Monday, November 4, 2019

Fantastic Comics #4 - pt. 5

This is the last page from Captain Kidd, and the gorilla turning out to be hot babe in a bathing suit in a gorilla costume is a twist worthy of Shyamalan. Use it to keep your players on their toes!
Professor Fiend is surprisingly relevant again, with an explanation for how "undead" skeletons might come about through chemistry instead of magic (using comic book logic, of course!).
Although -- spoiler -- this story doesn't end well for the skeleton, it does make a curiously effective origin story for an undead superhero.
And now we get to the second Fletcher Hanks feature in this issue, Stardust. The unnamed mad scientist, called only "A mad giant experimenter" here, is one of the first physically imposing supervillains, even if he has neither a name nor long pants.

No one has ever come close to reaching the center of the Earth; 7.5 miles down is the deepest anyone has ever drilled.
This is likely the first reference to Lake Michigan in all of comic books. There is no way a volcano could form under Lake Michigan; the geologic prerequisites just are not there. A tiny volcano, Hicks Dome, does exist at the southern end of Illinois, but it is a volcanic pipe powered by gas. Volcanoes do throw up lava bombs, like pictured here, but while lava bombs are dangerous if they land on someone, the real danger from volcanoes is the ash plume they send out. If this really happened, Chicago would be buried in it, lots of people and animals would suffocate, and the city would need evacuating. 
Hideouts & Hoodlums has a wrecking things game mechanic, a Wreck at Range power, and a Mass Wrecking power at higher levels. What Stardust seems to be using in panel 2 is an as-yet unwritten Mass Wrecking at Range power.

At high-levels, a superhero needs to be able to not just wreck things into fragments, but to destroy them utterly, like Stardust does in panel 3.

How does Stardust know where the chemicals that made the volcano came from? Not for the first time, Stardust seems to be using some advanced version of the Detect Evil power that functions more like divination magic.
I find it comical that Stardust would be known as a "crime-buster" instead of the most dangerously powerful being in the universe.

I'm intrigued by how anti-ray rockets would work. Do they somehow home in on energy, like a heat-seeking missile? And how do the rockets make him lose control of his raybelt? We've never seen Stardust rely on buttons or knobs on his belt before. Maybe it requires concentration.

Wall of Dust is an unusual spell with what I would consider a limited degree of usefulness. One, it might throw off missiles that are tracking you, like chaff. Two, it might trick your enemies into thinking you've been turned to dust. I would treat this as a 2nd level spell.

Lastly, Stardust uses Teleport through Focus to step out of the dust in the room.
The "boomerang ray" works exactly like the power Turn Gun on Bad Guy.

Wrecking a chemical plant, in this context, is just wrecking a generator, since they are inside the castle and not talking about wrecking an entire building.

Who are the interplanetary police? If only we'd learn more!
Here we see a hi-tech trophy item (mad science category) give Sub the Water Breathing ability, as per the spell.

(Scans courtesy of Digital Comic Museum.)

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