Saturday, December 31, 2016
Amazing Man Comics #6 - pt. 1
In fact, it makes me wonder if the save vs. plot mechanic should be used to make moral decisions, sort of like it is in the game Pendragon.
Amazing Man, at least under the compulsion of The Great Question, seems to have no problem with killing.
Amazing Man uses his teleport power so often in this story that it must have a duration instead of being a one-use power.
I know we've been told The Shark can project his image, but it sure looks like he's using the Teleport through Focus power.
It isn't clear how strong the time bomb is, since it never goes off. I still need a consistent metric for assigning damage to concussive force.
Wrecking an anchor chain should be harder than ordinary chains someone would be tied up with; so maybe wreck as a machine.
It's unclear what country Furvainia is meant to be, but probably Germany.
(Scans courtesy of Comic Book Plus.)