Wednesday, March 8, 2017
Mystery Men Comics #5 -pt. 1
Where is The Green Mask going? He's just walking down the street from the house where a murder has occurred, in broad daylight, in full costume. I presume he has a vehicle parked somewhere in the vicinity and did not leave it too close to the scene of the crime to draw attention.
Until now, I'd never seen the term "prowl car" for squad car. It seems the prowl car is just a random encounter, especially since the police don't know about the murder yet.
If Green Mask is a mysteryman, then I can't explain how he manages to trip two opponents in the same turn, especially since one of them is armed (so GM shouldn't get the "two attacks vs. unarmed opponent" bonus). Unless, he's burning a stunt slot (this is 2nd ed. talk) to give himself a chance to attack twice, which is a precedent I'll need to consider for my upcoming campaign. Of course, if he was a superhero instead, he could easily be using Multi-Attack.
Green Mask has no qualms with stealing cars from the police.
I get that Green Mask confronts, but doesn't stop, Janette because he doesn't have enough evidence yet -- even after searching her room (which I assume he did while waiting for her).
But, bear in mind, a cruise ship to Africa is going to take about a week -- that's at least two weeks Green Mask plans to be away from home and crimefighting, all because he has such respect for due process that he won't keep a suspect from leaving the country. Don't expect this from your players.
The shot in the back cliche is given two twists here -- one, it's a poison arrow instead of a bullet, and two, Green Mask didn't need information from Janette before she was killed from behind.
The entry for natives should maybe mention something about a chance of using poisoned weapons...
It is implied that the paralyzing raygun can hit multiple targets and lasts for hours (which would be true even if in turns, if the time switches to rest turns).
Cosmic storms sound pretty bad...
The machine apparently protects people from unnatural aging, with a permanent duration.
The sliding panel is a secret door. The Hero's roll to discover a secret door can be to find a mechanism to open one, or it can be to find the secret door at all; the Hero should not have to roll twice for both.
(Scans courtesy of Digital Comic Museum)