Wrecking a factory is in the category of battleships, out of range for superheroes level 1-4, but pretty easy for one of Samson's brevet rank-boosted level.
Decomposing ray? It's an unfamiliar use of the word, but it's not technically incorrect, if the ray is breaking Samson into his component molecules. But, on the return trip, should that be a synthesizing ray putting him back together?
That is it for this month's Samson adventure. Now, this month's Flip Falcon might look, on the surface, as if "Orville Wells" (actually Don Rico) was tripping on acid, but what he'd actually done was steep himself in pulp fiction, while at the same time anticipating science fiction to come.
First up, we've got atomic weapons and ray guns that do damage, but not the catastrophic damage we know atomic weapons really do.
The three-armed aliens anticipate Larry Niven's three-armed aliens, but also the many three-armed races of Professor Barker's Empire of the Petal Throne. It's hard to say what their magno suits and ray guns do, except in the general sense of providing better Armor Class and damage respectively. It also appears the suits let them fly.
"Dictascopic" isn't a word; Don may have meant "diascopic."
I've written before of the enigmatic slave-giants. They have mainly observed things before, anticipating Marvel Comics' Watchers, but at the size of Marvel's Celestials. Why this one throws them miles away, and arranges for them to somehow land safely, will never be revealed.
"We're lost, Adele. I don't recognize this place," has got to be the most remarkably understatement ever while floating through outer space.
It's very rare for a scientist to get something wrong in the comics, but this illustrates there is always a chance of failure.
The path has a Rainbow Bridge vibe to it, and the future men with their weak bodies reminds me of the Kaldanes from Thuvia, Maid of Mars. Their bodies are vulnerable, being little more than skeletons held together with skin, but the mechanical hands attached to their chairs are very effective as long as they are attacked one-on-one.
Up to five future men are encountered on this page. Although I'm calling them "future men" because of a plot twist that hasn't revealed itself yet, the story calls them "terrible things," "insane men,"and "dreadful claw men."
For being a million years in the future, you'd think these guys would have more advanced traps than a portcullis.
"Life vest" seems accurate; the claw men (that one's starting to grow on me) don't seem to have enough organs left inside them to keep them alive without their protective vests.
So these guys have a time machine, but never thought to use it themselves?
I like the artwork on that second panel.
This is from Golden Knight, though you wouldn't guess that from the top tier, which shows a girl wearing an extremely anachronistic dress.
The father's curse is an intriguing one, but if he's powerful enough for a curse like that...why doesn't he have the power to just go down the well? Curses like that are plot devices, not covered by spells that player-controlled magic-users can learn.
Apparently all you needed was a stout rope to get down the well...
(Scans courtesy of Digital Comic Museum.)
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