Last issue I'll be looking at from 1938!
In Anchors Aweigh, we're reminded that natives are often depicted as being expert trackers (though in the wilderness, not necessarily in urban environments), and should have some kind of bonus for doing that (or be treated like the explorer class for tracking).
Tom Brent's adventure apparently takes place in a real city in China, Ningbo. Tom pulls the ol' pull-the-rug-out trick on his attacker, which is so commonplace that it should probably only require a straight save vs. plot to avoid. Further, Tom shows remarkable ingenuity at searching bodies for treasure -- even looking inside somebody's glass eye for a missing diamond (and finding it there!).
This issue's Federal Men adventure is the first time in comic books that a starring character suffers amnesia. I suppose every comic book character gets amnesia eventually -- but I would hesitate to allow even a 1% chance per injury of player-Heroes suffering amnesia, as it is difficult to roleplay and disruptive to ongoing scenarios.
The Dale Daring adventure seems remarkable only in that the natives are armed with guns for a change, instead of primitive weapons.
(Summaries of this issue's stories read at DC Wikia)
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