Showing posts with label War Bird. Show all posts
Showing posts with label War Bird. Show all posts

Monday, November 9, 2020

Slam-Bang Comics #1 - pt. 2

Okay, the planes going dead are explained (as if we needed it, as cliched as the rays are), but what we never get explained is how the machine guns have no effect. Bulletproof armor on the planes?

Also, take a look at the jowls on War Bird. In the Golden Age, a Hero could debut in his late 40s. 



It's nice that Von Kruhl was kind enough to write his note in English for us, despite being Serbian and writing this for Frenchmen to read.

Where is the searchlight that was on the front of the plane before? Perhaps more odd, what was holding it in place on that smooth surface?

I do like that, as hi-tech as Von Kruhl's forces are, it's an ordinary pair of binoculars that foils him.



We don't see enough of this tactic, where the hero sneaks into the enemy's hideout and, instead of engaging the enemy, wrecks their stuff. This makes especially good sense in the aviator genre.

"Look! A Frenchman!" Is the thinking there that only a Frenchman would be sabotaging their planes?

"Hammer-like blows" would normally be flavor text, except that it seems pretty clear War Bird is hitting them with a wrench, which would be heavy enough to do normal club damage.

You can probably guess that War Bird gets away and wins the day, so we'll jump into Jim Dolan. Jim is in the reporter hero genre, but with the twist that he's an editor.

The list of his past accomplishments seems like a set-up for starting him out with a brevet rank. It's also a pretty good list of scenario ideas you could add to a longer list, and the final panel illustrates the advantages of making the police chief your supporting cast (something I saw being put to good use in my last H&H campaign).


I'm not going to address everything on this page; we've talked about trip attacks and improvised weapons plenty of times. We could talk about movement and if rushing out the door should really be faster than standing up (hint: in H&H it's determined entirely by initiative rolls). But I'm mainly sharing this page because the mobsters are not only using hot irons as torture devices, but somehow have flaming hot irons. Did they soak those things in kerosene first? They look pretty fearsome; I might let them do 2-7 damage as melee weapons.


I've talked before about smoke and heat damage from trying to rescue in an arson scenario, but what's interesting here is that Jim spots a clue in the fire, when he clearly wouldn't have had time to do a search. This has to be a freebie from the Editor, as every skill check should take at least one melee turn, and in most cases should take one exploration turn. 




Does Jim have to roll to hit to land in the net? To truly be fearless, one would think he does, but it makes equal sense for the firemen to roll to hit him with the net, and as long as two of them succeed their rolls, they catch him. 

It's interesting that Jim doesn't know his Bible well enough to know the psalm without researching. His Editor could have spared him the trouble and let him have an Intelligence check to remember.

The clue seems like a bit of a stretch to me, though...


I'm not personally cool with Heroes holding guns on people's faces while interrogating them, but it does happen in games.

Swimming from the patrol board to the yacht is a smart tactic, giving him a chance at surprise he would have lost had the patrol board pulled up alongside the yacht.




We'll jump ahead to Lucky Lawton, this anthology's western feature. I could mention that the law was tougher in the Old West than many give it credit for; even in self-defense these two still have to make their case in court. Or I could mention that Pal can act without being ordered to, making me suspect that Pal the dog is actually being played as a Hero character. But what really catches my eye are the hashmarks on the wall of the jail outside the cells. What would the sheriff have been keeping track of like that, and couldn't do on a calendar...?

(Scans courtesy of Digital Comic Museum.)




Sunday, October 18, 2020

Slam-Bang Comics #1 - pt. 1

This is my first time ever looking at this issue. I know none of these characters become hits, but I'm hoping for a gem in the rough...

This is Diamond Jack, the Green Lantern before there was Green Lantern. He's got an interesting amount of hubris to him for what should be a 1st-level Magic-User. Of course he's not; the Magic-Users never are. Here he casts Protection from Missiles and Polymorph Any Object, neither of which are 1st-level spells.

I was long ago asked why Hideouts & Hoodlums bothers emulating D&D's low-level Magic-Users at all, if you never find them in comic books; but this is precisely why comic book Magic-Users are always so boring, so unbeatably overpowerful. I choose not to emulate that.

A gangster chief is a master criminal, while thugs are their own mobstertype. 


Magic-Users never seem interested in keeping secret identities, or keeping their magic a secret. It's a wonder that the existence of magic stayed secret as long as it did. 

I think this is the third time we've seen Cure Light Wounds being cast. 


Here's where things start to get interesting for me. The mobsters just happen to know a witch? And what to make of this smoke dragon? Is it a spell, like an Aerial Servant? Or is it a conjured, living (or "living"/enchanted) creature?




That the smoking dragon disappears as if dispelled instead of killed makes me lean towards treating it as a new spell. Speaking of which, this Create Sword spell may be a new spell too. What he does to the spell is the all-too familiar Polymorph Any Object spell.




On this page the dragon is now consistently called a demon and is treated as if it is a mobster instead of a spell. You would think the witch would know which it was...but I'm thinking consistency isn't the priority in this story.

It's possible that Jack was able to use the Disguise spell here, but only if the smoke dragon-demon is in humanoid form here. Otherwise he had to conceal himself with a higher-level illusion, or even a Polymorph Self spell. 

The witch's spellbook is her "wand," just as Jack's ring is his "wand." 

This suggests that Polymorph Any Object is a permanent spell, or this is a higher-level permanent version.

It's interesting how Jack uses no magic to disguise himself as one of the thugs, but still can't help himself and uses a Knock spell on the door.



If jack opens the safe for them, has he really caught them in the act of doing anything...?

I wonder if magic-users should get extra XP for when they defeat opponents without spells, given how many times I've seen powerful heroes choose to settle things with normal fisticuffs instead.













Tom Sharp would itself be a pretty decent name for a strip. 

This is not the first time I've seen fighters given experience in the Spanish Civil War. I wonder if this is how you explain brevet ranks for fighters, circa 1940? 

The Lafayette Flying Corps was the name given to the American volunteer pilots who flew in the French Air Force (Armée de l'Air) during World War I. I don't think its name was changed to the French Flying Corps during WWII.

Sermia sounds like Serbia. It's an unfortunate bit of naming, since Serbia was a victim during the war, invaded and occupied, with many deaths.

This is not the first radio-controlled plane we've seen, and it's far from the first ray gun that kills engines we've seen -- surprisingly, this is the first searchlight mounted on a plane we've ever seen. Apparently it's a rare feature, but then so is night flying...



(Scans courtesy of Digital Comic Museum.)