Saber unlikely has active powers buffing him in panel 3. The spies failed to gain surprise, which allowed Saber to "size up the situation." Saber appears to be using Leap I, but the distance crossed is no different than what he could have reached running, so the leap is flavor text.
Saber is rolling great for damge to knock out one person per punch, but it is possible without buffing. It is also possible he is buffed with the Get Tough power.
Saber fails his saving throw vs paralysis.
It's unclear if Saber is saying he "must get out of here" from within his jail cell because he is frustrated with the speed of the judicial system or because his cell is somehow Saber-proofed. He doesn't look like he's trying very hard to escape, but maybe we missed all his wrecking things checks.
It's also unclear why that exchange with the guard had to happen through telepathy; I would be comfortable with handwaving that as flavor text, since it doesn't really impact the story whether they spoke out loud or not.
An electo-mort seems to be short for electric mortar, though I can think of several better names for the weapon than that, like an electro-mortar, e-mortar, or - heck - why not just call it a raygun?
500-foot leaps are covered by the Leap I power...but the rules as written are intentionally vague as to what the lifting capacity is while leaping. If my explanation for the leap power is my super-strong leg muscles, then maybe I should be able to carry more than someone who can leap because their magic belt lets them float. The important thing is to reach a decision between player and Editor and remain consistent.
"That just about finishes everyone in this stronghold! Oh, that's the wrong building? I just murdered dozens of sunbathers? Oops!" It never ceases to amaze me when I find someone arguing that heroes didn't kill in the golden age, because people like Saber had absolutely no compunctions stopping them from casual slaughter. There is absolutely zero consideration of bringing these traitors in for trial going on here; it's more like -- ooo, this is easy!
Wang Chi and Chin Lo are surprisingly realistic Chinese names...so it's all the more disappointing that this story takes place in Mongolia. Although most Westerners, even at the time, thought of Mongolia as a province of China, Mongolia was more closely aligned with the Soviet Union than to China at this time.
The twist plot - that the Heroes are recruited by the bad guy under false pretenses - is worth pointing out, and an exciting scenario alternative when used sparingly.
Again, when you ignore these particulars, the plot itself is clever, using your own gunmen to convince Chip an innocent man is the enemy.
Hmmm...i'm with you on that Kinks Mason 'Fishfighting' manuver. I might be generous enough to give him a Soft Cover Bonus-but after 7 Saves vs Plot in a row i'd be checking those dice!
ReplyDeleteAnd it's interesting how badly these 'spies' fare against Lt Saber. Of course, without any background from previous comics we have:
-Saber being part of the power structure
-the 'spies' having no sense of Tradecraft, Combat skills or weaponry, aside from a single Raygun
-having to lock Saber in a cell patrolled by guards not belonging to them, indicating no permanent base or equipment
-not knowing how to use the weaponry on thier ships, indicating lack of training or stolen civilian vessels....
...all seem to indicate an attack by desperate, impoverished men against an intrinsic power structure and overwhelming opposition. In Modern Times we would call such persons "Terrorists" or "Freedom Fighters" depending on who is spinning the tale...
But given further stories showing Lt Saber as the Good Guy (Deadly Force not being unusual for the time) I guess we can just use the Anarchist entry in the MM for his foes and carry on...
A more interesting wrinkle would be - and I know this won't happen - but if it turned out that these were all easy training exercises for Saber on something like a Holodeck.
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