We'll start off discussing this issue with the Dr. Occult story, "Vampire Venom". Occult is the first man in comic books to deal with vampires (and this is his second outing against them!), so this strip should be seen as authoritative on the subject. We see that vampires can appear from out of nowhere (probably had been in gaseous form), and that they can have bat wings even when in human form. It turned within sight of their graves, they flee back to their graves rather than fleeing further.
In Pirate Gold, Dennis (there just aren't enough Heroes named Dennis) uses a whip to disarm. Given how common disarming is in comic books, I'm still inclined to say this is a combat maneuver that should be open to everyone and not a game mechanic specific to whips.
This page from Bob Merritt gives you a good idea of how large the scope of a war on crime could be in your H&H campaign. This isn't an enemy nation's air force in the sky -- this is a "gangster fleet". I'm counting at least 26 planes in that remarkable panel, each probably equipped with at least a machine gun. Looks like a battle for high-level Heroes...
This page of Johnnie Law supports an idea I've been having for an optional rule, where a head blow would have a chance of temporarily knocking out someone, This would have to be entirely different from the hit point mechanic, where being reduced to zero hp means a long recovery. Perhaps the attack roll would have to score 5 or more better than needed to hit, with the stated indication of going for a head blow, and the target would have to fail a save vs. science or be rendered unconscious for only 1-20 minutes?
This panel with "constant firing" is making me think of an optional rule for suppressive, or covering, fire. It would keep combatants from being able to move through an area, while not directly targeting any particular combatant.
A shot, like this one in Jack Woods, I would normally consider as evidence of the Trick Shot stunt for Cowboys. However, it should be possible to make this shot even in a campaign without stunts or the Cowboy class. It might require a lucky hit roll vs. AC -1, however...
Brad Hardy's environment is a mix of the mundane and the fantastic. The intelligent races tend to be humans of a different color, like the grey people. Animals might be mundane, like pythons, or fantastic, like the bull-boar (which is itself just two animals combined). I would, at a guess, make the bull-board 3 HD, with a goring attack with that unicorn-like horn that would do 2-8 damage.
(Scans courtesy of Comic Book Plus)
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