Wednesday, September 2, 2015

Funny Picture Stories v. 2 #5

Jack Strand seems to be dealing with stupid people, but then, a lot of bad guys take bad deals like this in stories. Apparently, anytime you ask a leader of bad guys to resolve the conflict in single combat -- no matter how many forces the bad guy has and how bad a deal that is -- he has to save vs. plot or actually go along with it in order to save face.



Exploration is a major theme of Hideouts & Hoodlums, and there can be no better places to explore than wacky-fantastic places that make no sense. A land where breathing deep allows you to float and jump really far?  Sure, why not?



This is from a standalone story called "Range Poison". While a sack full of arsenic disguised as a bag of flour is an interesting trophy item, my main interest here is how that bad guy manages to miss our good Cowboy at point blank range, while the Cowboy isn't even moving. If you're ever running H&H, and a player complains about guns and realism ("I couldn't have missed at this range!"), show him this page and explain that this is how things work in comic books.





"The Mad One" is another standalone story. Is this the first portcullis trap in comic books? I think it might be. The two jaguars that emerge from secret doors is a nice touch to the trap...



(Scans courtesy of Digital Comic Museum)

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