Wednesday, April 4, 2018
Fight Comics #1 - pt. 3
Here we find it's pulled him into a lost world setting that's a bit unusual, being in an enormous air-filled grotto deep underwater. The barrier of sunken ships blocking the entrance serve as a nice transition between worlds.
The phosphomites are tougher to stat. They look like giant sea urchins, so they probably do sea urchin-y type stuff in battle. They appear to be helping Kinks, but maybe they are just a wandering encounter that turned up in the middle of combat and attacked a random party.
Note the map showing, roughly, the layout of this hidden realm.
Note that Big Red can hit hard enough to knock his opponents prone. The punching rules don't account for that yet (unless these gangsters just happened to have 3 hit points or less), and it's something I'll have to work on (maybe for a future supplement, unless I accumulate enough material to need an Advanced Hideouts & Hoodlums Editor's Guide someday).
(Scans courtesy of Comic Book Plus.)