We're going to spend some more time on this issue even though, let's face it, it was really only worth reading for Steel Sterling.
We're still on Nevada Jones and...Dice is okay with serving a masked man in his saloon, but it's the "halfbreed" he has trouble with? And this is doubly weird because this is the only time in the story Little Joe is referred to as a half-breed. Is he really only half-Hispanic, or was the author so racist he assumed Hispanics were all half-breeds?
But perhaps the toughest question I have about this page is what an "alkali eater" is. I had to do some reading for this one and, apparently, "alkali" is a term for baking powder, and at least until the 1920s, people thought you should eat baking powder for an upset stomach. I'm so glad someone invented Tums!
I skipped a few pages about the fire and how it was used to cover up a double murder. The clue at the scene was a big piece of ripped fabric. Thank goodness the villain didn't bother changing his vest, despite it having a big and obviously incriminating tear in it.
Again, that's not my real issue with this page. The more troubling thing is that Little Joe murders the villain in cold blood, and only gets a scolding for it. Instead of standing trial he gets a free pass for being the Hero's supporting cast...but that's some messed up ethics there.
We're going to have to swallow hard on some racism for this story too. There's also a lot of almost-nudity on display here. But your takeaway for this page should be that elephants can make grappling attacks, as long as their opponent is also larger than man-sized.
Of all the pages on this post I have problems with, I think I have the most with this one. Kalthar wakes up and says Mano the Elephant "has been slain." Then he gets up and says, "I shall avenge you, Mano!" ...to Mano, "leader of the herd, and only survivor." So...Kalthar only thought Mano was slain? Is this Mano's ghost before him? If all the other elephants are dead, why is it only Mano Kalthar gets upset about? Were all the other elephants jerks and had it coming to them?
Speaking of jerks...Kalthar captures this one native working for the white raiders, questions him (on the previous page I skipped), and after pumping him for information carefully ties up to a tree branch so Kaa the Snake, or some other jungle critter, can come along and feast on him later.
I think the one saving grace of this story is the idea of the bad guys casually chucking dynamite around, which raises this from a low-level scenario to a challenging scenario for mid-level Heroes. At least until the Heroes get their hands on the dynamite.
This is very Hideouts & Hoodlums-like, with the superhero vulnerable until he's had a chance to activate a defensive buffing power (by swallowing certain grains, though that is likely just flavor text). To protect him from dynamite, the buffing power has to at least be Imperviousness, if not Invulnerability, meaning Kalthar is yet another superhero with brevet ranks boosting him past where a superhero should be, experience-wise, after just two appearances.
Hmm...I'm dubious that polo tactics would translate well to air warfare, but I'm not Mike Carr so I'll just let that go as being outside my area of expertise.
The most useful thing about this feature so far has been the captions that explain what planes we're seeing, but we only get this once in this issue, for the Nazi Messerschmitt Pursuit planes. Despite the Germans having the advantage of surprise, it looks like the British have superior numbers -- I count 12 to 9 - so this could be anyone's victory.
Perhaps most interesting on this particular page is a Hero giving advice to a non-Hero, and the non-Hero just choosing to completely ignore it. Sure, this is exactly what would happen in real life if some kid tried to tell his commanding officer what they should do, but it's very rare for comic books.
The casualties are surprisingly high in this story, with eight dead men on the good guy's side, and this has everyone on edge. The two Heroes aren't getting along and, even though they are quickly promoted to squadron commanders, their colonel tells them the news like it's a punishment.
It's also surprising when the boys try to turn down becoming squadron commanders, and it made me wonder what I would do in a H&H campaign if a player refused the level title associated with their next level ("But I don't want to be a commander!"). Do I hand-wave the level title away, or do they reject the new level and stay where they were? I did elude in the 2nd edition basic book that, at higher levels, there would be more than just meeting XP requirements that would need to be met to level...though I haven't actually worked those out yet.
Whoa...Tim went out with Tom's girlfriend, pretending to be Tom the whole time? That's pretty risque; I remember some direct-to-video movies in the 1990s that were like that...
(Scans courtesy of ComicBookPlus.)
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