Quality's Feature Funnies didn't tend to have much in the way of adventure-themed strips, so I don't always have things to share from this title. Likewise, I often don't have a reason to share Joe Palooka, even though I'm a big fan. At least I had the excuse of reminding players that hot dogs only used to cost 5 cents this time.
While, on the far side of prices, Lala Palooza tells us that a sable fur coat could be worth as much as $20,000. That's a LOT of XP to the Hero who finds that stolen coat -- better institute xp caps -- never part of the official 1st ed. rules, but suggested in TTC -- to prevent multi-leveling.
The last gag falls flat, but the rest of this page could be the best gag filler I've read so far in this project!
Note that the Clock's records archives goes back at least nine years. What's in those archives? Probably copies of every record he had access to while a practicing district attorney, or maybe even a newspaper clipping archive of noteworthy stories, or both. Should Heroes in Hideouts & Hoodlums be allowed to start with a research archive?
I would be inclined to say no. This could be a findable item, perhaps, or something the Heroes could build in their downtime. Or, they could just go to the public library, or their city clerk's office, as these give them more opportunities to interact with potential Supporting Cast Members.
Speaking of findable items, a trick cane like this one should be a trophy item. It got mentioned in the Clock entry for Supplement IV: Captains, Magicians, and Incredible Men, but probably needs more description, like a range (20'?). It's clearly a one-shot item, with a chance to reload.
Dixie Dugan tells us that you can buy a dress for as cheap as $4.95 in 1937, but if you spend less than $20, you're going to have problems with the fabric...
(Scans courtesy of Digital Comic Museum)
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