Speeding through the month of October 1937, I have to pause and just share a few things about this issue from Centaur.
A flask of acid could be a minor trophy item. This particular acid is mild enough that it does only 1 point of damage per exploration turn, until washed off.
I include this Fred Guardineer two-page spread because of the masked vigilante mob. On seeing this, I realized this mob is probably what a group of player Heroes would look like if I ever ran a Mythic West
Hideouts & Hoodlums campaign. This art is unusual because of the size of the group; most Western stories feature a lone hero and maybe a sidekick.
Guns are loud. It's easy to forget that during game sessions, since you're not actually hearing anything. I've always tried to discourage relying on guns as weapons in
H&H, but guns can be used in the game for more than just combat. Here, we see three shots being used as a signal, to communicate when a party splits up (note that many Editors may discourage players from having their Heroes split up, though, as it adds considerable challenge for both the Editor and his players).
(Scans courtesy of
Digital Comic Museum)
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