As another year of comic book reviewing draws towards its close, we come around to Centaur again. This feature is "Diana Deane in Hollywood" by Tarpe Mills. There's an interesting, albeit sexist set-up for a scenario here. Diana is a gender-reversed Tarzan in this story; being a woman, she "naturally" needs to be saved from the apes instead of becoming lord of the apes. The intriguing part here is, how do you rescue someone from a mobster without harming the rescuee? This page offers no solutions, but it does remind me that natives need to have a chance of carrying poisoned weapons.
This page of "Block and Tackle" is not the first time I've seen someone being shown to grapple and punch at the same time, but I still think that overly complicates unarmed combat and it is best to keep those attack forms separately. Of course, if I continue to see more evidence of this, perhaps allowing the two to combine would encourage more Heroes to go gun-less and attack with their bare hands...
Huh...after a lengthy absence, "Abdallah" returns, but not even on the same adventure it left off on! Here we see an ogre. Specifically, an Arabian ogre, but so far I see no reason to stat it any differently. Perhaps I should mention in the (next year's?) Mobster Manual that ogres can live in caves for very long periods of time with very little food.
Bats, piles of skulls, and roaring fires can all be hideout dressing, even though these things are normally associated with fantasy dungeons.
Here, we see an unintelligent mobster not taking advantage of its hostage. Editors must keep the relative intelligence of the mobsters they use in mind.
The ogre is making successful grappling attacks each turn. According to my rules on grappling, once you're grappled you can only attack back with grappling in that turn, but here Abdallah is winning initiative each turn and attacking with his sword -- and missing -- before being drawn back into a new grappling contest. When the ogre wins each time, he just throws Abdallah prone on the floor, as if toying with him.
Throwing a torch is no big deal; anyone can toss an improvised club weapon as a missile attack. What is somewhat inexplicable here is how the cave suddenly becomes a "roaring inferno." Clearly the torch did not set the stone walls on fire. Perhaps this ogre should be statted as a 1st level evil superhero/supervillain/bad man, which would give it the Blast I power. In that case, the thrown torch is now flavor text for what triggers the Blast power.
Nowhere in the rules will you find swords being able to do extra damage as the result of a charge. It really seems like it should be a lance Ab is using in this scene anyway.
We also see evidence (which I had always presumed to be true anyway) that ogres cannot move as fast as horses.
Bank robberies in comic books are as old as comic books, but the new wrinkle here is that the robbers are robbing the post office. At least, the text tells us it's a post office; it looks suspiciously bank-like inside, down to the on-duty armed guard. Perhaps the guard came with the special delivery.
Note the unique weapon: the shoulder-mounted machine gun. A trophy item, or just badly drawn? You decide!
Law enforcement works in mysterious ways in comic books, like this instance, where a man in his cell still happens to have $1,000 in un-confiscated money on his person.
This is peculiar. Note how The Arrow is on the rooftop above them, yet is able to reach down way over the edge of the roof and grapple people. I have previously changed my ruling on The Arrow -- that, upon closer inspection, he's a superhero and not a fighter, class-wise. Here, we might be seeing a new power that would be called Extended Range, allowing you to make melee attacks somewhere common sense tells you that you would not be able to reach.
(Scans courtesy of Digital Comic Museum -- and yes, black and white scans seem to be the only ones there are.)
An exploration of the Golden Age of Comics, through the lens of Hideouts & Hoodlums, the comic book roleplaying game.
Showing posts with label Abdallah. Show all posts
Showing posts with label Abdallah. Show all posts
Saturday, December 16, 2017
Friday, December 2, 2016
Funny Page v. 3 #8
The Arrow leads this issue, and I have to say I think this is the best installment yet.
This page tells us something about the value of gems, without really telling us much. A "set" of star-sapphires can be worth half a million dollars! But how many are in a set? Assuming it was a set of 10, that would still be $50,000 each. At the end of the story it is revealed that each set is mounted on a bracelet, so maybe this is more reflective of the value of jewelry.
Here we get an interesting tactic for bad guys to use. Borrowing a car for a getaway car is an unusual twist on the cliche of using a stolen car. The pro is that it's easier to trade cars afterwards, and the con is that you might leave a witness behind who can describe you and your "new" vehicle.
And here's a good tip from the other side -- our Hero, The Arrow, is chasing a car, but doesn't know if this is the right car or not (we don't know if the garage attendant gave him the license plate number or not). So he follows the car anyway and watches for a suspicious reaction. Even without knowing details of the car, he could have followed any car he saw on this road until one driver betrayed himself.
Just last post, I talked about that being the first time I'd ever seen a waterlogged gun not work in comics. Here we already see another dripping wet gun shooting normally again.
Wreck at range. An Editor can require an attack roll with wrecking, but it depends on circumstances (I would require it here, given the size of the target).
Dark!
The price of duck was 32 cents per pound.
Windy, normally a one-page gag strip, was upgraded to two pages this issue. Though not a serious adventure strip, this haunted house could still make a good encounter area, and "Haunting Inc." is an idea worth exploring...
After a long absence, Abdallah finally returns with a new installment. Here we see that the "dragons" that inhabit Abdallah's Arabian fantasy world are actually dinosaurs. This is the first allosaurus in comics. Wisely, Abdallah high-tails it out of there on the next page and doesn't try to fight them. Dinosaurs would have such scary high Hit Dice that I haven't included any of them yet in the 2nd edition basic book (except for giant pterodactyls).
This is the 2nd griffin/gryphon in comics. Interestingly, it is an underworld guardian and not encountered outdoors where it could make use of its wings.
(Scans courtesy of Digital Comic Museum.)
This page tells us something about the value of gems, without really telling us much. A "set" of star-sapphires can be worth half a million dollars! But how many are in a set? Assuming it was a set of 10, that would still be $50,000 each. At the end of the story it is revealed that each set is mounted on a bracelet, so maybe this is more reflective of the value of jewelry.
Here we get an interesting tactic for bad guys to use. Borrowing a car for a getaway car is an unusual twist on the cliche of using a stolen car. The pro is that it's easier to trade cars afterwards, and the con is that you might leave a witness behind who can describe you and your "new" vehicle.
And here's a good tip from the other side -- our Hero, The Arrow, is chasing a car, but doesn't know if this is the right car or not (we don't know if the garage attendant gave him the license plate number or not). So he follows the car anyway and watches for a suspicious reaction. Even without knowing details of the car, he could have followed any car he saw on this road until one driver betrayed himself.
Just last post, I talked about that being the first time I'd ever seen a waterlogged gun not work in comics. Here we already see another dripping wet gun shooting normally again.
Wreck at range. An Editor can require an attack roll with wrecking, but it depends on circumstances (I would require it here, given the size of the target).
Dark!
The price of duck was 32 cents per pound.
Windy, normally a one-page gag strip, was upgraded to two pages this issue. Though not a serious adventure strip, this haunted house could still make a good encounter area, and "Haunting Inc." is an idea worth exploring...
After a long absence, Abdallah finally returns with a new installment. Here we see that the "dragons" that inhabit Abdallah's Arabian fantasy world are actually dinosaurs. This is the first allosaurus in comics. Wisely, Abdallah high-tails it out of there on the next page and doesn't try to fight them. Dinosaurs would have such scary high Hit Dice that I haven't included any of them yet in the 2nd edition basic book (except for giant pterodactyls).
This is the 2nd griffin/gryphon in comics. Interestingly, it is an underworld guardian and not encountered outdoors where it could make use of its wings.
(Scans courtesy of Digital Comic Museum.)
Labels:
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tactics,
Windy
Friday, August 21, 2015
Funny Pages v. 2 #4
A mini-history lesson for you, courtesy of gag filler, where one might not expect to find lessons. It's worth noting, I think, that most Americans in 1937 had no idea that Japan was committing war atrocities in China -- hence, the sandwich board accusing them of being "unfair".
Note that, in comics, bullets cannot shoot through doors, or anything used as cover.
I'm not sure what I should do with the fantasy strip Abdallah. It's definitely an adventure strip, and normally any adventure strip is fair game for H&H treatment, but I don't know...it's also so D&D-like, that it might wind up skewing our results.
Here, Abdallah fights a gigantic snake. It has come up before on this blog that H&H needs a snake bigger than a giant snake. I'm not sure what to make of the "gigantic monster", though. Is it a dragon...?
Here we see bandits again, but this time they are refreshingly not Mexican bandits.
(Scans courtesy of Digital Comic Museum)
Note that, in comics, bullets cannot shoot through doors, or anything used as cover.
I'm not sure what I should do with the fantasy strip Abdallah. It's definitely an adventure strip, and normally any adventure strip is fair game for H&H treatment, but I don't know...it's also so D&D-like, that it might wind up skewing our results.
Here, Abdallah fights a gigantic snake. It has come up before on this blog that H&H needs a snake bigger than a giant snake. I'm not sure what to make of the "gigantic monster", though. Is it a dragon...?
Here we see bandits again, but this time they are refreshingly not Mexican bandits.
(Scans courtesy of Digital Comic Museum)
Wednesday, August 5, 2015
Funny Pages v.2 #3
The quality of the scans I have access to from this issue is low, so it's just as well I don't have much to show from it. I did, however, want to show this -
and talk about the dangers of using this particular trope. What's behind this is the notion that all fantasy monsters could actually be explained by real-life prehistoric creatures. Hence, a dragon is actually just a fire-breathing sauropod. The danger of using this trope should be evident to anyone who's been paying attention to the stats for dinosaurs in various Hideouts & Hoodlums products (or suggested earlier on this blog) -- dinosaurs tended to be ridiculously gigantic, which translates into Hit Dice that only very high-level Heroes should be able to handle. A fantasy dragon on that scale (like in the recent Hobbit films) would be beyond what all but the most powerful Hero-characters could handle.
It's interesting to note, also, how bird-like the pteranodons pictured here are, something which scientists are increasingly embracing about dinosaurs, yet would have been unknown in 1937...
This is from a page called It's Really a Fact! -- but you never really know if that's true with these pages. Here, though, it's tempting to believe that we have here the average height of a building in New York City in 1937, which would surely be useful for anyone running a campaign there.
(Scans courtesy of Digital Comic Museum)
and talk about the dangers of using this particular trope. What's behind this is the notion that all fantasy monsters could actually be explained by real-life prehistoric creatures. Hence, a dragon is actually just a fire-breathing sauropod. The danger of using this trope should be evident to anyone who's been paying attention to the stats for dinosaurs in various Hideouts & Hoodlums products (or suggested earlier on this blog) -- dinosaurs tended to be ridiculously gigantic, which translates into Hit Dice that only very high-level Heroes should be able to handle. A fantasy dragon on that scale (like in the recent Hobbit films) would be beyond what all but the most powerful Hero-characters could handle.
It's interesting to note, also, how bird-like the pteranodons pictured here are, something which scientists are increasingly embracing about dinosaurs, yet would have been unknown in 1937...
This is from a page called It's Really a Fact! -- but you never really know if that's true with these pages. Here, though, it's tempting to believe that we have here the average height of a building in New York City in 1937, which would surely be useful for anyone running a campaign there.
(Scans courtesy of Digital Comic Museum)
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