Saturday, July 18, 2015

Star Ranger #6

I've written about both bandits and robbers before on this blog. In Hideouts & Hoodlums, they are two distinctly separate mobster types, but what makes them distinctly separate in the comic books is not always so evident.

Previously, I thought I had plenty of evidence that bandits are robbers of an ethnic/racial stereotype, most often Hispanics. But in this issue of Star Ranger, we see the same ethnic stereotype villains being referred to as robbers!

Regardless of how this one gets resolved, it seems robbers should maybe be extra good at finding concealed money on people's persons -- maybe a 3 in 6 chance?



H&H specifies melee combat as being when you're within 10' of your opponent, but what it doesn't spell out is that there are conditions in which that doesn't apply. Common sense has to be applied to figure out when the environment precludes melee combat, but one example would be when locked behind a door and trying to attack through a barred window. In these cases, you obviously have to lure your opponent right up to the bars before you can attack.



I have yet to meet a player who would pick a hot air balloon over an airplane, but they are in the rules (Book II: Mobsters & Trophies).



H&H is very generous when it comes to lifting weights. Essentially, anyone can lift up to 1,000 lbs. without needing a superpower. Non-Superheroes can even wreck things (the mechanics for that are in Book II in the ebook version, but moving to Book III: Underworld & Metropolitan Adventures in the POD version).


(Scans courtesy of Digital Comic Museum)

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