One of the earliest mentions of bulletproof vests in comics.
Bill and Nell use fire, strategically, as a barrier. I had just written about this for 2nd edition Hideouts & Hoodlums not too long ago, under combat options.
This is from a gag filler called Grin and Bear It. It's a rare sighting of anarchists in comic books, sightings that will become increasingly rare as Fifth Columnists replace the role of anarchists in stories during the war years.
I also think the top and bottom gags are pretty funny here...
As are the top right and the bottom left panels here. There's a lot of gag filler in this comic book.
Here we see a surprise turn, a morale save made, a successful disarming attack (I've already hinted that disarming guns is going to be much easier in 2nd ed.), and a really successful unarmed grappling attack, throwing this guy on the ground for damage. I have just recently, finally, written grappling rules I'm happy with.
I'm not sure how taking his boots are really going to stop Dave the Fox if he gets loose. Unless maybe he'll be at a -1 penalty to Move because of his bare feet...?
Here's an example of taking environmental damage from really cold weather, enough in fact to knock our hero Billy unconscious. We also learn here that Dave the Fox is actually Neutral in Alignment, making for an unpredictable reaction when meeting Billy again.
This is a reminder to myself to consider putting gnomes into 2nd ed.'s mobster section. On one hand, I'm getting interesting ideas for gnomish culture here (like flower shoes). On the other hand, it seems like gnomes are so tiny in this strip that they might not even qualify for 1 hit point.
Surprisingly, this might be the first mermaid I've seen in the comic books.
(Scans courtesy of Comic Book Plus)
An exploration of the Golden Age of Comics, through the lens of Hideouts & Hoodlums, the comic book roleplaying game.
Showing posts with label Knurl the Gnome. Show all posts
Showing posts with label Knurl the Gnome. Show all posts
Sunday, September 25, 2016
Comics on Parade #17
Labels:
Alignment,
armor,
Billy Make Believe,
Broncho Bill,
Captain and the Kids,
damage,
disarming,
environments,
fire,
grappling,
Grin and Bear It,
Knurl the Gnome,
mobsters,
movement,
new mobsters
Thursday, June 30, 2016
Comics on Parade #15
Ella Cinders runs afoul of a hypnotist here. Hypnotists might need to be a mobster type with a higher chance of using the hypnosis skill. Or should this just be the slick hoodlum?
Billy Make Believe has an animal companion, and not just any kind of animal companion, but a bear cub. Immature/young specimens should be at most half the Hit Dice of an adult specimen, so the bear cub could be...1+1 HD?
Looy dot Dope is running from head-hunters and/or cannibals. I have resisted the urge to include cannibals as a mobster type because...well, it's really gross. I would just group them under natives and avoid giving them eating-related special abilities.
Looks like I get to include gryphons and mock turtles to Hideouts & Hoodlums if I want to. It looks like I get to include gnomes too. Not kobolds, though, as Kobold is a somebody's name here.
Goat joke!
(Scans courtesy of Comic Book Plus)
Looy dot Dope is running from head-hunters and/or cannibals. I have resisted the urge to include cannibals as a mobster type because...well, it's really gross. I would just group them under natives and avoid giving them eating-related special abilities.
Looks like I get to include gryphons and mock turtles to Hideouts & Hoodlums if I want to. It looks like I get to include gnomes too. Not kobolds, though, as Kobold is a somebody's name here.
Goat joke!
(Scans courtesy of Comic Book Plus)
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