Wednesday, April 4, 2018

Fight Comics #1 - pt. 3

I somehow skipped this page of Kayo Kirby last time, even though there's something rather interesting here. In the consummables subsection of the trophy section, there should be an entry for adrenalin, with the benefit being that it gives you 1-6 bonus hit points temporarily.



This is the unfortunately named Kinks Mason. Kinks is a test diver, wearing a new kind of diving helmet, when he gets caught in an apparently supernatural undertow that pulls him deep underwater (supernatural because, just panels earlier, he announced he was only two fathoms, or 12', deep).

Here we find it's pulled him into a lost world setting that's a bit unusual, being in an enormous air-filled grotto deep underwater. The barrier of sunken ships blocking the entrance serve as a nice transition between worlds.

A carnivoplant looks a lot like the creeper vines I introduced in first edition.  This is a large, maybe even a huge creeper vine and with 5 vines I would give it 1-3 attacks per turn.

The phosphomites are tougher to stat. They look like giant sea urchins, so they probably do sea urchin-y type stuff in battle. They appear to be helping Kinks, but maybe they are just a wandering encounter that turned up in the middle of combat and attacked a random party.

The goor are definitely non-humans, though I don't see any particular way to stat them except maybe as orc substitutes. It's interesting that the first of the Gor novels, Tarnsman of Gor, is 26 years away at this point.



By virtue of having rescued a princess (I guess) of the Procono people, Kinks is suddenly an admiral leading their navy. The navy rid on the back of giant "tauserus", which look vaguely like large Plesiosaurs, and are big enough to have tank turret-like structures mounted on their backs (though it's not clear how they keep from falling off...unless the tanks are somehow grafted to their skin...?). Anyway, that's a pretty powerful navy for a 1st-level fighter to be leading!

Note the map showing, roughly, the layout of this hidden realm.

Granted, Kinks did put himself at considerable risk in that scenario, so giving him the chance to leave with all the gold he can carry may seem like an okay reward. Gold was worth $34 per ounce in 1940, so if he left with 50 lbs, that would be over $27,000 -- way more than he needs to level up. So, it's really up to the Editor if he wants Kinks' player to have that much this soon...


This is Big Red McLane, and I love how all he has to do to get a job in 1940 is to put up his dukes. I think that's how we know Mr. Farlow is a plot hook character instead of a random character who would have rolled on the encounter reaction chart for this job interview. "Oh, no experience? (*rolls*) Don't call us, Mr. McLane, we'll call you."


Here I'm stuck wondering a couple of things. Is cutting down a tree so that it falls on someone an attack, or a trap? Does the lumberjack roll to hit (attack), or does Big Red roll a saving throw (trap)? And either way, how much damage should a tree falling on you do? If falling does 1-6 damage per 10', is it safe to assume that a 60' tall tree should do 6-36 points of damage?


Big Red is certainly a capable fighter. He appears to be making two attacks simultaneously each time, which is odd. In the first battle, when everyone is fighting unarmed, then Big Red is entitled to two attacks, but I don't think my rules let him split them between targets like that. And in the second battle, when people are using improvised weapons, that should slow the combat down to 1 attack per turn (oh...unless improvised weapons should not count against that -- I like this idea, because it allows barroom brawls with the occasional chairs and bottles to proceed at the same pace).

Note that Big Red can hit hard enough to knock his opponents prone. The punching rules don't account for that yet (unless these gangsters just happened to have 3 hit points or less), and it's something I'll have to work on (maybe for a future supplement, unless I accumulate enough material to need an Advanced Hideouts & Hoodlums Editor's Guide someday).

(Scans courtesy of Comic Book Plus.)







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