We're back and still looking through Fiction House's Jungle Comics #3 and seeing what lessons we can apply to running or playing my RPG Hideouts & Hoodlums from it.
This is Captain Terry Thunder of the Congo Lancers. The geography seems way off here, since the Congo is in central Africa, he desert is in northern Africa, and then they somehow find swamps, followed by more desert, before coming back to the jungles. Did they just make a big circle?
Regardless, the lesson we can take away from this is that the details of travel can be glossed over to get us to the main story.
You might feel as uncomfortable as I do looking at how the Africans are colored on this page. Now, in 4-color coloring, blue highlights often accompany something that is supposed to be interpreted as all-black, but you usually don't see this applied to black people.
That said, the natives show some clever tactics in the last panel. While Terry can do nothing but try to resist the grappling attack, the other three are all free to try and beat him with their (spiked?) clubs. Now, there is an element of risk for them as well; I would rule that, if you were trying to attack an opponent being grappled, and you miss, you have to roll again to see if you hit the grappler on your side instead.
"Smitten from ambush?" Are the natives using Cupid's arrows on them? What strange wording.
I also checked; grass rope is a real thing.
This is Wambi the Jungle Boy. I don't think much of Wambi, but these two trappers have a super-inflated idea of his value. Worth a million, in 1940 dollars, for being able to talk to animals? I'm skeptical...
Especially since animals have no problem talking to each other, across species lines.
It's remarkable that, just from word getting through the animal grapevine that Wambi is in trouble, an elephant and at least 11 gorillas show up to rescue him. It seems unlikely that Wambi would have this many support cast member animals, but perhaps his SCMs joined up with a wandering encounter...?
I like to share unusual disarming attacks; this could be the first time we've ever seen a man disarmed with an orange.
This is from the next story, Roy Lance. "Nyama" is the word for spirit, used by the Dogon people of Africa. Did the author, know that, or was it a lucky guess?
More evidence of natives using poisoned weapons.
You don't often hear about cattle herding in Africa, but that's legit; they do keep cattle herds over there.
The last story we'll look at today is Simba, King of Beasts -- you know, Disney's other source material for The Lion King other than Hamlet. Simba, in turn, seems to have The Jungle Book as some of its source material, so that leaves me wondering if the boy isn't paralyzed with hypnosis instead of fear, ala Kaa. Regardless, not being able to do anything is one of the eight random results of a failed morale save now, in Hideouts & Hoodlums 2nd edition, so maybe it really is fear.
Of course, that reminds us that the boy is not a played Hero in this scenario, but a Supporting Cast Member under the control of the Editor. Simba is the Hero, obviously classed as a Fighter, with the Editor allowing Lion as a playable race. The Lions special abilities are being able to attack with bite and claw attacks, and hopefully a few extra Hit Dice too, or he's toast against this wandering encounter of an angry rhino.
(Scans courtesy of Comic Book Plus.)
An exploration of the Golden Age of Comics, through the lens of Hideouts & Hoodlums, the comic book roleplaying game.
Showing posts with label Roy Lance. Show all posts
Showing posts with label Roy Lance. Show all posts
Thursday, April 9, 2020
Jungle Comics #3 - pt. 3
Wednesday, April 17, 2019
Jungle Comics #2 - pt. 3
We're still looking at Captain Terry Thunder of the Congo Lancers ("Terry" has been added to the title since last issue). I like that fifth panel; in a RPG scenario, each man's secret could be shared with the player only and, although the published scenario here was all combat, in game everyone could have the secondary goal of trying to figure out everyone else's secret past through roleplaying.
This is Wambi, the Jungle Boy. Wambi has the ability, like most jungle explorers seem to do, of summoning animals. Here, we see nine monkeys encountered at once.
Wambi, forced to choose between the people who raised him and some white guys he just met last issue, chooses to betray his own people. Okay, sure, they turn out to be slavers -- but those slavers wiped your bottom when you are a baby, kid!
Speaking of number appearing, here we see at least 40 natives, and is probably meant to represent much more than that.
"What the devil? How did the elephant get in my blockhouse? And how is there room for him in here? Is he sitting on all my men?"
Of course, in the early days of D&D, you could put 20 orcs in a 10' x 10' room and no one batted an eye, but nowadays you should put a little more sense into spaces than that...
This is from Roy Lance, a feature best remembered for its good sense of geography and ethnography. The Riffians are indeed a real people, also known as Riyafa or Rwafa, and a Berber-speaking people of Northwestern Africa. Everyone has heard of Ethiopia today, but that might have been an obscure country in 1940. The Zulu are a Bantu ethnic group of Southern Africa and the largest ethnic group in South Africa. Not surprisingly, the author cannot name a real cannibal or pygmy people from Africa.
This page is all kinds of wrong -- Joan is being spanked, with a native gleefully watching, for being a free thinker and feeling like she shouldn't have to obey a man. 1940 was a tough time to be a woman.
The map is serviceable, though, with a mix of real locales, like the Congo River and Stanley Falls, with names that I can't verify are real. Twice, upon seeing Wakuna in this story, I thought "Wakanda...?" Probably not intentionally similar.
Now, seeing all the "primitives" running in fear from a film projection might seem racist to you, but bear in mind this trick also works on Scooby Doo. It just seems to be a given of the comic genre that visual and audio trickery is much more compellingly realistic than it would be in real life. So, as the Editor, keep an open mind when your players try nonsense like this.
This is from Simba, King of Beasts. It takes a lot of imagination to picture a water buffalo being the deadly nemesis of a lion, but now I'm just going to have to make sure to stat water buffalo -- and make them nasty!
I included this page because I realized there were actually few examples I had found so far in comics of outdoor tracking. This was the primary ability of the 1st edition explorer class, but maybe that can't be justified by direct emulation after all...
(Scans courtesy of Digital Comic Museum.)
This is Wambi, the Jungle Boy. Wambi has the ability, like most jungle explorers seem to do, of summoning animals. Here, we see nine monkeys encountered at once.
Wambi, forced to choose between the people who raised him and some white guys he just met last issue, chooses to betray his own people. Okay, sure, they turn out to be slavers -- but those slavers wiped your bottom when you are a baby, kid!
Speaking of number appearing, here we see at least 40 natives, and is probably meant to represent much more than that.
"What the devil? How did the elephant get in my blockhouse? And how is there room for him in here? Is he sitting on all my men?"
Of course, in the early days of D&D, you could put 20 orcs in a 10' x 10' room and no one batted an eye, but nowadays you should put a little more sense into spaces than that...
This is from Roy Lance, a feature best remembered for its good sense of geography and ethnography. The Riffians are indeed a real people, also known as Riyafa or Rwafa, and a Berber-speaking people of Northwestern Africa. Everyone has heard of Ethiopia today, but that might have been an obscure country in 1940. The Zulu are a Bantu ethnic group of Southern Africa and the largest ethnic group in South Africa. Not surprisingly, the author cannot name a real cannibal or pygmy people from Africa.
This page is all kinds of wrong -- Joan is being spanked, with a native gleefully watching, for being a free thinker and feeling like she shouldn't have to obey a man. 1940 was a tough time to be a woman.
The map is serviceable, though, with a mix of real locales, like the Congo River and Stanley Falls, with names that I can't verify are real. Twice, upon seeing Wakuna in this story, I thought "Wakanda...?" Probably not intentionally similar.
Now, seeing all the "primitives" running in fear from a film projection might seem racist to you, but bear in mind this trick also works on Scooby Doo. It just seems to be a given of the comic genre that visual and audio trickery is much more compellingly realistic than it would be in real life. So, as the Editor, keep an open mind when your players try nonsense like this.
This is from Simba, King of Beasts. It takes a lot of imagination to picture a water buffalo being the deadly nemesis of a lion, but now I'm just going to have to make sure to stat water buffalo -- and make them nasty!
I included this page because I realized there were actually few examples I had found so far in comics of outdoor tracking. This was the primary ability of the 1st edition explorer class, but maybe that can't be justified by direct emulation after all...
(Scans courtesy of Digital Comic Museum.)
Labels:
Captain Thunder and the Congo Lancers,
Explorer,
locations,
map,
mobster placement,
mobsters,
new mobsters,
number appearing,
Roy Lance,
scenarios,
sexism,
Simba,
tactics,
tracking,
Wambi
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