fokker outrunning a Stukka - but hey, it's comic books, and random chance is king in Hideouts & Hoodlums as well. 


Oh, these crazy kids. The number of things that have to go right for this plan to work...no wandering encounters en route to the air field, landing unseen near the airdrome, finding a single guard out of sight of all other guards...




...the guard knowing where the prisoner is, the guard giving up that information, the guard's uniform fitting, getting a surprise turn for the bombing run, not getting shot by anti-aircraft guns on the way out, only one guard left guarding the prisoner...

Mind you, a lot of these are familiar tropes of the genre, but still...

"He ain't heavyyyyy, he's my brotherrrrr" -- Oops, wrong war!

What? Tom is still flying around bombing the fields? Where are those anti-aircraft guns? Why are four soldiers manning a machine gun instead?

Yeah, the kids easily win in the end, so no surprises there. This next feature is Captain Valor, and with a witty script by unknown-to-me scribe Abner Sundell (a name to watch for here!) and lush visuals by Mort Meskin, I'm feeling like we should just ignore the jaundiced look of the orientals and soak in the rest of the story...but at the same time, it occurs to me that there must be a lot of junks floating around in the sea and, if Tsin hadn't fired on them, Valor would never have known this was the right one...


This mobstertype is going in Mobster Manual part II: M-Z as a pseudo-giant, a bad guy who is bigger and tougher than a thug, described as a giant, but obviously isn't literally a giant by any literal measure. 

"Bullseye!" seems to suggest a critical hit, but it also could have just been maximum damage. 

"That spinach I ate" -- great Popeye reference!

Hmm...here I was just raving about Meskin, but...look at those awful, stubby arms in panel 3...

You'd think that Valor would be taking continuous hit point loss by hanging from his thumbs, but he seems to be feeling like he just woke up from a nap here. 

I've no objection to the half-pint escaping from being tied up; supporting cast get skill checks too. And last-minute rescues are one of the reasons to keep supporting cast around! 

Valor doesn't seem to be actively recruiting supporting cast here, so the Editor must be elaborating on a very positive encounter reaction roll here.

Heyy...where did that flare gun come from? Did they tie him up with the flare gun still on him?

(Scans courtesy of Comic Book Plus.)






Tuesday, November 30, 2021

Zip Comics #3 - pt. 3

We're still looking at Nevada Jones, and there's a few interesting details here. One is the entrance to the hideout, only accessible from a narrow ledge. This would make for a challenging encounter area if the entrance was guarded.

The way the horse is saddled is an interesting and unusual clue that something is wrong in this scenario.


That's some Spider-Man-level agility Nevada Jones shows there -- he doesn't actually fall 100' into the saddle (the man and horse would both take 5-30 points of damage and Jones would have no testicles left), he appears to be doing something even more impossible. He falls 100' until he's next to the saddle, then grabs onto it and swings himself onto it.

The only way I would allow this to happen in Hideouts & Hoodlums is if he was using the mysteryman class, or the old cowboy class from 1st edition, had a lot of unused stunts (5+?), and offered to spend all of them on this stunt.

If you plan on introducing a non-Hero character earlier in the scenario so they can turn up later as the surprise villain, it probably is not a good idea to use an obvious name for them, like Doc Poser. 


 
We're going to jump into the next feature in progress, Kalthar the Giant Man, King of the Jungle. I've written before about Kalthar and how his height seems to be no more than flavor text explaining his powers, like in panel 4 when we learn Kalthar's flesh becomes like granite while he's bigger. So his density increases even faster than his size? Is that why he tops out at 15' tall, because if he grew larger he'd be too dense to move? It also tells us, from a game mechanics perspective, that he's activated his Nigh-Invulnerable Skin power.

White men and guns. Ugh! And what's up with how that gun's discharge is drawn in panel 8? It always looks like it's backfiring.
Taking weeks to recover from 1-6 points of damage doesn't track with how healing works in H&H, though it's possible Kalthar is just enjoying being nursed. 

Interestingly, Kate taught Kalthar the meaning of "golden" and "tablets," but failed to teach him when to use "I" vs. "me." 

Kybys is fictional, as you would expect from a lost city. 

The two lions are a wandering encounter, and it's interesting that only the male lion chooses to fight, as if random encounter reactions were rolled for each of them.

The good look we get at Kybys, with its domes and spires, begs the question - who built it, and when? It looks vaguely Islamic, and more medieval than prehistoric. A written language is more likely to have been composed later rather than earlier. Why gold tablets instead of paper or parchment, though? 

I might need a new power called Danger Sense for superheroes that stops them from being surprised -- though we don't get to see it in use here, as Kalthar is surprised before he can activate any new powers.


That stonework looks medieval to me, and the Romans used lots of domes. Could these be Roman ruins? 

"Science, ha ha! Gravity is hilarious!"

Panels 7 and 8 look pretty sexy -- until you think about how Kalthar lives in the jungle and probably has lice in that long hair of his. You better hope that's a grain you pulled out of his hair, Kate!

Game mechanics-wise, there is no reason why Kalthar should need the grain to activate his powers or wreck things, except that if he established that once then his Editor can demand consistency from him. 

Kalthar uses Improvised Missile Weapon to catch the dome and hurl it back, but either a very high level version of the power, or the tower was full of dynamite. Check out that explosion! 






We're going to end this post with one glance at the next story, War Eagles. I don't have much to say about this page except that I'm pleased that the activities of the two heroes have consequences, in this case, the Germans flying in larger numbers to defend their planes. I expect there to be a lot of this during the course of an H&H campaign, to the point where history itself could be changing. 

(Scans courtesy of Comic Book Plus.)


Thursday, November 25, 2021

Zip Comics #3 - pt. 2

It looked like Steel Sterling's third adventure was all wrapped up last time, but that was just a breather before giant mosquitos turn up! Giant mosquitoes have been in Hideouts & Hoodlums since 1st edition, and I'm glad to have an illustration for them now. 



I don't think stuffing the bad guy into a super-Howitzer should make it backfire in any game this side of Toon. We could say this speaks to Steel's willingness to murder his enemies but, given the lightness of tone in this story, I think we can chalk this up to the hero being aware of the trope that says the master villain always escapes his apparent death. 

I'm guessing the $10,000 reward for Steel Sterling is not for the murder of the Black Knight, anyway.


The Scarlet Avenger's plane isn't quite VTOL, but only a special trophy plane can take off with that short a runway.




It's really unusual for a master villain to break out the giant pterodactyls first thing, instead of throwing a few human hoodlums at the Hero first. 

I wonder what that ray does that is attracting the pterodactyls (probably pteranodons). Makes things smell like pteranodon food?

Panel 4 reminds me of my current D&D campaign, where the main villain can grant monsters magic resistance. Immunity to paralysis seems awfully specific. Making unexpected changes to monsters can definitely liven up an encounter with familiar mobstertypes.    

I was on board with this story up to the second panel of this page. Now, I would be fine with the mastermind being a woman, that is really different and unusual for a comic book - but dressed like a cocktail waitress? And her name is Texa?



So, Texa is a genius, right? What does she think his clothes are made out of that they would smoke that much? ...A smoking jacket? 

I like the concept of a capsule parachute, and really it's not that much more fantastic than the Flash being able to store his costume compressed in a ring. 

I also like the concept of the Scarlet Avenger being able to outsmart Texa because he works with a team and she only works alone, but I'm put off by the execution. 

"Faster! Faster!" 

"But, boss, we haven't had a break all day. What about labor laws?"

"I said faster! How are you going to work feverishly and talk at the same time?"

The way Texa and her henchmen are dressed you'd think there was kinky stuff going on here...

"Prepare to shower them with the liquid gas."

"You mean...water?"

If the sleeping gas was turned into a liquid -- in order to speed delivery? -- then how does it put the soldiers indoors to sleep? Does the liquid quickly evaporate after it falls and retains all its properties in its gaseous state? Because that's kinda cool...

Speaking of science...wouldn't the magnets pull the zeppelin down, rather than pull tons of metal and stone up? 

Magneutralizing? There already is a word for this, diamagnetic. 

By coincidence, exploding bubbles was an example of a dungeon trap listed in the original Greyhawk supplement. I'm pretty sure this is a coincidence...

 
We'll leave off here (it's Thanksgiving and I have pie to go eat soon...) with one page of Nevada Jones. There's not much to discuss here, except that I did my duty and searched the Internet for about five seconds and couldn't find any sign of a real town called Rattleweed, which probably speaks well for the real West.

Also, although there are a lot of racist assumptions going on here, they occur so early in the story that we can surely expect a plot twist in the next few pages. We'll see...next time!

(Scans courtesy of Comic Book Plus.)




Sunday, November 14, 2021

Zip Comics #3 - pt. 1

Yay, it's Charles Biro's Steel Sterling! Panel 2 is packed with detail. Steel looks so cool in that suit. The way Steel amuses himself when he's bored is a trait we seldom see from action heroes, and the third identity was super-original at the time (we can call this the "Mike Murdock" mistake now, in hindsight).


"Notorious" is an odd term to use here. Steel isn't wanted by the law that I recall from issues 1 and 2, so I think what she means here is "famous" or "most talked about."  

Brazonia is Brazil, that's an easy one. Orio is a little trickier, since Brasília is the capital of Brazil. It's certainly unusual, from a RPG campaign perspective, to send your Heroes to another continent already on their third adventure, but there's certainly strong precedent for it, going back to Superman's trip to South America in his second story. Biro's Steel Sterling is very much intended to be his answer to Superman, with the invention of the twin used to solve the question of how the maskless superhero goes without being discovered, and Steel conquering South America around the same time in his career. 
 

I can't figure out what city "Colosso" might represent; it doesn't match any of the big city names in Brazil I know. 

Winged tanks should not be a thing, but golden age comic book writers really seemed to love them.

That is a long range for that magnetism power. It's impossible to say how far exactly, but those planes could be anywhere from 100-1,000 feet away already.

Foreign nations always seem to be turning their defense over to Americans; at least Steel used some powers to impress them first. 


Okay, sometimes Biro is moving too fast for his own good. Steel has been given 12 hours to stop Dr. Yar, so instead of looking for Yar, or questioning that pilot he captured (unless the plane crashed and the pilot died...?), he decides to keep up his second secret identity on a long boat trip. So long that it takes him 12 hours to get back to Orio? Or did Yar break his word and attack early (that does seem very villainous)?  

Here's a surprisingly tough call -- if Steel is wrecking the hatch on a tank, is he wrecking a door or a tank? When it's too tough to make a call, go in the middle; Steel is wrecking the hatch as if it was a robot.

Taking over the winged tank instead of wrecking it seems sound strategy. And you get a trophy out of it afterwards!

I'm not sure what tactical advantage the protective circle would have...but tank pilots can make mistakes and this was clearly a mistake, grouping up like that.

Steel survives the explosion thanks to the Invulnerability power. The fact that he's now worried about being hurt by fire proves that powers have limited durations, especially since Steel got his powers in the first place by diving into molten steel (we even saw a replay of it on page 1!).

Steel is going to regret wrapping himself in asbestos someday -- but nobody knew that in 1940. At the time, fashioning himself an asbestos suit out of the lining was quite ingenious. 

I'm a little apprehensive about allowing Heroes to catch missile weapons in mid-air, unless they are superheroes buffed with one of the Race the- powers, or perhaps some other related power -- I could see maybe Improvise Missile Weapon being rationalized, if Steel were catching it to then use as a missile weapon.

The range seems really impressive on those oil ball canons, but if Steel has seen the trajectory of enough of them, I could see letting him find the source with a successful Intelligence check.

Although the narration in the final panel says Steel is breaking into a building, it appears he is breaking through a fence outside the building. Steel walls wreck as tanks, but a steel fence, I might treat that as a truck instead.
Okay, I've had my fair share of quibbles with this story so far, but this page is gold. Henchmen with lightning guns! Steel showing a vulnerability to electricity (or at least thinking he is). Steel's smart tactics -- bringing down the roof to get at the villains out of range, and smashing through a wall to help surprise the main villain. Alligator men (anticipating the Monster Society of Evil?)! Although, between "Oogle gop!" and that suspicious looking seam between shirt and pants in panel 7, I have a sneaky suspicion these are just human hoodlums in costumes. 

Biro also anticipates something that at this time isn't yet true about Superman's stories: here the Black Knight is behind every plot, even in disguise, much like Luthor will later be in Superman stories.

Little details like how Steel recharges his powers from the static electric charge he gets from running his fingers through his hair help me really appreciate this feature. In H&H, you don't need to have a visual gimmick to activate your powers, but if you as a player decide to have one, it is up to you to play it consistent.

It looks like I was wrong about the alligator men being guys in costumes, unless those are amazingly good costumes. I would probably treat them as lizard men instead of statting alligator men separately. And yeah, I can definitely see 6 lizard men being able to take down one superhero with grappling attacks, particularly if the superhero has no good combat-related buffing powers left.

That the sound carrier looks like a giant megaphone is one of those comic touches that tells me Biro isn't taking this story too seriously, and neither should I.

The deathtrap is a good one, particularly for superheroes who can so easily wreck open doors...
 
But I'm skeptical about this solution. Does pushing a drill through a wall really not apply unusual pressure to the wall? In an instance like this, where I'm unsure if I should have a trap go off or not, I might allow the hero a save vs. science to answer the question for me.

Sterling's aim being perfect is worth noting because unbuffed superheroes don't get the bonuses to hit that fighters do. A lucky roll, or was he holding onto the Bulls-Eye power? 

I'm amused by how the colorist often doesn't know what to do with Biro's sometimes sketchy art style. When he doesn't draw lines on the sides of Steel's head in panel 1, suddenly he has no hair there anymore! And the colorist has no idea what to make of that guard. 

Things get really dark in panel 8 -- the Black Knight/Dr. Yar has apparently convinced Dora's father to concoct a chemical weapon, even after telling her father that he plans to use it on Dora. BK is either extremely convinced that he's broken the man's will, or isn't all that worried about whether whatever's in that cocktail will work or not. Perhaps it's just one last attempt to torture the old man before escaping.

(Scans courtesy of Comic Book Plus.)


  

  



Tuesday, November 9, 2021

Amazing Mystery Funnies #19 - pt. 4

 And we're back, looking at more of Jon Linton today. Maybe it's worth reminding novice game Editors that it is important to make sure your non-Hero characters fail, so the Heroes can succeed instead.

I get that it's more dramatic to blast the ceiling away (even when it doesn't make sense to do so; I had this issue with the TV show 24 in the past...), but isn't Jon worried about debris falling on his own workers? Better unionize, people! 

The N in N-ray could stand for nitrogen; well before the nitrogen bomb, nitrogen was already being used in TNT and other explosives. The next page suggests it stands for neutrons, though. Which is interesting, because we were much further away from neutron bombs than nitrogen bombs in 1940.

20,000 MPH is super-fast, barely attainable by today's technology (we can only achieve it with satellites in outer space). That's (roughly) Mach 27, traveling through Earth's mesosphere, and...well, I'm not qualified to say how safe that would be, but with so much at stake in this story, I think it's certainly reasonable to take chances!




References to atomic power might seem visionary for 1940, but New York Times articles from then were already pretty specific about how atomic power would work -- "We have been brooding over the atomic power houses which are to do away with coal and in which uranium-235 is to sputter array in water and make energy so cheap that it will hardly pay to read meters..." (https://www.nytimes.com/1940/06/09/archives/science-in-the-news-atomic-power.html)

I'm less convinced by the science behind "Jon! We're dropping!" Wouldn't an equal and opposite reaction push them backwards instead of downwards? Unless...instead of being repelled from the force field, maybe the field is draining power from the rocket? But since it's an atomic-powered rocket, that's some impressive energy draining!

Spoiler: Jon saves the day, but Satan Rex escapes to fight another day.

But not to fight Speed Centaur, who is busy knocking hats off of bad guys. I find that image funnier than it probably deserves, particularly since, on the other side of the panel, Speed is kicking that guy so hard it probably would kill someone in real life.

The reference to a previous adventure, as vague as it is, was pretty rare in the golden age. Continuity didn't get talked about a lot because it was not assumed anyone was keeping back issues. 

Panels 4 and 5 serve to remind us that Speed is completely naked most of the time. I find the concept of centaurs disturbing on all kinds of levels, and this is just one of them.

I can just imagine the future producer of the Mister Ed TV show reading this as a boy and thinking, "Hmm, a talking horse..."

I cannot figure out why Simp and Flame are in quotation marks, while Speed and Reel are not. Simp and Reel are both nicknames. Flame is the horse's real name. Is Speed Speed Centaur's real name? Does that make Centaur his real surname? This feature makes my head hurt.

"I know, Reel, but they're only the hirelings! I want the big shot of this racket."

"But couldn't we have followed them and seen if they let us back to the big shot?"

".......Why do you leave all these decisions up to me? I'm just a horse with half a human on me!"

"Dope" is slang for a variety of illegal drugs, including marijuana, opium, and cocaine, so it's hard to say exactly what's in those pills. It probably is not marijuana, as I doubt you could infuse enough into a pill form to significantly affect a horse. 

Although Speed is acting like he spotted the pills before eating out of the feed-bag, he's sure acting like he's high on something -- because this is the second time he let the bad guys just get away.

Second spoiler: Speed wins!

(Scans courtesy of Comic Book Plus)