Friday, April 10, 2020

Jungle Comics #3 - pt. 4

Because I'm a glutton for punishment, we're going to do a fourth look at this issue for its final feature, Fletcher Hanks' Fantomah, Mystery Woman of the Jungle.

The makers of this ancient city loved spires, which is interesting because spires didn't appear in architecture until the 12th century. So how "ancient" are we to consider this?












Can we credit Fletcher with combating racism in comics by refusing to color black characters in comic books any differently than whites? Two other possibilities are a) he was just lazy, b) careless, or c) this is one of those racist lost cities in Africa populated by whites, because blacks couldn't be believed to have created civilizations themselves.

It looks like the archers are enjoying a much better rate of fire than the tommy guns by that last panel -- and that is perfectly appropriate to 2nd ed. Hideouts & Hoodlums, where rate of fire is based off of level/Hit Dice more than weapon choice.

It scarcely is necessary to mention Fantomah is using a Fly spell here.
Okay, assuming the green death plague was a real thing, what are these two big game hunters doing with a sample of it in a syringe? Random trophy selection?

If the green death will kill a man in a few hours, is it really a good idea to be that close to the infected mandrill?

I'm not aware of any culture that holds the mandrill sacred.
This is definitely the first time I've seen a diseased mandrill used to infiltrate a guarded city. Players take note!

Fantomah, still working behind the scenes, casts Cure Disease (for the first time in comics?).
A spell that mysteriously returns things to their places is...Telekinesis? Some kind of Put Things Back Where They Were spell?

Fantomah used Polymorph Other twice on the two men, showing that it doesn't have to be a real species one is polymorphed into -- unless I stat these guys as some kind of asparagus men.

(Scans courtesy of Comic Book Plus.)


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