An exploration of the Golden Age of Comics, through the lens of Hideouts & Hoodlums, the comic book roleplaying game.
Saturday, January 16, 2016
Jumbo Comics #2
I wonder if anyone will ever run a funny animals campaign using Hideouts & Hoodlums? In Peter Pupp, which we looked at with issue #1, all the elements of an action adventure scenario are here -- they can just be greatly exaggerated and make no sense. I would normally discourage an Editor from treating a weather control mad science device (as found in Book II: Mobsters & Trophies) from being able to affect the entire planet from space -- but in this sort of campaign it could.
Supplement III: Better Quality talked about various environments an Editor could use in a campaign and one environment that was cut and put in The Trophy Case v. 1 no. 6 was the "aerial wilderness". I wrote "While no Golden Age comics of my acquaintance ever picked up on this notion" -- but I was unaware of Peter Pupp at that time. Clearly, the idea of exploring solid clouds has precedence here, as does hillbilly cloud giants...
I don't normally have my players stumble across mysterious Magic-Users handing out magic rings, but if I did decide, in mid-scenario, that some upcoming encounters were going to be too tough for them, I could see this as being a possible solution. A Ring of Djinni Calling is very apropos for H&H. I used a similar item recently in one of my campaigns (but it was a bottle instead of a ring), and like Peter Pupp's ring it only had a limited number of uses/charges.
The Hawk, always a class act, is here the very definition of Lawful Alignment as he consuls his men on "no wanton looting or unnecessary shooting".
I've said before that rappelling by rope should be easy for Heroes, except on challenging surfaces like a wet wall -- but here we have ten supporting cast all easily climbing a wall, while soaking wet from head to toe. Does climbing need to be automatic for everybody?
I'm not sure yet how I'd wind up statting this guy. This is the first appearance of a character called Mr. Eternity, who seems to be able to control his own shadow -- making it grow, move, etc. He also claims to be Death itself, but this bears further investigation.
This is from the continuing origin story of Sheena, Queen of the Jungle. The witch doctor tells of casting a Curse spell (Remove Curse reversed?). It's unclear if he wields actual magic or if Sheena's father died coincidentally, but if is magic, then a Bestow Curse spell can be lethal.
Somehow, ZX-5 is able to look at the car behind him, see the enemy agents discussed as policemen, and tell that they are agents in disguise on sight. This has got to be a special ability for spies.