This is Harry Campbell's Jon Linton (it's different from Dean Denton and John Law because it takes place in the future!). I like the building of suspense on this page with the running countdown. Harry always tries to add more realistic details to his stories than the typical comic book writer, which I appreciate, but without inches of latitude and longitude, those bombers are going to have an awful huge swath of Asia to search for the hidden city.
An exploration of the Golden Age of Comics, through the lens of Hideouts & Hoodlums, the comic book roleplaying game.
Tuesday, November 2, 2021
Amazing Mystery Funnies #19 - pt. 3
This is Harry Campbell's Jon Linton (it's different from Dean Denton and John Law because it takes place in the future!). I like the building of suspense on this page with the running countdown. Harry always tries to add more realistic details to his stories than the typical comic book writer, which I appreciate, but without inches of latitude and longitude, those bombers are going to have an awful huge swath of Asia to search for the hidden city.
Friday, October 29, 2021
Amazing Mystery Funnies #19 - pt. 2
Interestingly, the dryak is not immune to fire, which you'd think would be a prerequisite for living on Mercury, but that's not the worst plot hole here, as our two heroic law enforcement agents, instead of trying to bring the criminals to justice, decide to roast them in a volcanic eruption. Hey, less paperwork, right?
sigh. After Basil Wolverton art it's a little hard to look at The Inner Circle again. At least I get to show off my high school-level French skills. The clerk is saying "You have your permit now." The native boy says "with me!"
Monday, October 25, 2021
Amazing Mystery Funnies #19 - pt. 1
I think it's interesting that the Fantom has left New York for Maine because, in my fiction pieces detailing some of his backstory, he came to New York (and the new world) through Newfoundland and spent some time there, and maybe this was him heading back that way. Also -- plug here for the next issue of Funny Picture Stories where that Newfoundland story will be published -- plug plug!
This is convenient, but also really weird and creepy, that the Fantom was hanging out in this guy's house for no other reason than to eavesdrop on his conversation with himself.Sunday, October 17, 2021
Top-Notch Comics #4 - pt. 5
Underseas men can be found in large numbers; I think I count 54 there?
Kardak casts Protection from Missiles and Telekinesis, meaning he's at least 7th level.
There are at least 27 mocha men here and the fact that the underseas men are still worried suggests the mocha men are physically tougher. The mocha men have up to four arms; one clearly has only three (maybe a war injury, suggesting he's a higher-level leader?). It's unclear if that band around their torsos is some natural part of their body or some kind of armored cummerbund. And some of them can ride giant spiders (which is pretty cool).
What is the environment here? Why is there a giant cloud underwater?
Kardak casts Wall of Fire, meaning he's at least 9th level.
Are the mocha men throwing hi-tech bombs? Maybe that's why they are winning the fight, because they are more technologically advanced than the underseas men?Wednesday, October 13, 2021
Top-Notch Comics #4 - pt. 4
Finding a grenade in your plane seems like a dangerous idea, but in a campaign where trophy items are randomly dropped this makes more sense.
You'd guess that pit was, what? Sixty feet deep based on the drawings? It seems unlikely that the boss could survive that fall, but Bob could just teleport down there and check. But this is a comic book story, so Bob would have to save vs. plot to interfere with a villain plunging to her death.
Walt (it's hard to believe that his real name isn't Bob) goes to great pains here to hide Bob Phantom's involvement in the case, and this seems like it would be up to the personal preference of the player. Maybe it's just as well that there's no Popularity or Reputation mechanic in H&H, because it would hurt the players wanting their characters to act more anonymously.
In 1919, it was renamed in honor of President Theodore Roosevelt's son, Quentin, who was killed in air combat during World War I.
Roosevelt Field was the takeoff point for many historic flights in the early history of aviation, including Charles Lindbergh's 1927 solo transatlantic flight."
Thursday, October 7, 2021
Top-Notch Comics #4 - pt. 3
The science is typically terrible for a comic book story here. Granted, we didn't know for sure Mars had no breathable atmosphere back in 1940, but we did know the distance to Mars, and there would be no way to fly there in what seems to take only a few hours -- and even if you could, there would be no way to brake hard enough to not be atomized on contact with the surface.
Streak's player must have rolled pretty low for his Intelligence score. "Is that Mars?" "Gee, Einstein, how many other planets do you think are in this area?"
And things don't get better on the next page, when they are attacked by Martians that look like demonic Elmer Fudds wearing women's bathing suits. As comical as they look, they can shoot heat rays out of their fingertips and that seems impressive, even if they can only hit one out of three targets with them (they are not rays or cones so much as "Magic Missile" spells, from the earliest editions when you had to roll to hit for them).Oh Streak. Yep, your plan worked to perfection -- if your plan was to shoot all the oxygen you needed for a return trip out of the ship.
More impressive are the strange, winged green men (you know, the blue ones) who fight with gas guns and can communicate telepathically.
Oh boy...it looks like I have to add three new mobstertypes to the Mobster Manual, but these are not winners. The green men who are blue are the lokis. The Elmer Fudds are ferrugas. The octopus with a horse head is called a brontauris, which is a terribly unimaginative name.
So far I haven't seen enough of what the lokis can do to stat them. I haven't seen the ferrugas do much either, other than shoot magic missiles.
Moving on to Wings Johnson of the Air Patrol, we see that wandering encounters can occur with unexpected frequency, Even in the middle of the English Channel you apparently need to roll once per turn. It's also possible to have a house rule that, after 1 wandering encounter, you immediately roll once in the next turn only.
Wings is one unlucky guy -- there's not even a game mechanic for accidental wind shear. I'm imagining a scenario playing out like this --
Editor: "Welcome to our first solo session of H&H!"
Player: "I want to play an aviator!"
Editor: "...You're sure? You don't want to be a mysteryman? Or superhero?"
Player: "Nope, I want an aviator campaign, and I'm naming him Wings Johnson?"
Editor: "Wings Johnson?"
Player: "Yeah, why?"
Editor: "Well, it's just that your last character was named Dick Storm. And the one before that was Spurt Hammond..."
Player: "I don't see where you're going with this."
Editor: "Fine. You know...fine! You want an aviator campaign? Wings Johnson is flying home over the English Channel in a German plane when...two British planes try to shoot him down!"
Player: "Don't I have some kind of pass code I can radio to them...?"
Editor: "There's no time! Because...As you fly low to evade them...a sub surfaces right in front of you!"
Player: "What die do I roll to--"
Editor: "And then your wing falls off!"
Player (excited): "Whoa!"
[After 3 hours of successful dice rolls]
Player: "Best session ever!"
Editor: *sighs*
Back to the comic (I think that was my longest digression ever)!We pick up with Wings climbing his tangled parachute and we're told it's cutting up his hands really bad. Okay, I guess I can believe that would happen, but how do we handle that in-game? It seems too important to wave off as flavor text, as it could make him lose his grip and plunge to his death. I'm thinking the pain should cause a save vs. science to avoid losing his grip, but should the pain itself be flavor text, or 1 point of damage? It's got to be the Editor's call.
The bottom tier of panels does make me wish I had a Popularity or Reputation mechanic in H&H. I know I've talked about it and toyed with it before, but I don't think I have ever worked out anything concrete yet.
Not having any military experience, I had to look up to see if "officer of the day" was a real thing. According to Wikipedia, "a duty officer or officer of the day is a position that is assigned to a worker on a regularly rotational basis. While on duty, duty officers attend to administrative tasks and incidents that require attention regardless of the time of day, in addition to the officer's normal duties."
Which, I suppose, now makes it seem odd to me that the officer of the day who is responsible largely for administrative tasks is being put in charge of the arrest here.
Wings isn't wrong; the Spitfire was the fastest plane on the Allied side and would remain so for the next few years. The Germans would soon have a faster plane, the Messerschmitt Me 163 Komet rocket plane, but that's a year from "now."
(Scans courtesy of Digital Comic Museum.)

















































