If TV shows aren't lying to me, then Dan Dunn is using a legitimate police "trick" here, ignoring the obvious smuggling charges because it's not his department.
Having a law enforcement officer present can be a handy incentive for getting mobsters to talk. How much they reveal is always up to the Editor, and it doesn't always have to be as specific as this ship captain is here, about the secret door.
But here...Dan seems to be on some pretty shaky legal ground here. I'm not an expert on what the rights were of police captives in the 1930s, but I'm pretty sure you weren't supposed to beat them up and drug them. That's not to say that your Neutral and Chaotic Heroes couldn't possibly do this to prisoners...
Captain Easy always offers a wealth of playing tips. Here, we learn the value of prearranging a simple code between Heroes, so you can safely write messages to each other, even when captured!
Even though we get a great overhead shot on this page, it doesn't reveal too much about the hideout. We do learn that the clever mobsters have concealed doors leading to adjoining buildings, so that they can escape more easily.
These mobsters also have a pretty fancy car, that has a smokescreen ejector and is bulletproof as well (that's revealed on the next page). Bulletproof cars and smokescreen ejectors can be found in Book II: Mobsters & Trophies.
Another player tip is to remember how old-time doors used to have transoms above them. They're a good way to peek into the next room, or drop gas bombs into the next room. But bear in mind that the bad guys can use them against you too!
Somehow I missed this stunt when I was designing the Aviator class for The Trophy Case v. 1 #6-7, but there should be a barrel roll stunt that allows you to force someone to fall off the surface of your plane, or out of the passenger seat, if not strapped in.
Five cents for a root beer seems like useful information, but really I'm just interested in this Daisybelle strip because, if I was ever tempted to open my own hot dog stand, it would like just like this.
A fortune telling booth is actually a trophy item listed in Book II -- though it's not much of a trophy item if it works this poorly.
(Scans courtesy of Digital Comic Museum)
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