Billy Bounce The Kid Detective is not a superhero, so when he exhibits superpowers here, it must be from the potion he drank and not simply flavor text for how he got his powers.
Billy wrecks the door as a door -- the fact that it is made of steel does not make it harder to wreck (though if there were two or more qualifiers -- like it was solid steel and extra-thick, then I might bump it up to the machines category). The fact that Billy is able to walk right through it means that he rolled really, really well for wrecking and this is reflected in the flavor text.
Having the strength of 50 men would let Billy lift 5,000-10,000 lbs. -- but it's telling that he determines this measure not by lifting things (relegated to temporary use Raise powers in H&H), but by his capacity for wrecking things.
The duration of the potion would have lasted longer in rest or exploration turns, but when Billy moves to combat turns switch to short combat turns (1 minute in 1st edition and 30 seconds in 2nd edition), which burns through turn-based durations quickly. It also affords for more dramatic scenes like this, when powers fade out in mid-combat.
Minya Konka is a real place, and gives us a better idea of where in China Richard Kendall fights Chen Chang.
The drug Chen Chang gives to the tigers seems an awful lot of like a Potion of Animal Control/Friendship.
If the villain recites the address to where he'll be hiding in front of witnesses, he's either trying to lure someone into a trap or he's really stupid.
Richard has a fickle Editor here, penalizing him one moment for not watching how River Lily opened the secret door she escaped through, and then gifting him with an easy escape from the tiger and a lucky run-in with Chen Chang. The Editor might have been justified about the secret door, for Richard was clearly distracted and should probably not get to automatically notice things under these circumstances.
If Richard's player asked for a save vs. plot to make the wardrobe fall on top of the tiger, then the Editor was just tossing in a bonus freebie for it shattering the window.
It seems unlikely in this instance that Chen Chang is a wandering encounter, as hardly any time has passed since the last encounter. It's more like they were getting close to the end of their playing session, so the Editor forced a showdown.
Unbelievably, Richard falls for a perspective trick and runs into a wall ala Wile E. Coyote. I can't believe that anyone would do that in a serious adventure story, unless there was actually some kind of illusion spell masking the wall.
This is the first story to use a race around the world as its plot. The first aerial circumnavigation of the globe was in 1924 and, true to this story, the route does require stops in Alaska, Russia, and London. Bear in mind that, though it's possible to make the trip in 23 days with today's planes, the first trip took over five months. So, for a 1939 campaign, the race might be the whole campaign.
The narrator calls these robbers, but by their weapon choice (knives), I wonder if they wouldn't be better statted as bandits...?
I'm not sure I get this -- because Wing was behind, he missed the polar head winds? But if the winds had slowed Basil down, then Wing would have caught up to him and been caught in the same winds...unless Wing had time to go around the winds? More likely, Wing pulled ahead thanks to one or more skill checks, and this was some of the flavor text that explained it.
(Scans courtesy of Digital Comic Museum)
An exploration of the Golden Age of Comics, through the lens of Hideouts & Hoodlums, the comic book roleplaying game.
Showing posts with label Billy Bounce. Show all posts
Showing posts with label Billy Bounce. Show all posts
Friday, March 10, 2017
Wednesday, October 5, 2016
Mystery Men Comics #2 - pt. 1
We finally reached September 1939! And Mystery Men Comics #2!
We meet up with The Green Mask again, this time involved in a tong war. Tong wars apparently were real things, plaguing New York and Chicago into the 1930s, so they seem to be much on the mind of comic book writers even years later.
The Fu Manchu-like villain this time is called San Sin and, luckily, Green Mask seems to know exactly where San Sin is headquartered as if there was a sign out front. And, amazingly, the very first Chinaman Green Mask points a gun at just happens to know exactly where San Sin is and leads him there.
After that, things get a little more interesting. Sure, pit traps are old hat already, but San Sin doesn't try to flood it, or let in a crocodile, or have the walls close in -- he plans to just hold Green Mask there until he starves or gives up.
Green Mask playing along seems, at first, to be a cheap trick to stretch out the story, but the Green Mask has information we were lacking, that San Sin is a smuggler. Green Mask is playing along in order to be led to the people San Sin is getting his contraband from.
How long was Green Mask staking out this hideout before the adventure started? Somehow he knows even the hidden entrances to this place, even though no one ever showed him.
Hostage-taking can lead to some tough problem-solving situations for players to role-play through.
It's the futuristic year 2000! Rex Dexter wants to go to the planet Capris -- Capris? Okay, I can buy that maybe people in the "future" would know of planets the rest of us didn't know about, but how does Rex from 1939 know about this radium-rich planet? Reading travel brochures?
The planet Capris looks an awful lot like Saturn there. Is it just the future name for Saturn? Then again, they're clearly walking on a planet with ground, so they're not visiting a gas giant like Saturn. Maybe Capris is one of Saturn's moons renamed then? Most likely I'm over-thinking this.
A planet so radioactive that it isn't safe to come within 1,000 miles of it -- that seems at least possible.
The Capris-Men (Caprisians?) are some freaky-looking aliens; I'm thinking I would give them 5 Hit Dice. Wilder yet is putting your Heroes in a scenario where they lose if they're stripped naked.
I like how, in the year 2000, we have magnetic ships that can make it from Earth to Saturn (maybe Saturn?) in four days, but men still wear top hats. It's true what they say, men's clothes never go out of fashion!
"I have a vision...of using interstellar tugboats to haul a planet-sized mass within the length of four of the Moon's orbits from Earth, and watch the gravitational pull tear Earth apart." What a Charisma score he must have to make the nations of the world go along with this!
This is from Billy Bounce, and it demonstrates what creative uses pepper and a fountain pen can be put to, so long as your Editor allows it. In some ways, this is no more ridiculous than pulling planets into Earth's orbit...
Chen Chang has thugs working for him. Given they have 2 Hit Dice, that might explain how they are able to pitch men over the railing so easily.
If I haven't said so before, I really like the artwork on Chen Chang...
(Scans courtesy of Comic Book Plus)
We meet up with The Green Mask again, this time involved in a tong war. Tong wars apparently were real things, plaguing New York and Chicago into the 1930s, so they seem to be much on the mind of comic book writers even years later.
The Fu Manchu-like villain this time is called San Sin and, luckily, Green Mask seems to know exactly where San Sin is headquartered as if there was a sign out front. And, amazingly, the very first Chinaman Green Mask points a gun at just happens to know exactly where San Sin is and leads him there.
After that, things get a little more interesting. Sure, pit traps are old hat already, but San Sin doesn't try to flood it, or let in a crocodile, or have the walls close in -- he plans to just hold Green Mask there until he starves or gives up.
Green Mask playing along seems, at first, to be a cheap trick to stretch out the story, but the Green Mask has information we were lacking, that San Sin is a smuggler. Green Mask is playing along in order to be led to the people San Sin is getting his contraband from.
How long was Green Mask staking out this hideout before the adventure started? Somehow he knows even the hidden entrances to this place, even though no one ever showed him.
Hostage-taking can lead to some tough problem-solving situations for players to role-play through.
It's the futuristic year 2000! Rex Dexter wants to go to the planet Capris -- Capris? Okay, I can buy that maybe people in the "future" would know of planets the rest of us didn't know about, but how does Rex from 1939 know about this radium-rich planet? Reading travel brochures?
The planet Capris looks an awful lot like Saturn there. Is it just the future name for Saturn? Then again, they're clearly walking on a planet with ground, so they're not visiting a gas giant like Saturn. Maybe Capris is one of Saturn's moons renamed then? Most likely I'm over-thinking this.
A planet so radioactive that it isn't safe to come within 1,000 miles of it -- that seems at least possible.
The Capris-Men (Caprisians?) are some freaky-looking aliens; I'm thinking I would give them 5 Hit Dice. Wilder yet is putting your Heroes in a scenario where they lose if they're stripped naked.
I like how, in the year 2000, we have magnetic ships that can make it from Earth to Saturn (maybe Saturn?) in four days, but men still wear top hats. It's true what they say, men's clothes never go out of fashion!
"I have a vision...of using interstellar tugboats to haul a planet-sized mass within the length of four of the Moon's orbits from Earth, and watch the gravitational pull tear Earth apart." What a Charisma score he must have to make the nations of the world go along with this!
This is from Billy Bounce, and it demonstrates what creative uses pepper and a fountain pen can be put to, so long as your Editor allows it. In some ways, this is no more ridiculous than pulling planets into Earth's orbit...
Chen Chang has thugs working for him. Given they have 2 Hit Dice, that might explain how they are able to pitch men over the railing so easily.
If I haven't said so before, I really like the artwork on Chen Chang...
(Scans courtesy of Comic Book Plus)
Labels:
Billy Bounce,
Chen Chang,
future,
Green Mask,
history lesson,
mobsters,
new mobsters,
playing tips,
Rex Dexter of Mars,
science,
science fiction,
settings,
transportation,
traps,
trophy items
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