Tuesday, February 21, 2017

Silver Streak Comics #1 - pt. 3

Capt. Fearless and Lt. Dugan are "hopelessly outnumbered" by what appears to be just five thugs, or yellow peril hoodlums (or do we need that distinction? Their stats were always similar...).

Boxes as a thrown weapon would seem to be not too effective, and thus probably the type of improvised weapon that only does 1-3 points of damage. But, depending on how heavy the box is, it might do 1-4 or 1-6 damage.  If the Hero has a Strength of 15+, I might even consider 1-8 for a really heavy box (but you can only attack with it once).

This is Calling the 'Duke', Ace Inspector, and this seems as good a time as any to point out that Heroes should not get saves vs. missiles to dodge attacks if they are surprised; Duke only dodges the falling bag because someone shouted and warned him. But do the rules really need to spell that out, or is it just common sense that you need to see it coming to dodge it?



There's interesting dressing here at the airport, from the catapult used to launch gliders (something Heroes who acquire glider trophy planes will probably need) and piles of balloon silk, which is apparently absorbs all falling damage.



This is The Wasp, another mysteryman. So far, he's recovered missing blueprints and found the mobsters who wanted to sell them. The Wasp could have simply handed them all to the police at this point, but instead The Wasp shakes down the crooks for $5,000 and gives them fake plans. Good way to find out how much treasure your opponents have!


This is Barry Lane the Adventure-Hunter, and it's another good example of how easy it is to slip into the "Mythic West" from any modern day state out west (see Supplement III for more on the Mythic West as a setting).



This is -- well, obviously, Spirit Man.  The TV that acts like a crystal ball is cliche already, but the new twist is that Spirit Man can apparently transport himself through the "futurescope" to whatever scene he's watching.




But wait, there's more!  The futurescope also turns you invisible after it teleports you!

The mistodine ray gun wrecks things as if a remarkable man (4th level superhero).


The futurescope bestows Passwall too? I'm beginning to think that the futurescope is just flavor text and Spirit Man is statted as a magic-user of 9th level or higher.

There's a peculiar trap here. I may not have been reading carefully, so I don't understand why the floor of the next room is electrified, or why the switch that keeps the current off is disguised as a folding chair.


Spirit Man kills!

(Scans courtesy of Digital Comic Museum)







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