We're still looking at the Sorceress of Zoom -- well, not too much of her on this page; this is still focused on Tom like this guy is the most important person in the world. I still don't get what the Sorceress sees in Tom, except that this is Tom's story, and I suppose if I met Tom in person maybe I'd be wowed by his 18 Charisma.
This stranger interests me - I like the idea of the heroes having a magic-user benefactor, but one who is not acting out of altruism, but to use the heroes as pawns against the villain. It's also worth pointing out that this stranger only has to make eye contact to cast spells. Are his eyes his wand?
If I really wanted to apply science to this story, this would need to be a more powerful version of the Levitate spell that also protects the beneficiary from cold and lack of oxygen. That city is up really high! Better hope the spell duration doesn't end before you get up there, Tom!
Spoilers: the Sorceress' spells require her concentration, including keeping the floating city in the sky (which makes you wonder how she ever sleeps...), so all Tom has to do is distract her and they all win.
So let's move on to Blast Bennett, because I think there's something interesting going on here despite these largely empty panels. Although Blast and his pal are interested in the meteor, neither is, understandably, interested in landing on it. Here's a little spoiler from the next page: the scenario requires them to land on the meteor. So what is a poor Editor to do if his players won't go where the adventure is waiting for them? You have four mysterious spaceships show up and push the location directly into the heroes' path, so they can't evade it!
The X-Men would sure like to have an anti-Magneto gun laying around!
I was Googling "transverse valve" and the first hits were about rectums. I don't think I've ever stopped searching for something faster.
Let's talk briefly about "universe explorers," because that really seems like an all-encompassing job title. Unless they can access the multiverse in this future?
The last caption we get just says "Later", with no indication how long it really took to build the gun. This is one of several reasons I've never been able to come up with inventing things rules for Hideouts & Hoodlums that satisfy me. Because, as easy as it is find examples of heroes kit-bashing things together, I seldom have any sense of time for how long it should take.
Now here's an interesting new mobster. I just wish it had a name! It's called "horrible monster" on the next page, so I'll probably have to go with that. Weird how this seemingly aquatic monster -- with its webbed hands and feet and sail, not wings, on its back - is on a waterless meteor, and it makes me think the space pirates either imprisoned it here, or planted it here expressly to kill Blast if he survived the crash.
Although this page gives us a very poor sense of scale, the next page makes it clear the horrible monster is no more than 9' tall -- and strong -- as it clobbers Blast with one blow. The first panel on this page makes me think it can camouflage itself too, since Blast and Red don't notice it until it steps away from the wall.
This page leaves the reader with way too many questions. Are they pirates or Canadian Mounties? Blast
drops the monster on the pirate-Mounties? Is Blast super strong? Actually, they should all be near weightless on a meteor (there shouldn't be air either, but let's keep ignoring that), but if the monster is easy to pick up and drop because it's near-weightless, then it won't fall on anyone very hard either. And how does it happen to fall on all four of them at once? And how lucky are they that there were only four pirates on board when they confiscate the ship? And whatever happened to the other three pirate ships??
We're going to jump into the next story about
Dr. Mortal, a character in the vein of
Landor Maker of Monsters. The hero is Mr. Brent, who already knows something is amiss because Dr. Mortal, his girlfriend's father, has weird, malformed manservants with double thumbs. The scenario could go in several directions at the point where Mortal asks him to leave. Mr. Brent could have belligerently insisted he wasn't going anywhere until he got some answers. He could have decided Marlene wasn't worth this and started ghosting her. But I like this middle option he chose, of snooping around. At that point, it could have gone from roleplaying to exploration, with Mortal's house becoming a hideout.
However, this is just an 8-page story, so to move things along Mr. Brent just happens to see Dr. Mortal revealing all his nefariousness through the window.
Four mostly empty panels is really disappointing and tells me this was hastily made filler.
I'm not sure what makes this guy a monster, other than having no hair, a super-long nose, and no memory of who he was until Mr. Brent, or Gary, does ...whatever it is he does here. Is he hypnotizing the monster to make him remember?
That is one eloquent ex-monster there.
What is up with how Dr. Mortal wants all his monsters in Speedos behind closed doors?
Stray bullet, or intentional shot? If I was looking to make a fast escape, and I had, oh, let's say, consumed a potion of fire resistance recently, then filling the room with fire seems like a good way to safely cover my escape.
On the other hand...if it's a pistol with six bullets, and there's only four monsters, why not use the last two on Gary and Marlene and skip escaping altogether?