It's 1939, so when you read a title called "Funny Pages" there's sure to be a scene of a girl strangling a man with a lasso!
I'm disinclined from giving lassos special abilities, especially ones that circumvent the hit point mechanic via strangulation. Lassos will probably just do 1-4 points of damage in 2nd ed., and if that's enough damage to render someone unconscious, then maybe it went around the neck after all.
This is an awfully goofy page of filler, but I think it has a strong moral for Hideouts & Hoodlums players: don't get too goofy because you think your Hero can soak up any damage he takes; the Editor always has a way to kill off your Hero if you start playing him stupid.
And maybe there's a lesson for players in this page too. If your Hero uses ruthless tactics, the Editor is going to be more inclined to use ruthless tactics back at you.
We have a true Magic-User in this gag filler story. Is this a new spell called Spirit Money, or a clever use of Phantasmal Force? Because the money disappears after Keeno stops concentrating, it's likely Phantasmal Force.
Should riot cars be trophy items? It seems like this car has a better than average change of wrecking through doors (as if a 1st level Superhero?).
The new riot car is also the "fastest thing on four wheels" -- that might be guilty of hyperbole.
More importantly, we may have learned that The Arrow is from Newark, New Jersey!
Gas station attendants have nerves of steel -- they should have fantastic morale saves!
The Arrow uses the Improved Take-Off/Landing stunt.
Is lightning speed narrative hyperbole, or the Outrun Train power?
Breaking through a window should not require a wrecking things roll.
The Arrow either shoots the arrow during a surprise turn and grapples first because he won initiative on the first normal turn of combat, or is using Multi-Attack to get multiple attacks in the same turn -- and then can apparently split them between different attack forms, which the power description does not specify about.
(Scans courtesy of Digital Comic Museum).
An exploration of the Golden Age of Comics, through the lens of Hideouts & Hoodlums, the comic book roleplaying game.
Showing posts with label Red Avenger. Show all posts
Showing posts with label Red Avenger. Show all posts
Tuesday, April 26, 2016
Funny Pages v. 3 #2
Labels:
Arrow,
Aviator,
Circus and Sue,
Keeno the Great Magician,
locations,
Magic-User,
new trophies,
player tips,
powers,
Red Avenger,
spells,
stunts,
Superhero,
transportation,
weapon damage,
wrecking things
Sunday, May 24, 2015
Funny Pages #10
Let's open this post with one of those educational pages the old comic used to love padding their page count out with. Weasels have a reputation for being nasty - as this author seems to agree with -- but the average weasel is just too small to do much harm to someone, even if it would attack a person. I'd rate them, generously, as 1-2 hit points and able to do that much in damage by biting. Otters are 1/2 HD animals, while arctic foxes would be 1-1 HD. Minks are too small to rate as dangerous.
Jimmy, of Jimmy and Jean, seems to be extraordinarily lucky here. First he lucks out with a mobster who can't tie knots well, and then when he needs a weapon he finds floorboards that are easily pulled out. Both might be instances of an overly generous Editor, but could just as easily be a combination of proactive playing and lucky dice rolls. If one of my players asked me if his Hero could wriggle free from the ropes binding him, rather than just say no, I might allow a save vs. science or plot for success. And if my player really wanted a floorboard for a weapon (though I don't know why e wouldn't just use the chair), then a save vs. plot might determine if he can find one rotten enough to dislodge.
In the Mythic West, starting a barroom brawl might only get you a $12 fine, as it does here for the Red Avenger.
(Scans courtesy of Digital Comic Museum)
Jimmy, of Jimmy and Jean, seems to be extraordinarily lucky here. First he lucks out with a mobster who can't tie knots well, and then when he needs a weapon he finds floorboards that are easily pulled out. Both might be instances of an overly generous Editor, but could just as easily be a combination of proactive playing and lucky dice rolls. If one of my players asked me if his Hero could wriggle free from the ropes binding him, rather than just say no, I might allow a save vs. science or plot for success. And if my player really wanted a floorboard for a weapon (though I don't know why e wouldn't just use the chair), then a save vs. plot might determine if he can find one rotten enough to dislodge.
In the Mythic West, starting a barroom brawl might only get you a $12 fine, as it does here for the Red Avenger.
(Scans courtesy of Digital Comic Museum)
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