Friday, July 6, 2018

Pep Comics #1 - pt. 4

This is still Bentley of Scotland Yard, and I share it to point out something I had long thought was obvious, but perhaps should not have assumed it -- that facing is unimportant when considering if one side has surprise or not.


This is Press Guardian and he does not make the mistake of assuming the police already searched and found all the clues -- he wants in there to make his own search checks!

You would think a reporter would want more corroborating evidence before going to press, but okay...


In an unexpected twist, Flash Calvert seems to be the Hero of our story, but when a costumed mysteryman shows up, he's neither Flash nor seems to have any connection to him -- he's just a wandering encounter! 

A mix of gangsters and thugs are ready to teach Flash a lesson about not doing a better job on his skill checks while tying up bad guys.

Unusual for the comics, we see this adventure is dated -- it takes place on either December 1 or 7 (I'm having trouble reading that number), 1939.


This is The Midshipman.  Again, it makes me think that vehicles need hit points for combat, in case they are directly attacked during chases.

This also points out that fatigue rules, which have only been applied to combat so far, should apply to chases too.


Can strength stop heat damage? Since this is just conversation between two characters, and not hard evidence, I'm be fine with dismissing it.

But the propping up of the falling girder, that looks an awful lot like an ability score check (where you roll under your Strength score to succeed), definitely more than it looks like a skill check or a saving throw (mechanics actually used in Hideouts & Hoodlums).  Officially, H&H does not use ability score checks, but an Editor could use them anyway, if he feels the situation warrants it.

$250 seems like a pretty sweet pot for a first-time fight.

Although we are told that Hogan is using "tricks" and "dirty work," it doesn't appear to me he's doing anything other than throwing punches that would do normal damage.


In the Golden Age, not every story has to end with the bad guys being turned over to the police!

(Scans courtesy of Digital Comic Museum.)

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