Showing posts with label visibility. Show all posts
Showing posts with label visibility. Show all posts

Tuesday, June 1, 2021

Prize Comics #2 - pt. 3

One last page of Jupiter to look at. It should surprise no one that microzoric isn't a real thing. The effect of the ray is impossibly fast, but consistent with how illogical comic book science works. 

Ganging up on the mad scientists, though, that seems like pretty sound psychology. I can also understand the mad scientist, overpowered by all that magic, committing suicide to regain some control.

We get a Mass Teleport spell again, suggesting Jupiter is actually 16th level. The spell he hints at in the end is a much simpler spell-version of Sense Friend in Need. 


That looks like it might actually be a map of the Congo, showing the lost city of Tsul in the southeast corner, in the Mitumba Mountains, which actually makes sense for hiding a city. 

But the real reason I took a close look at this page was the notion of a collapsible canoe. I wasn't sure that was a thing, but apparently it is, and that would be a handy thing to put on an expanded starting equipment list at some time.    



This is interesting to me, as it seems there was a good chance Laura would have drowned had Jaxon not saved her, as if Jaxon made a save vs. science to avoid drowning and Laura didn't, but him helping her convinced the Editor to give her another save?

"Who are those strange creatures?" "Whoa, Laura, that is uncalled for and horribly racist! Those are just black men, not strange creatures! Geez!" Laura might be racist, but the artist treats them pretty decently, with un-typically realistic depictions.

A jaguar is pretty cool for a boss monster's pet.
The start of this story was pretty solid, but it got downright weird by now. The story here is that she's leading them to the secret exit only she knows about to get of Laura, so her husband can't replace her with Laura...but killing Laura would do the same thing, and sending her to walk into fire would sure accomplish that. And yet, amazingly, there really is an exit behind the ever-burning cave mouth. There should be no save for this one, running through fire automatically does damage in Hideouts & Hoodlums.

It gets weirder to find the lost city's treasure is sitting in a cave halfway to the exit instead of, you know, somewhere in the lost city. 

And then there's the matter of how they're even seeing the treasure and the snakes...in a cave, in complete darkness. I think I count nine vipers in that last panel.

It keeps coming. The twist ending of the disguised professor comes out of nowhere and throws everyone off so much that they forget all about the fact that there is still another way into the city of Tsul, so dumping the dynamite into the hole and caving in the exit caves doesn't really hide anything. And that's not even bringing up the racist depiction marring the last panel, after blacks were treated fairly normal the rest of the story.

(Scans courtesy of
Digital Comic Museum.)

  


 

 


 

Sunday, March 25, 2018

Jungle Comics #1 - pt. 3

This is what happens when you make your subjects wax their chests and go around shirtless all day instead of explaining to them how electrodes work.



After running Hideouts & Hoodlums for a long time now, I've noticed that using a d6 for mobster hit points, instead of the d8 I used to be accustomed to using when running AD&D, really makes a difference in finishing fights faster. And, while I sometimes regret when a fight ends faster when my sense of drama tells me it should have ran longer, pages like this with their "killed in one shot" fights remind me that stretched-out battles have little place in H&H.

I'm guessing the secret formula in the ring is for the longevity potions. But if they were such a bad idea, why is she sharing it...?

What? Okay, Dale, we get that you're not getting along with the locals, but maybe you can sit down and discuss your differences with them, look for common ground. Wait, what are you doing with that torch, Dale? Why are you -- FOR THE LOVE OF GOD, DALE, YOU DIDN'T HAVE TO KILL ALL OF THEM!!

I think Jon Dale's player just saw this whole scenario as a quick XP grab.


That fortress looks real tiny, but I like the 3-D layout, with its multiple levels. Make those skeletons undead and you've got a cool adventure locale from that one picture!



If H&H had more outdoor survival rules, there would probably be something about a 1 in 6 chance of mishap while fording rivers.

It would be highly unusual for that to happen in H&H, where the slavers get a surprise attack, but then are still unseen afterwards. For the sake of fairness, anyone who attacks is visible to retaliatory attacks in combat.

Slavers, incidentally, are going to be a mobster type in the AH&H Mobster Manual.

It's worth noting that Terry never actually finds the secret entrance. Instead he just stumbles on a pit trap that happens to lead into the secret underground tunnel.

The snake might be a set or a wandering encounter in the tunnel. Wrapping it in a shirt might be a bit of a stretch for the grappling rules and is more of an entangling attack, like dropping a net on someone. I think the real stretch, though, is that he held it in his shirt all that time until the slavers showed up, hours later?

Lots of things to cover on this page. First, the slavers are working with thugs, apparently.

It might make sense to give a morale bonus if the bad guys outnumber the good guys (say, +2 for 3 to 1 odds?). I don't like to include a lot of formulas for modifiers in the rules, leaving it to the Editor to decide on what the situation warrants.

Cover sure comes in handy.

We solved the mystery of how all those soldiers kept dying -- they died of boredom, having to play Solitaire with only five cards.

I guess the trap door was a secret door from the top side, since you can't find a secret door without looking for it. Even a concealed door you would figure a guard would have stumbled across eventually.

I call shenanigans on that rock attack, and not on a rock rolling down a slope being an effective weapon. I question why the three thugs would be running up the slope in such tight formation that the rock could hit all three of them. It would have made more sense to spread out and try to flank him, even before figuring out what he planned to do with that rock.

This is Sabu -- I mean, Wambi the Jungle Boy, who is an Indian boy, in Africa? It's a confusing mash-up (on the previous page we had gold miners panning for gold in a stream in Africa -- was that ever a thing in Africa?).

The clearest thing is that I'd never allow a low-level hero to have an elephant as supporting cast. Because they can trample all over an entire village.

(Scans courtesy of Digital Comic Museum.)

Wednesday, March 29, 2017

Jumbo Comics #11 - pt. 1

After a long pause I see I was still shuffling through December 1939. Here we rejoin Sheena, throwing a party for guests, when they are ambushed by natives. The natives are described as giants, but I've talked before about how that term is thrown around too loosely in comics and needn't be taken seriously.

The natives ambushing the dancers are enjoying light cover (bushes don't have enough mass to count as hard cover), but also may be firing from darkness (despite the fact we can see them on the page). In 1st edition there was the distinction of them firing from dim light that was half as good as firing from darkness (-2 to be hit vs. -4), but I dislike that rule and have discarded it for being too subjective.  In 2nd ed., it's either dark or it isn't.

Now, 8' tall humans...maybe at this point I do need to consider statting them different. Not sure how to distinguish them from real giants, though. Pseudo-giants?

I don't stat lionesses any differently from male lions.


The story gives us no clue how Bob manages to scale that sheer wall, but apparently he does it with ease. Maybe it really is as sloped as it appears to be.



That's a rhino charging through the wall, showing that rhinos have a pretty good wrecking things chance (equal to extraordinary men, 3rd level superheroes, at least).  In all my years of playing That Other Game, I never considered making a rhino an indoor encounter -- but look, I have a precedent for that now!



"Little rascal"? That chimp just saved your bacon, Sheena. Show a little respect! It must be a little embarrassing when the Editor has to rush in with an animal supporting cast member to save the day, though -- to be fair -- the Editor really had no business putting them up against a rhino at their level in the first place. Keep appropriate challenge levels in mind!


This is The Hawk (of the Seas), and it raises an interesting point for me that not every encounter needs to go straight to combat after surprise is rolled. Some opponents might only want to attack under surprise conditions, disengaging and coming at the Hero(es) later from another angle.



Though guns can be disarmed through the least efforts and at a distance, disarming a sword takes attacking in melee, this time with grappling.


Despite outnumbering the Hawk five to one, these pirates still stupidly attack him one at a time. Of course, this makes solo play much easier.

Bad guys may feign death so they can sneak away when the Heroes aren't looking. This isn't a skill so much as it's the bad guy taking advantage of the Hero being too busy to check for signs of life.

And here we have an example of the Hero using disguise to sneak into the hideout.

Under certain circumstances -- like being the only person in the room with a gun -- the Hero can force morale saves to happen by not attacking, but just threatening to.

(Scans courtesy of Comic Book Plus.)